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authorTravis Howell2003-09-24 06:56:30 +0000
committerTravis Howell2003-09-24 06:56:30 +0000
commit4a62eb3e3b75944bca5af3bbab9e05dfecd77dcd (patch)
treefcd1210b4b896122ade69adf498a7054e23cd8d4 /scumm/player_v2a.h
parent09a01e4cbeada86167d83608cd0dcd77d7a0168f (diff)
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More Amiga V2/V3 sound updates from _Q_:
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392
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diff --git a/scumm/player_v2a.h b/scumm/player_v2a.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef PLAYER_V2A_H
+#define PLAYER_V2A_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "scumm/music.h"
+#include "scumm/player_mod.h"
+
+#define V2A_MAXSLOTS 8
+
+class Scumm;
+class SoundMixer;
+
+class V2A_Sound;
+
+class Player_V2A : public MusicEngine {
+public:
+ Player_V2A(Scumm *scumm);
+ virtual ~Player_V2A();
+
+ virtual void setMasterVolume(int vol);
+ virtual void startSound(int nr);
+ virtual void stopSound(int nr);
+ virtual void stopAllSounds();
+ virtual int getMusicTimer() const;
+ virtual int getSoundStatus(int nr) const;
+
+private:
+ OSystem *_system;
+ Scumm *_scumm;
+ Player_MOD *_mod;
+
+ struct soundSlot
+ {
+ int id;
+ V2A_Sound *sound;
+ } _slot[V2A_MAXSLOTS];
+ int getSoundSlot (int id = 0) const;
+
+ static void update_proc(void *param);
+ void updateSound();
+};
+
+#endif