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authorEugene Sandulenko2005-04-07 07:29:19 +0000
committerEugene Sandulenko2005-04-07 07:29:19 +0000
commit668c889c8e2c10511c0783aca38e6f63bfbe6a60 (patch)
tree6d136301cb25d3c29e0be14fc9fa63d87debc268 /scumm/player_v2a.h
parent19ff0b0085df624918ee9ab438f1c40bfec57c83 (diff)
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Patch from Quietust
o Remove unused _system variables in player_v2a and player_v3a o Sound player for MM NES :) Now we're playing chiptunes. svn-id: r17425
Diffstat (limited to 'scumm/player_v2a.h')
-rw-r--r--scumm/player_v2a.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/scumm/player_v2a.h b/scumm/player_v2a.h
index 2c28e64fac..9462e7c50f 100644
--- a/scumm/player_v2a.h
+++ b/scumm/player_v2a.h
@@ -27,7 +27,6 @@
#include "scumm/music.h"
#include "scumm/player_mod.h"
-class OSystem;
class SoundMixer;
namespace Scumm {
@@ -60,7 +59,6 @@ private:
V2A_Sound *sound;
};
- OSystem *_system;
ScummEngine *_vm;
Player_MOD *_mod;
soundSlot _slot[V2A_MAXSLOTS];