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author | Eugene Sandulenko | 2005-04-07 07:29:19 +0000 |
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committer | Eugene Sandulenko | 2005-04-07 07:29:19 +0000 |
commit | 668c889c8e2c10511c0783aca38e6f63bfbe6a60 (patch) | |
tree | 6d136301cb25d3c29e0be14fc9fa63d87debc268 /scumm/player_v2a.h | |
parent | 19ff0b0085df624918ee9ab438f1c40bfec57c83 (diff) | |
download | scummvm-rg350-668c889c8e2c10511c0783aca38e6f63bfbe6a60.tar.gz scummvm-rg350-668c889c8e2c10511c0783aca38e6f63bfbe6a60.tar.bz2 scummvm-rg350-668c889c8e2c10511c0783aca38e6f63bfbe6a60.zip |
Patch from Quietust
o Remove unused _system variables in player_v2a and player_v3a
o Sound player for MM NES :) Now we're playing chiptunes.
svn-id: r17425
Diffstat (limited to 'scumm/player_v2a.h')
-rw-r--r-- | scumm/player_v2a.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scumm/player_v2a.h b/scumm/player_v2a.h index 2c28e64fac..9462e7c50f 100644 --- a/scumm/player_v2a.h +++ b/scumm/player_v2a.h @@ -27,7 +27,6 @@ #include "scumm/music.h" #include "scumm/player_mod.h" -class OSystem; class SoundMixer; namespace Scumm { @@ -60,7 +59,6 @@ private: V2A_Sound *sound; }; - OSystem *_system; ScummEngine *_vm; Player_MOD *_mod; soundSlot _slot[V2A_MAXSLOTS]; |