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author | Eugene Sandulenko | 2004-02-06 21:05:58 +0000 |
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committer | Eugene Sandulenko | 2004-02-06 21:05:58 +0000 |
commit | 8411a8ade175a9d35af22d108a67ff542d4441ad (patch) | |
tree | f55184f40c0fa1130a190a4e06fa273d46d3493a /scumm/resource.cpp | |
parent | 7b26a609f7c9e410c7a5930fa333901a09055bde (diff) | |
download | scummvm-rg350-8411a8ade175a9d35af22d108a67ff542d4441ad.tar.gz scummvm-rg350-8411a8ade175a9d35af22d108a67ff542d4441ad.tar.bz2 scummvm-rg350-8411a8ade175a9d35af22d108a67ff542d4441ad.zip |
o Now Long TRS messages get wrapped
o Approaching enemy animation fixed
o Renames some vars and struct members
o Fixed dosdemo. It didn't run
o Correct Mac demo INSANE skipping behaviour
svn-id: r12751
Diffstat (limited to 'scumm/resource.cpp')
-rw-r--r-- | scumm/resource.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp index 3fdb9784d7..541e8a99ff 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -2040,7 +2040,8 @@ void ScummEngine::readMAXS() { _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); - if ((_gameId == GID_FT) && (_features & GF_DEMO)) + if ((_gameId == GID_FT) && (_features & GF_DEMO) && + (_features & GF_PC)) _numGlobalScripts = 300; else _numGlobalScripts = 2000; |