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author | Travis Howell | 2004-06-23 09:13:25 +0000 |
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committer | Travis Howell | 2004-06-23 09:13:25 +0000 |
commit | 9cc7594384eabde62624d5fcda82605e5e66c5c4 (patch) | |
tree | f0b9f5108af3def1a354bad8a23e003c60b2cd14 /scumm/resource.cpp | |
parent | c7f06142a00a625c1f3bfe76bdc2b5429ba2cdc3 (diff) | |
download | scummvm-rg350-9cc7594384eabde62624d5fcda82605e5e66c5c4.tar.gz scummvm-rg350-9cc7594384eabde62624d5fcda82605e5e66c5c4.tar.bz2 scummvm-rg350-9cc7594384eabde62624d5fcda82605e5e66c5c4.zip |
Remove HE7 check that wasn't needed and caused resource load failures.
Enable startSound code in HE7 games.
Avoid loading music resources in HE7 games, since they are unsupported at the moment.
svn-id: r14010
Diffstat (limited to 'scumm/resource.cpp')
-rw-r--r-- | scumm/resource.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp index beaa1b7703..5a9cd83ba8 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -578,7 +578,7 @@ void ScummEngine::ensureResourceLoaded(int type, int i) { debugC(DEBUG_RESOURCE, "ensureResourceLoaded(%s,%d)", resTypeFromId(type), i); - if ((type == rtRoom || _heversion >= 70) && i > 0x7F && _version < 7) { + if ((type == rtRoom) && i > 0x7F && _version < 7) { i = _resourceMapper[i & 0x7F]; } |