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author | Max Horn | 2003-05-01 11:03:41 +0000 |
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committer | Max Horn | 2003-05-01 11:03:41 +0000 |
commit | c77cbc5cb47c1abdac4a4a4b906e21a0861f158b (patch) | |
tree | ab669217c0f80d458f5a7c675bd6207f129c6e33 /scumm/resource.cpp | |
parent | f62a4ae83ecbbccd855ec2950c984ba2faeb60f8 (diff) | |
download | scummvm-rg350-c77cbc5cb47c1abdac4a4a4b906e21a0861f158b.tar.gz scummvm-rg350-c77cbc5cb47c1abdac4a4a4b906e21a0861f158b.tar.bz2 scummvm-rg350-c77cbc5cb47c1abdac4a4a4b906e21a0861f158b.zip |
Fixed bug #730030: INDY3: Crash when loading new savegames
svn-id: r7240
Diffstat (limited to 'scumm/resource.cpp')
-rw-r--r-- | scumm/resource.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp index 191b5b79df..d9d0eba892 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -558,7 +558,10 @@ void Scumm::ensureResourceLoaded(int type, int i) { i = _resourceMapper[i & 0x7F]; } - if (i == 0) + // FIXME - TODO: This check used to be "i==0". However, that causes + // problems when using this function to ensure charset 0 is loaded. + // Quesetion: Why was this check like that in the first place? + if (i < 0) return; if (i <= res.num[type]) |