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authorMax Horn2003-05-01 11:03:41 +0000
committerMax Horn2003-05-01 11:03:41 +0000
commitc77cbc5cb47c1abdac4a4a4b906e21a0861f158b (patch)
treeab669217c0f80d458f5a7c675bd6207f129c6e33 /scumm/resource.cpp
parentf62a4ae83ecbbccd855ec2950c984ba2faeb60f8 (diff)
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Fixed bug #730030: INDY3: Crash when loading new savegames
svn-id: r7240
Diffstat (limited to 'scumm/resource.cpp')
-rw-r--r--scumm/resource.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index 191b5b79df..d9d0eba892 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -558,7 +558,10 @@ void Scumm::ensureResourceLoaded(int type, int i) {
i = _resourceMapper[i & 0x7F];
}
- if (i == 0)
+ // FIXME - TODO: This check used to be "i==0". However, that causes
+ // problems when using this function to ensure charset 0 is loaded.
+ // Quesetion: Why was this check like that in the first place?
+ if (i < 0)
return;
if (i <= res.num[type])