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| author | Max Horn | 2002-08-21 16:07:07 +0000 |
|---|---|---|
| committer | Max Horn | 2002-08-21 16:07:07 +0000 |
| commit | ce46866403fdcc479cf9d67e4d430409b15dadc3 (patch) | |
| tree | 75ebfaa1ed13f549959d76d3ce101c3e66f5451b /scumm/resource.cpp | |
| parent | 662256f25dbe43abf67077a804e225738765f009 (diff) | |
| download | scummvm-rg350-ce46866403fdcc479cf9d67e4d430409b15dadc3.tar.gz scummvm-rg350-ce46866403fdcc479cf9d67e4d430409b15dadc3.tar.bz2 scummvm-rg350-ce46866403fdcc479cf9d67e4d430409b15dadc3.zip | |
Initial revision
svn-id: r4785
Diffstat (limited to 'scumm/resource.cpp')
| -rw-r--r-- | scumm/resource.cpp | 1428 |
1 files changed, 1428 insertions, 0 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp new file mode 100644 index 0000000000..89e825481f --- /dev/null +++ b/scumm/resource.cpp @@ -0,0 +1,1428 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001/2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#include "stdafx.h" +#include "scumm.h" +#include "resource.h" + +#include <stdio.h> + + +uint16 newTag2Old(uint32 oldTag); + + +/* Open a room */ +void Scumm::openRoom(int room) +{ + int room_offs, roomlimit; + char buf[256]; + + debug(9, "openRoom(%d)", room); + + /* Don't load the same room again */ + if (_lastLoadedRoom == room) + return; + _lastLoadedRoom = room; + + /* Room -1 means close file */ + if (room == -1) { + _encbyte = 0; + deleteRoomOffsets(); + fileClose(_fileHandle); + _fileHandle = NULL; + return; + } + + /* Either xxx.lfl or monkey.xxx file name */ + while (!_resFilePrefix) { + if (_features & GF_SMALL_NAMES) + roomlimit = 98; + else + roomlimit = 900; + if (_features & GF_EXTERNAL_CHARSET && room >= roomlimit) + room_offs = 0; + else + room_offs = room ? _roomFileOffsets[room] : 0; + + if (room_offs == (int)0xFFFFFFFF) + break; + + if (room_offs != 0 && room != 0) { + _fileOffset = _roomFileOffsets[room]; + return; + } + if (!(_features & GF_SMALL_HEADER)) { + + if (_features & GF_AFTER_V7) + sprintf(buf, "%s%s.la%d", _gameDataPath, _exe_name, room == 0 ? 0 : res.roomno[rtRoom][room]); + else if (_features & GF_HUMONGOUS) + sprintf(buf, "%s%s.he%.1d", _gameDataPath, _exe_name, room == 0 ? 0 : res.roomno[rtRoom][room]); + else + sprintf(buf, "%s%s.%.3d", _gameDataPath, _exe_name, room == 0 ? 0 : res.roomno[rtRoom][room]); + + _encbyte = (_features & GF_USE_KEY) ? 0x69 : 0; + } else if (!(_features & GF_SMALL_NAMES)) { + if (room == 0 || room >= 900) { + sprintf(buf, "%s%.3d.lfl", _gameDataPath, room); + _encbyte = 0; + if (openResourceFile(buf)) { + return; + } + askForDisk(buf); + + } else { + sprintf(buf, "%sdisk%.2d.lec", _gameDataPath, res.roomno[rtRoom][room]); + _encbyte = 0x69; + } + } else { + sprintf(buf, "%s%.2d.lfl", _gameDataPath, room); + if (_features & GF_OLD_BUNDLE) + _encbyte = 0xFF; + else + _encbyte = 0; + } + + if (openResourceFile(buf)) { + if (room == 0) + return; + if (_features & GF_EXTERNAL_CHARSET && room >= roomlimit) + return; + readRoomsOffsets(); + _fileOffset = _roomFileOffsets[room]; + + if (_fileOffset != 8) + return; + + error("Room %d not in %s", room, buf); + return; + } + askForDisk(buf); + } + + do { + sprintf(buf, "%.3d.lfl", room); + _encbyte = 0; + if (openResourceFile(buf)) + break; + askForDisk(buf); + } while (1); + + deleteRoomOffsets(); + _fileOffset = 0; /* start of file */ +} + +/* Delete the currently loaded room offsets */ +void Scumm::deleteRoomOffsets() +{ + if (!(_features & GF_SMALL_HEADER) && !_dynamicRoomOffsets) + return; + + for (int i = 0; i < _maxRooms; i++) { + if (_roomFileOffsets[i] != 0xFFFFFFFF) + _roomFileOffsets[i] = 0; + } +} + +/* Read room offsets */ +void Scumm::readRoomsOffsets() +{ + int num, room; + + debug(9, "readRoomOffsets()"); + + deleteRoomOffsets(); + if (_features & GF_SMALL_NAMES) + return; + + if (!(_features & GF_SMALL_HEADER)) { + if (!_dynamicRoomOffsets) + return; + + fileSeek(_fileHandle, 16, SEEK_SET); + } else { + fileSeek(_fileHandle, 12, SEEK_SET); // Directlry searching for the room offset block would be more generic... + } + + num = fileReadByte(); + while (num) { + num--; + + room = fileReadByte(); + if (_roomFileOffsets[room] != 0xFFFFFFFF) { + _roomFileOffsets[room] = fileReadDwordLE(); + } else { + fileReadDwordLE(); + } + } +} + +bool Scumm::openResourceFile(const char *filename) +{ + char buf[256]; + + debug(9, "openResourceFile(%s)", filename); + + if (_fileHandle != NULL) { + fileClose(_fileHandle); + _fileHandle = NULL; + } + + strcpy(buf, filename); + _fileHandle = fileOpen(buf, 1); + if (!_fileHandle) { + char *e = strrchr(buf, '/'); + if (!e) + e = buf; + do + *e = tolower(*e); + while (*e++); + _fileHandle = fileOpen(buf, 1); + } + + if (!_fileHandle) { + char *e = strrchr(buf, '/'); + if (!e) + e = buf; + do + *e = toupper(*e); + while (*e++); + _fileHandle = fileOpen(buf, 1); + } + + return _fileHandle != NULL; +} + +void Scumm::askForDisk(const char *filename) +{ + error("ask Cannot find '%s'", filename); +} + +void Scumm::readIndexFile() +{ + uint32 blocktype, itemsize; + int numblock = 0; + int num, i; + + debug(9, "readIndexFile()"); + + openRoom(-1); + openRoom(0); + + if (!(_features & GF_AFTER_V6)) { + /* Figure out the sizes of various resources */ + while (!fileEof(_fileHandle)) { + blocktype = fileReadDword(); + itemsize = fileReadDwordBE(); + if (fileReadFailed(_fileHandle)) + break; + switch (blocktype) { + case MKID('DOBJ'): + _numGlobalObjects = fileReadWordLE(); + itemsize -= 2; + break; + case MKID('DROO'): + _numRooms = fileReadWordLE(); + itemsize -= 2; + break; + + case MKID('DSCR'): + _numScripts = fileReadWordLE(); + itemsize -= 2; + break; + + case MKID('DCOS'): + _numCostumes = fileReadWordLE(); + itemsize -= 2; + break; + + case MKID('DSOU'): + _numSounds = fileReadWordLE(); + itemsize -= 2; + break; + } + fileSeek(_fileHandle, itemsize - 8, SEEK_CUR); + } + clearFileReadFailed(_fileHandle); + fileSeek(_fileHandle, 0, SEEK_SET); + } + + while (1) { + blocktype = fileReadDword(); + + if (fileReadFailed(_fileHandle)) + break; + itemsize = fileReadDwordBE(); + + numblock++; + + switch (blocktype) { + case MKID('DCHR'): + readResTypeList(rtCharset, MKID('CHAR'), "charset"); + break; + + case MKID('DOBJ'): + if (_features & GF_AFTER_V8) + num = fileReadDwordLE(); + else + num = fileReadWordLE(); + assert(num == _numGlobalObjects); + + if (_features & GF_AFTER_V8) { /* FIXME: Not sure.. */ + for (i = 0; i < num; i++) { + fileSeek(_fileHandle, 40, SEEK_CUR); + _objectStateTable[i] = fileReadByte(); + _objectRoomTable[i] = fileReadByte(); + _classData[i] = fileReadDwordLE(); + } + memset(_objectOwnerTable, 0xFF, num); + } else if (_features & GF_AFTER_V7) { + fileRead(_fileHandle, _objectStateTable, num); + fileRead(_fileHandle, _objectRoomTable, num); + memset(_objectOwnerTable, 0xFF, num); + } else { + fileRead(_fileHandle, _objectOwnerTable, num); + for (i = 0; i < num; i++) { + _objectStateTable[i] = _objectOwnerTable[i] >> OF_STATE_SHL; + _objectOwnerTable[i] &= OF_OWNER_MASK; + } + } + + if (!(_features & GF_AFTER_V8)) { + fileRead(_fileHandle, _classData, num * sizeof(uint32)); + + // Swap flag endian where applicable +#if defined(SCUMM_BIG_ENDIAN) + for (i = 0; i != num; i++) + _classData[i] = FROM_LE_32(_classData[i]); +#endif + } + break; + + case MKID('RNAM'): + case MKID('ANAM'): + fileSeek(_fileHandle, itemsize - 8, SEEK_CUR); + break; + + case MKID('DROO'): + readResTypeList(rtRoom, MKID('ROOM'), "room"); + break; + + case MKID('DRSC'): // FIXME: Verify + readResTypeList(rtRoomScripts, MKID('RMSC'), "room script"); + break; + + case MKID('DSCR'): + readResTypeList(rtScript, MKID('SCRP'), "script"); + break; + + case MKID('DCOS'): + readResTypeList(rtCostume, MKID('COST'), "costume"); + break; + + case MKID('MAXS'): + readMAXS(); + break; + + case MKID('DSOU'): + readResTypeList(rtSound, MKID('SOUN'), "sound"); + break; + + case MKID('AARY'): + readArrayFromIndexFile(); + break; + + default: + error("Bad ID %c%c%c%c found in directory!", blocktype & 0xFF, + blocktype >> 8, blocktype >> 16, blocktype >> 24); + return; + } + } + +// if (numblock!=9) +// error("Not enough blocks read from directory"); + + openRoom(-1); +} + +void Scumm::readArrayFromIndexFile() +{ + int num; + int a, b, c; + + while ((num = fileReadWordLE()) != 0) { + a = fileReadWordLE(); + b = fileReadWordLE(); + c = fileReadWordLE(); + if (c == 1) + defineArray(num, 1, a, b); + else + defineArray(num, 5, a, b); + } +} + +void Scumm::readResTypeList(int id, uint32 tag, const char *name) +{ + int num; + int i; + + debug(9, "readResTypeList(%s,%x,%s)", resTypeFromId(id), FROM_LE_32(tag), name); + + if (_features & GF_AFTER_V8) + num = fileReadDwordLE(); + else + num = fileReadWordLE(); + + if (1 || _features & GF_AFTER_V6) { + if (num != res.num[id]) { + error("Invalid number of %ss (%d) in directory", name, num); + } + } else { + if (num >= 0xFF) { + error("Too many %ss (%d) in directory", name, num); + } + allocResTypeData(id, tag, num, name, 1); + } + + if (_features & GF_SMALL_HEADER) { + for (i = 0; i < num; i++) { + res.roomno[id][i] = fileReadByte(); + res.roomoffs[id][i] = fileReadDword(); + } + } else { + fileRead(_fileHandle, res.roomno[id], num * sizeof(uint8)); + fileRead(_fileHandle, res.roomoffs[id], num * sizeof(uint32)); + } + +#if defined(SCUMM_BIG_ENDIAN) + for (i = 0; i < num; i++) + res.roomoffs[id][i] = FROM_LE_32(res.roomoffs[id][i]); +#endif +} + + +void Scumm::allocResTypeData(int id, uint32 tag, int num, const char *name, int mode) +{ + debug(9, "allocResTypeData(%s/%s,%x,%d,%d)", resTypeFromId(id), name, FROM_LE_32(tag), num, mode); + assert(id >= 0 && id < (int)(sizeof(res.mode) / sizeof(res.mode[0]))); + + if (num >= 2000) { + error("Too many %ss (%d) in directory", name, num); + } + + res.mode[id] = mode; + res.num[id] = num; + res.tags[id] = tag; + res.name[id] = name; + res.address[id] = (byte **)calloc(num, sizeof(void *)); + res.flags[id] = (byte *)calloc(num, sizeof(byte)); + + if (mode) { + res.roomno[id] = (byte *)calloc(num, sizeof(byte)); + res.roomoffs[id] = (uint32 *)calloc(num, sizeof(uint32)); + } +} + +void Scumm::loadCharset(int no) +{ + int i; + byte *ptr; + + debug(9, "loadCharset(%d)", no); + + /* FIXME - hack around crash in Indy4 (occurs if you try to load after dieing) */ + if (_gameId == GID_INDY4 && no == 0) + no = 1; + + memset(_charsetData, 0, sizeof(_charsetData)); + + assert(no < (int)sizeof(_charsetData) / 16); + checkRange(_maxCharsets - 1, 1, no, "Loading illegal charset %d"); + +// ensureResourceLoaded(6, no); + ptr = getResourceAddress(6, no); + + for (i = 0; i < 15; i++) { + _charsetData[no][i + 1] = ptr[i + 14]; + } +} + +void Scumm::nukeCharset(int i) +{ + checkRange(_maxCharsets - 1, 1, i, "Nuking illegal charset %d"); + nukeResource(rtCharset, i); +} + +void Scumm::ensureResourceLoaded(int type, int i) +{ + void *addr; + + debug(9, "ensureResourceLoaded(%s,%d)", resTypeFromId(type), i); + + if (type == rtRoom && i > 127) { + i = _resourceMapper[i & 127]; + } + + if (i == 0) + return; + + addr = res.address[type][i]; + if (addr) + return; + + loadResource(type, i); + + if (!(_features & GF_AFTER_V7) && !(_features & GF_SMALL_HEADER)) + if (type == rtRoom && i == _roomResource) + _vars[VAR_ROOM_FLAG] = 1; +} + +int Scumm::loadResource(int type, int idx) +{ + int roomNr, i; + uint32 fileOffs; + uint32 size, tag; + + // debug(1, "loadResource(%s,%d)", resTypeFromId(type),idx); + + if (type == rtCharset && (_features & GF_SMALL_HEADER)) { + loadCharset(idx); + return (1); + } + + roomNr = getResourceRoomNr(type, idx); + + if (idx >= res.num[type]) + error("%s %d undefined %d %d", res.name[type], idx, res.num[type], roomNr); + + if (roomNr == 0) + roomNr = _roomResource; + + if (type == rtRoom) { + fileOffs = 0; + } else { + fileOffs = res.roomoffs[type][idx]; + if (fileOffs == 0xFFFFFFFF) + return 0; + } + + do { + for (i = 0; i < 5; i++) { + openRoom(roomNr); + + fileSeek(_fileHandle, fileOffs + _fileOffset, SEEK_SET); + + if (_features & GF_SMALL_HEADER) { + if (!(_features & GF_SMALL_NAMES)) + fileSeek(_fileHandle, 8, SEEK_CUR); + size = fileReadDwordLE(); + tag = fileReadWordLE(); + fileSeek(_fileHandle, -6, SEEK_CUR); + } else { + if (type == rtSound) { + fileReadDwordLE(); + fileReadDwordLE(); + return readSoundResource(type, idx); + } + + tag = fileReadDword(); + + if (tag != res.tags[type]) { + error("%s %d not in room %d at %d+%d", res.name[type], type, roomNr, _fileOffset, fileOffs); + } + + size = fileReadDwordBE(); + fileSeek(_fileHandle, -8, SEEK_CUR); + } + fileRead(_fileHandle, createResource(type, idx, size), size); + + /* dump the resource */ +#ifdef DUMP_SCRIPTS + if (type == rtScript) { + dumpResource("script-", idx, getResourceAddress(rtScript, idx)); + } +#endif + + if (!fileReadFailed(_fileHandle)) { + return 1; + } + + nukeResource(type, idx); + } + + error("Cannot read resource"); + } while (1); +} + +int Scumm::readSoundResource(int type, int idx) +{ + uint32 pos, total_size, size, tag, basetag; + int pri, best_pri; + uint32 best_size = 0, best_offs = 0; + + debug(9, "readSoundResource(%s,%d)", resTypeFromId(type), idx); + + pos = 0; + + basetag = fileReadDword(); + total_size = fileReadDwordBE(); + + debug(8, " basetag: %c%c%c%c, total_size=%d", + (char)((basetag >> 24) & 0xff), + (char)((basetag >> 16) & 0xff), + (char)((basetag >> 8) & 0xff), (char)(basetag & 0xff), total_size); + + //if (_gameId == GID_SAMNMAX || _features & GF_AFTER_V7) { + if (basetag == MKID('MIDI') || basetag == MKID('iMUS')) { + fileSeek(_fileHandle, -8, SEEK_CUR); + fileRead(_fileHandle, createResource(type, idx, total_size + 8), total_size + 8); + return 1; + } else if (basetag == MKID('SOU ')) { + best_pri = -1; + while (pos < total_size) { + tag = fileReadDword(); + size = fileReadDwordBE() + 8; + pos += size; + + pri = -1; + + switch (tag) { + case MKID('SBL '): + pri = 15; + break; + case MKID('ADL '): + if (_use_adlib) + pri = 10; + break; + case MKID('ROL '): + if (!_use_adlib) + pri = 2; + break; + case MKID('GMD '): + if (!_use_adlib) + pri = 3; + break; + case MKID('MAC '): + if (!_use_adlib) + pri = 1; + break; + case MKID('SPK '): + if (!_use_adlib) + pri = 0; + break; + } + + debug(8, " tag: %c%c%c%c, total_size=%d, pri=%d", + (char)((tag >> 24) & 0xff), + (char)((tag >> 16) & 0xff), (char)((tag >> 8) & 0xff), (char)(tag & 0xff), size, pri); + + + if (pri > best_pri) { + best_pri = pri; + best_size = size; + best_offs = filePos(_fileHandle); + } + + fileSeek(_fileHandle, size - 8, SEEK_CUR); + } + + if (best_pri != -1) { + fileSeek(_fileHandle, best_offs - 8, SEEK_SET); + fileRead(_fileHandle, createResource(type, idx, best_size), best_size); + return 1; + } + } else if (FROM_LE_32(basetag) == 24) { + fileSeek(_fileHandle, -12, SEEK_CUR); + total_size = fileReadDwordBE(); + fileSeek(_fileHandle, -8, SEEK_CUR); + fileRead(_fileHandle, createResource(type, idx, total_size), total_size); + return 1; + } else if (basetag == MKID('Mac0')) { + debug(1, "Found base tag Mac0 in sound %d, size %d", idx, total_size); + debug(1, "It was at position %d", filePos(_fileHandle)); + + /* Offset + 0x14, 0x1C, 0x20, 0x24 - offsets of channel 1/2/3/4 chunk- + Each channel has tag "Chan", followed by its length. At the end + of each chan follows either an empty "Done" chunk (length 0) or an + empty "Loop" chunk. Maybe "Loop" indicates the song should be + played forever?!?. + + There can be various different subchunks it seems. The + following combinations appear in Monkey Island: + 100: ORGA, TROM, BASS, + 101: ORGA, SHAK, BASS, + 103: PIPE, PIPE, PIPE, + 104: VIBE, WHIS, BASS, + 108: ORGA, MARI, BASS, + 110: ORGA, SHAK, VIBE, + 111: MARI, SHAK, BASS, + 115: PLUC, SHAK, WHIS, + One guess is that these are instrument names: Organ, Marimba, Whistle... + Maybe there is a mapping table someplace? Maybe these are even mapped to + Mac1 type "instruments" ? + + What follows are four byte "commands" it seems, like this (hex): + 01 68 4F 49 + 01 68 00 40 + 01 68 4F 49 + ... + 01 68 00 40 + 02 1C 5B 40 + 00 B4 00 40 + ... + 01 68 37 3C + 00 18 37 38 + 04 20 3E 34 + 01 68 4A 3C + + More data: + 00 09 3E 10 + 01 5F 00 40 + 00 9C 36 40 + 00 CC 00 40 + 00 18 42 49 + 00 18 45 3C + 01 29 4A 3C + 00 0F 00 40 + + Maybe I am mistaken when I think it's four byte, some other parts + seem to suggest it's 2 byte oriented, or even variable length... + */ + fileSeek(_fileHandle, -12, SEEK_CUR); + total_size = fileReadDwordBE(); + fileRead(_fileHandle, createResource(type, idx, total_size), total_size - 8); + return 1; + } else if (basetag == MKID('Mac1')) { + fileSeek(_fileHandle, -12, SEEK_CUR); + total_size = fileReadDwordBE(); + fileRead(_fileHandle, createResource(type, idx, total_size), total_size - 8); + return 1; + } else if (basetag == MKID('DIGI')) { + // Use in Putt-Putt Demo + debug(1, "Found base tag DIGI in sound %d, size %d", idx, total_size); + debug(1, "It was at position %d", filePos(_fileHandle)); + + fileSeek(_fileHandle, -12, SEEK_CUR); + total_size = fileReadDwordBE(); + fileRead(_fileHandle, createResource(type, idx, total_size), total_size - 8); + return 1; + } else if (basetag == MKID('Crea')) { + fileSeek(_fileHandle, -12, SEEK_CUR); + total_size = fileReadDwordBE(); + fileRead(_fileHandle, createResource(type, idx, total_size), total_size - 8); + return 1; + } else { + fprintf(stderr, "WARNING: Unrecognized base tag 0x%08lx in sound %d\n", basetag, idx); + } + res.roomoffs[type][idx] = 0xFFFFFFFF; + return 0; +} + +int Scumm::getResourceRoomNr(int type, int idx) +{ + if (type == rtRoom) + return idx; + return res.roomno[type][idx]; +} + +byte *Scumm::getResourceAddress(int type, int idx) +{ + byte *ptr; + + + CHECK_HEAP validateResource("getResourceAddress", type, idx); + if (!res.address[type]) { + debug(9, "getResourceAddress(%s,%d) == NULL", resTypeFromId(type), idx); + return NULL; + } + + if (res.mode[type] && !res.address[type][idx]) { + ensureResourceLoaded(type, idx); + } + + + if (!(ptr = (byte *)res.address[type][idx])) { + debug(9, "getResourceAddress(%s,%d) == NULL", resTypeFromId(type), idx); + return NULL; + } + + setResourceCounter(type, idx, 1); + + debug(9, "getResourceAddress(%s,%d) == %ld", resTypeFromId(type), idx, ptr + sizeof(MemBlkHeader)); + return ptr + sizeof(MemBlkHeader); +} + +byte *Scumm::getStringAddress(int i) +{ + byte *b = getResourceAddress(rtString, i); + if (!b) + return b; + + if (_features & GF_NEW_OPCODES) + return ((ArrayHeader *)b)->data; + return b; +} + + + +byte *Scumm::getStringAddressVar(int i) +{ + byte *addr; + + addr = getResourceAddress(rtString, _vars[i]); + if (addr == NULL) + error("NULL string var %d slot %d", i, _vars[i]); + + if (_features & GF_NEW_OPCODES) + return ((ArrayHeader *)addr)->data; + + return (addr); +} + +void Scumm::setResourceCounter(int type, int idx, byte flag) +{ + res.flags[type][idx] &= ~RF_USAGE; + res.flags[type][idx] |= flag; +} + +/* 2 bytes safety area to make "precaching" of bytes in the gdi drawer easier */ +#define SAFETY_AREA 2 + +byte *Scumm::createResource(int type, int idx, uint32 size) +{ + byte *ptr; + + CHECK_HEAP debug(9, "createResource(%s,%d,%d)", resTypeFromId(type), idx, size); + + validateResource("allocating", type, idx); + nukeResource(type, idx); + + expireResources(size); + + CHECK_HEAP ptr = (byte *)calloc(size + sizeof(MemBlkHeader) + SAFETY_AREA, 1); + if (ptr == NULL) { + error("Out of memory while allocating %d", size); + } + + _allocatedSize += size; + + res.address[type][idx] = ptr; + ((MemBlkHeader *)ptr)->size = size; + setResourceCounter(type, idx, 1); + return ptr + sizeof(MemBlkHeader); /* skip header */ +} + +void Scumm::validateResource(const char *str, int type, int idx) +{ + if (type < rtFirst || type > rtLast || (uint) idx >= (uint) res.num[type]) { + warning("%s Illegal Glob type %s (%d) num %d", str, resTypeFromId(type), type, idx); + } +} + +void Scumm::nukeResource(int type, int idx) +{ + byte *ptr; + + + CHECK_HEAP if (!res.address[type]) + return; + + assert(idx >= 0 && idx < res.num[type]); + + if ((ptr = res.address[type][idx]) != NULL) { + debug(9, "nukeResource(%s,%d)", resTypeFromId(type), idx); + res.address[type][idx] = 0; + res.flags[type][idx] = 0; + _allocatedSize -= ((MemBlkHeader *)ptr)->size; + free(ptr); + } +} + +byte *Scumm::findResourceData(uint32 tag, byte *ptr) +{ + if (_features & GF_SMALL_HEADER) { + ptr = findResourceSmall(tag, ptr, 0); + if (ptr == NULL) + return NULL; + return ptr + 6; + } + + ptr = findResource(tag, ptr, 0); + if (ptr == NULL) + return NULL; + return ptr + 8; +} + +int Scumm::getResourceDataSize(byte *ptr) +{ + if (ptr == NULL) + return 0; + + if (_features & GF_SMALL_HEADER) + return READ_LE_UINT32(ptr) - 6; + else + return READ_BE_UINT32_UNALIGNED(ptr - 4) - 8; +} + +struct FindResourceState { + uint32 size, pos; + byte *ptr; +}; + +/* just O(N) complexity when iterating with this function */ +byte *findResource(uint32 tag, byte *searchin) +{ + uint32 size; + static FindResourceState frs; + FindResourceState *f = &frs; /* easier to make it thread safe like this */ + + if (searchin) { + f->size = READ_BE_UINT32_UNALIGNED(searchin + 4); + f->pos = 8; + f->ptr = searchin + 8; + goto StartScan; + } + + do { + size = READ_BE_UINT32_UNALIGNED(f->ptr + 4); + if ((int32)size <= 0) + return NULL; + + f->pos += size; + f->ptr += size; + + StartScan: + if (f->pos >= f->size) + return NULL; + } while (READ_UINT32_UNALIGNED(f->ptr) != tag); + + return f->ptr; +} + +byte *findResourceSmall(uint32 tag, byte *searchin) +{ + uint32 size; + static FindResourceState frs; + FindResourceState *f = &frs; /* easier to make it thread safe like this */ + uint16 smallTag; + + smallTag = newTag2Old(tag); + + if (searchin) { + f->size = READ_LE_UINT32(searchin); + f->pos = 6; + f->ptr = searchin + 6; + goto StartScan; + } + + do { + size = READ_LE_UINT32(f->ptr); + if ((int32)size <= 0) + return NULL; + + f->pos += size; + f->ptr += size; + + StartScan: + if (f->pos >= f->size) + return NULL; + } while (READ_LE_UINT16(f->ptr + 4) != smallTag); + + return f->ptr; +} + +byte *findResource(uint32 tag, byte *searchin, int idx) +{ + uint32 curpos, totalsize, size; + + assert(searchin); + + searchin += 4; + totalsize = READ_BE_UINT32_UNALIGNED(searchin); + curpos = 8; + searchin += 4; + + while (curpos < totalsize) { + if (READ_UINT32_UNALIGNED(searchin) == tag && !idx--) + return searchin; + + size = READ_BE_UINT32_UNALIGNED(searchin + 4); + if ((int32)size <= 0) { + error("(%c%c%c%c) Not found in %d... illegal block len %d", + tag & 0xFF, (tag >> 8) & 0xFF, (tag >> 16) & 0xFF, (tag >> 24) & 0xFF, 0, size); + return NULL; + } + + curpos += size; + searchin += size; + } + + return NULL; +} + +byte *findResourceSmall(uint32 tag, byte *searchin, int idx) +{ + uint32 curpos, totalsize, size; + uint16 smallTag; + + smallTag = newTag2Old(tag); + + assert(searchin); + + totalsize = READ_LE_UINT32(searchin); + searchin += 6; + curpos = 6; + + while (curpos < totalsize) { + size = READ_LE_UINT32(searchin); + + if (READ_LE_UINT16(searchin + 4) == smallTag && !idx--) + return searchin; + + if ((int32)size <= 0) { + error("(%c%c%c%c) Not found in %d... illegal block len %d", + tag & 0xFF, (tag >> 8) & 0xFF, (tag >> 16) & 0xFF, (tag >> 24) & 0xFF, 0, size); + return NULL; + } + + curpos += size; + searchin += size; + } + + return NULL; +} + +void Scumm::lock(int type, int i) +{ + validateResource("Locking", type, i); + res.flags[type][i] |= RF_LOCK; + +// debug(1, "locking %d,%d", type, i); +} + +void Scumm::unlock(int type, int i) +{ + validateResource("Unlocking", type, i); + res.flags[type][i] &= ~RF_LOCK; + +// debug(1, "unlocking %d,%d", type, i); +} + +bool Scumm::isResourceInUse(int type, int i) +{ + validateResource("isResourceInUse", type, i); + switch (type) { + case rtRoom: + return _roomResource == (byte)i; + case rtScript: + return isScriptInUse(i); + case rtCostume: + return isCostumeInUse(i); + case rtSound: + return _sound->isSoundRunning(i) != 0; + default: + return false; + } +} + +void Scumm::increaseResourceCounter() +{ + int i, j; + byte counter; + + for (i = rtFirst; i <= rtLast; i++) { + for (j = res.num[i]; --j >= 0;) { + counter = res.flags[i][j] & RF_USAGE; + if (counter && counter < RF_USAGE_MAX) { + setResourceCounter(i, j, counter + 1); + } + } + } +} + +void Scumm::expireResources(uint32 size) +{ + int i, j; + byte flag; + byte best_counter; + int best_type, best_res = 0; + uint32 oldAllocatedSize; + +// return; + + if (_expire_counter != 0xFF) { + _expire_counter = 0xFF; + increaseResourceCounter(); + } + + if (size + _allocatedSize < _maxHeapThreshold) + return; + + oldAllocatedSize = _allocatedSize; + + do { + best_type = 0; + best_counter = 2; + + for (i = rtFirst; i <= rtLast; i++) + if (res.mode[i]) { + for (j = res.num[i]; --j >= 0;) { + flag = res.flags[i][j]; + if (!(flag & 0x80) && flag >= best_counter && res.address[i][j] && !isResourceInUse(i, j)) { + best_counter = flag; + best_type = i; + best_res = j; + } + } + } + + if (!best_type) + break; + nukeResource(best_type, best_res); + } while (size + _allocatedSize > _minHeapThreshold); + + increaseResourceCounter(); + + debug(5, "Expired resources, mem %d -> %d", oldAllocatedSize, _allocatedSize); +} + +void Scumm::freeResources() +{ + int i, j; + for (i = rtFirst; i <= rtLast; i++) { + for (j = res.num[i]; --j >= 0;) { + if (isResourceLoaded(i, j)) + nukeResource(i, j); + } + free(res.address[i]); + free(res.flags[i]); + free(res.roomno[i]); + free(res.roomoffs[i]); + } +} + +void Scumm::loadPtrToResource(int type, int resindex, byte *source) +{ + byte *alloced; + int i, len; + + nukeResource(type, resindex); + + len = getStringLen(source); + + if (len <= 0) + return; + + alloced = createResource(type, resindex, len); + + if (!source) { + alloced[0] = fetchScriptByte(); + for (i = 1; i < len; i++) + alloced[i] = *_scriptPointer++; + } else { + for (i = 0; i < len; i++) + alloced[i] = source[i]; + } +} + +bool Scumm::isResourceLoaded(int type, int idx) +{ + validateResource("isLoaded", type, idx); + return res.address[type][idx] != NULL; +} + +void Scumm::resourceStats() +{ + int i, j; + uint32 lockedSize = 0, lockedNum = 0; + byte flag; + + for (i = rtFirst; i <= rtLast; i++) + for (j = res.num[i]; --j >= 0;) { + flag = res.flags[i][j]; + if (flag & 0x80 && res.address[i][j]) { + lockedSize += ((MemBlkHeader *)res.address[i][j])->size; + lockedNum++; + } + } + + printf("Total allocated size=%ld, locked=%ld(%ld)\n", _allocatedSize, lockedSize, lockedNum); +} + +void Scumm::heapClear(int mode) +{ +} + +void Scumm::unkHeapProc2(int a, int b) +{ +} + +void Scumm::readMAXS() +{ + if (_features & GF_AFTER_V8) { + fileSeek(_fileHandle, 50 + 50, SEEK_CUR); + _numVariables = fileReadDwordLE(); /* ? 1500 */ + _numBitVariables = fileReadDwordLE(); /* ? 2048 */ + fileReadDwordLE(); /* 40 */ + _numScripts = fileReadDwordLE(); + _numSounds = fileReadDwordLE(); + _numCharsets = fileReadDwordLE(); + _numCostumes = fileReadDwordLE(); + _numRooms = fileReadDwordLE(); + _numInventory = fileReadDwordLE(); + _numGlobalObjects = fileReadDwordLE(); + _numFlObject = fileReadDwordLE(); + _numLocalObjects = fileReadDwordLE(); + _numVerbs = fileReadDwordLE(); + _numNewNames = fileReadDwordLE(); + fileReadDwordLE(); + fileReadDwordLE(); + _numArray = fileReadDwordLE(); + + _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); + _numGlobalScripts = 2000; + + _shadowPaletteSize = NUM_SHADOW_PALETTE * 256; + } else if (_features & GF_AFTER_V7) { + fileSeek(_fileHandle, 50 + 50, SEEK_CUR); + _numVariables = fileReadWordLE(); + _numBitVariables = fileReadWordLE(); + fileReadWordLE(); + _numGlobalObjects = fileReadWordLE(); + _numLocalObjects = fileReadWordLE(); + _numNewNames = fileReadWordLE(); + _numVerbs = fileReadWordLE(); + _numFlObject = fileReadWordLE(); + _numInventory = fileReadWordLE(); + _numArray = fileReadWordLE(); + _numRooms = fileReadWordLE(); + _numScripts = fileReadWordLE(); + _numSounds = fileReadWordLE(); + _numCharsets = fileReadWordLE(); + _numCostumes = fileReadWordLE(); + + _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); + _numGlobalScripts = 2000; + + _shadowPaletteSize = NUM_SHADOW_PALETTE * 256; + } else if (_features & GF_AFTER_V6) { + _numVariables = fileReadWordLE(); + fileReadWordLE(); + _numBitVariables = fileReadWordLE(); + _numLocalObjects = fileReadWordLE(); + _numArray = fileReadWordLE(); + fileReadWordLE(); + _numVerbs = fileReadWordLE(); + _numFlObject = fileReadWordLE(); + _numInventory = fileReadWordLE(); + _numRooms = fileReadWordLE(); + _numScripts = fileReadWordLE(); + _numSounds = fileReadWordLE(); + _numCharsets = fileReadWordLE(); + _numCostumes = fileReadWordLE(); + _numGlobalObjects = fileReadWordLE(); + _numNewNames = 50; + + _objectRoomTable = NULL; + _numGlobalScripts = 200; + + _shadowPaletteSize = 256; + } else { + _numVariables = fileReadWordLE(); /* 800 */ + fileReadWordLE(); /* 16 */ + _numBitVariables = fileReadWordLE(); /* 2048 */ + _numLocalObjects = fileReadWordLE(); /* 200 */ + _numArray = 50; + _numVerbs = 100; + _numNewNames = 0; + _objectRoomTable = NULL; + + fileReadWordLE(); /* 50 */ + _numCharsets = fileReadWordLE(); /* 9 */ + fileReadWordLE(); /* 100 */ + fileReadWordLE(); /* 50 */ + _numInventory = fileReadWordLE(); /* 80 */ + _numGlobalScripts = 200; + + _shadowPaletteSize = 256; + + _numFlObject = 50; + } + + if (_shadowPaletteSize) + _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); + + allocateArrays(); + _dynamicRoomOffsets = 1; +} + +void Scumm::allocateArrays() +{ + // Note: Buffers are now allocated in scummMain to allow for + // early GUI init. + + _objectOwnerTable = (byte *)calloc(_numGlobalObjects, 1); + _objectStateTable = (byte *)calloc(_numGlobalObjects, 1); + _classData = (uint32 *)calloc(_numGlobalObjects, sizeof(uint32)); + _arrays = (byte *)calloc(_numArray, 1); + _newNames = (uint16 *)calloc(_numNewNames, sizeof(uint16)); + + _inventory = (uint16 *)calloc(_numInventory, sizeof(uint16)); + _verbs = (VerbSlot *)calloc(_numVerbs, sizeof(VerbSlot)); + _objs = (ObjectData *)calloc(_numLocalObjects, sizeof(ObjectData)); + _vars = (int16 *)calloc(_numVariables, sizeof(int16)); + _bitVars = (byte *)calloc(_numBitVariables >> 3, 1); + + allocResTypeData(rtCostume, + (_features & GF_NEW_COSTUMES) ? MKID('AKOS') : + MKID('COST'), _numCostumes, "costume", 1); + + allocResTypeData(rtRoom, MKID('ROOM'), _numRooms, "room", 1); + allocResTypeData(rtRoomScripts, MKID('RMSC'), _numRooms, "room script", 1); + allocResTypeData(rtSound, MKID('SOUN'), _numSounds, "sound", 1); + allocResTypeData(rtScript, MKID('SCRP'), _numScripts, "script", 1); + allocResTypeData(rtCharset, MKID('CHAR'), _numCharsets, "charset", 1); + allocResTypeData(rtObjectName, MKID('NONE'), _numNewNames, "new name", 0); + allocResTypeData(rtInventory, MKID('NONE'), _numInventory, "inventory", 0); + allocResTypeData(rtTemp, MKID('NONE'), 10, "temp", 0); + allocResTypeData(rtScaleTable, MKID('NONE'), 5, "scale table", 0); + allocResTypeData(rtActorName, MKID('NONE'), NUM_ACTORS, "actor name", 0); + allocResTypeData(rtVerb, MKID('NONE'), _numVerbs, "verb", 0); + allocResTypeData(rtString, MKID('NONE'), _numArray, "array", 0); + allocResTypeData(rtFlObject, MKID('NONE'), _numFlObject, "flobject", 0); + allocResTypeData(rtMatrix, MKID('NONE'), 10, "boxes", 0); +} + + + + +bool Scumm::isGlobInMemory(int type, int idx) +{ + validateResource("isGlobInMemory", type, idx); + + return res.address[type][idx] != NULL; +} + + +uint16 newTag2Old(uint32 oldTag) +{ + switch (oldTag) { + case (MKID('RMHD')): + return (0x4448); // HD + break; + case (MKID('IM00')): + return (0x4D42); // BM + break; + case (MKID('EXCD')): + return (0x5845); // EX + break; + case (MKID('ENCD')): + return (0x4E45); // EN + break; + case (MKID('SCAL')): + return (0x4153); // SA + break; + case (MKID('LSCR')): + return (0x534C); // LS + break; + case (MKID('OBCD')): + return (0x434F); // OC + break; + case (MKID('OBIM')): + return (0x494F); // OI + break; + case (MKID('SMAP')): + return (0x4D42); // BM + break; + case (MKID('CLUT')): + return (0x4150); // PA + break; + case (MKID('BOXD')): + return (0x5842); // BX + break; + default: + return (0); + } +} + + +char *Scumm::resTypeFromId(int id) +{ + static char buf[100]; + + switch (id) { + case rtRoom: + sprintf(buf, "Room"); + break; + case rtScript: + sprintf(buf, "Script"); + break; + case rtCostume: + sprintf(buf, "Costume"); + break; + case rtSound: + sprintf(buf, "Sound"); + break; + case rtInventory: + sprintf(buf, "Inventory"); + break; + case rtCharset: + sprintf(buf, "Charset"); + break; + case rtString: + sprintf(buf, "String"); + break; + case rtVerb: + sprintf(buf, "Verb"); + break; + case rtActorName: + sprintf(buf, "ActorName"); + break; + case rtBuffer: + sprintf(buf, "Buffer"); + break; + case rtScaleTable: + sprintf(buf, "ScaleTable"); + break; + case rtTemp: + sprintf(buf, "Temp"); + break; + case rtFlObject: + sprintf(buf, "FlObject"); + break; + case rtMatrix: + sprintf(buf, "Matrix"); + break; + case rtBox: + sprintf(buf, "Box"); + break; + case rtLast: + sprintf(buf, "Last"); + break; + case rtNumTypes: + sprintf(buf, "NumTypes"); + break; + default: + sprintf(buf, "%d", id); + } + return buf; +} |
