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author | Travis Howell | 2004-08-01 13:57:00 +0000 |
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committer | Travis Howell | 2004-08-01 13:57:00 +0000 |
commit | d60973b05e9c607b46edaa45b56b86953d7d079d (patch) | |
tree | bae645298b3f647fe29ee8991ac1cc49812c0b2c /scumm/resource.cpp | |
parent | ea694ffd68a5071fda937b3d23d6796c3abb3ba3 (diff) | |
download | scummvm-rg350-d60973b05e9c607b46edaa45b56b86953d7d079d.tar.gz scummvm-rg350-d60973b05e9c607b46edaa45b56b86953d7d079d.tar.bz2 scummvm-rg350-d60973b05e9c607b46edaa45b56b86953d7d079d.zip |
HE games use different method to clear some arrays resources.
svn-id: r14423
Diffstat (limited to 'scumm/resource.cpp')
-rw-r--r-- | scumm/resource.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp index 0a9f253311..f9529c75a3 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -2406,6 +2406,7 @@ void ScummEngine::allocateArrays() { _scummVars = (int32 *)calloc(_numVariables, sizeof(int32)); _bitVars = (byte *)calloc(_numBitVariables >> 3, 1); _images = (uint16 *)calloc(_numImages, sizeof(uint16)); + _arraySlot = (byte *)calloc(_numArray, 1); allocResTypeData(rtCostume, (_features & GF_NEW_COSTUMES) ? MKID('AKOS') : MKID('COST'), _numCostumes, "costume", 1); |