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authorMax Horn2004-06-27 21:52:25 +0000
committerMax Horn2004-06-27 21:52:25 +0000
commitdf984b3824c596c7f7e6a12e33bbbe0b2b470586 (patch)
treed477d1a4d47ace1604a477a9bfb308632ffecdda /scumm/resource.cpp
parenta1b82d8e13ca41834c494839c2a05ae7638a38c3 (diff)
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
svn-id: r14087
Diffstat (limited to 'scumm/resource.cpp')
-rw-r--r--scumm/resource.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index c3e2e7882c..ba13e8dbc8 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -845,7 +845,7 @@ int ScummEngine::readSoundResource(int type, int idx) {
*(strstr(buffer, " ")) = '\0';
debugC(DEBUG_SOUND, "FMUS file %s", buffer);
- if (dmuFile.open(buffer, getGameDataPath()) == false) {
+ if (dmuFile.open(buffer) == false) {
warning("Can't open music file %s*", buffer);
res.roomoffs[type][idx] = 0xFFFFFFFF;
return 0;