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author | Eugene Sandulenko | 2004-06-23 01:36:57 +0000 |
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committer | Eugene Sandulenko | 2004-06-23 01:36:57 +0000 |
commit | 2e0814514c346cc3c7bf091131dce91f99473810 (patch) | |
tree | 839a79bfb88adce75c1fce320636f2dbb748b83a /scumm/resource.h | |
parent | a350fcda0d02806a0593d556745e16226543eaa0 (diff) | |
download | scummvm-rg350-2e0814514c346cc3c7bf091131dce91f99473810.tar.gz scummvm-rg350-2e0814514c346cc3c7bf091131dce91f99473810.tar.bz2 scummvm-rg350-2e0814514c346cc3c7bf091131dce91f99473810.zip |
HE 7.0 fixes
o Stub for o7_startSound
o graphics decoders
o findResource was moved to ScummEngine and extended
o 7.0+ titles use akos costumes, so fix that in launcher
o more o6_resourceRoutines stubs
Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.
svn-id: r14003
Diffstat (limited to 'scumm/resource.h')
-rw-r--r-- | scumm/resource.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scumm/resource.h b/scumm/resource.h index 567981ee14..77fdd147af 100644 --- a/scumm/resource.h +++ b/scumm/resource.h @@ -59,7 +59,6 @@ enum { }; -const byte *findResource(uint32 tag, const byte *searchin); const byte *findResourceSmall(uint32 tag, const byte *searchin); class ResourceIterator { |