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author | Eugene Sandulenko | 2005-03-15 17:56:50 +0000 |
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committer | Eugene Sandulenko | 2005-03-15 17:56:50 +0000 |
commit | 4824af64bbfd1435f7e8750dc7fed3638d208e35 (patch) | |
tree | 1ebf7604d8cc62ff29a1b34d249711cbd9ec8d78 /scumm/resource_v2.cpp | |
parent | 86cd961b72455b4513a0d6575c0b65d08fd82d8d (diff) | |
download | scummvm-rg350-4824af64bbfd1435f7e8750dc7fed3638d208e35.tar.gz scummvm-rg350-4824af64bbfd1435f7e8750dc7fed3638d208e35.tar.bz2 scummvm-rg350-4824af64bbfd1435f7e8750dc7fed3638d208e35.zip |
Minor NES-related fixes
o Actors do not leave trails, though background isn't restored since
that code always uses two buffers and nes isn't. I have to switch it to
use two
o Add Swedish version of MM NES
o Code formatting fixes
svn-id: r17156
Diffstat (limited to 'scumm/resource_v2.cpp')
-rw-r--r-- | scumm/resource_v2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp index 64030a6a84..fbc4d3d392 100644 --- a/scumm/resource_v2.cpp +++ b/scumm/resource_v2.cpp @@ -173,7 +173,7 @@ void ScummEngine_v2::readIndexFile() { break; case 0x4643: if (!(_features & GF_NES)) - error("Use maniacnes target"); + error("Use maniac target"); printf("NES V1 game detected\n"); _version = 1; readClassicIndexFile(); |