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author | Travis Howell | 2005-06-04 06:30:35 +0000 |
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committer | Travis Howell | 2005-06-04 06:30:35 +0000 |
commit | 52a61dda396b867fa4f6983ced25960a1bf22e9d (patch) | |
tree | fa7493f04092c8ae4e5e00ee557c21449dc65315 /scumm/room.cpp | |
parent | 0148bbaac5aea11b67793cf3f5d7bfb6369d6f83 (diff) | |
download | scummvm-rg350-52a61dda396b867fa4f6983ced25960a1bf22e9d.tar.gz scummvm-rg350-52a61dda396b867fa4f6983ced25960a1bf22e9d.tar.bz2 scummvm-rg350-52a61dda396b867fa4f6983ced25960a1bf22e9d.zip |
The sound queue needs to be processed, before sfx queue in HE games, since speech is queued.
svn-id: r18330
Diffstat (limited to 'scumm/room.cpp')
-rw-r--r-- | scumm/room.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/room.cpp b/scumm/room.cpp index 01e5f26be6..48248dd01e 100644 --- a/scumm/room.cpp +++ b/scumm/room.cpp @@ -76,7 +76,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { killScriptsAndResources(); if (_version >= 4 && _heversion <= 61) stopCycle(0); - _sound->processSoundQues(); + _sound->processSound(); clearDrawQueues(); |