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authorMax Horn2004-10-07 21:23:29 +0000
committerMax Horn2004-10-07 21:23:29 +0000
commitf488f4c15fbdc1342f1729b5701a01de6a483fea (patch)
treec18bfbaea91b95e266747a87c07ff59f9b1da0f0 /scumm/saveload.h
parent186201c68f9910fa3001e668024339cb8e2a7244 (diff)
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Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved
svn-id: r15455
Diffstat (limited to 'scumm/saveload.h')
-rw-r--r--scumm/saveload.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.h b/scumm/saveload.h
index 4a06c6104e..eb4acab072 100644
--- a/scumm/saveload.h
+++ b/scumm/saveload.h
@@ -32,7 +32,7 @@ namespace Scumm {
// Can be useful for other ports too :)
#define VER(x) x
-#define CURRENT_VER 41
+#define CURRENT_VER 42
// To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types,
// we use a small trick: instead of 0 we use 42. Why? Well, it seems newer GCC