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author | Max Horn | 2004-10-07 21:23:29 +0000 |
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committer | Max Horn | 2004-10-07 21:23:29 +0000 |
commit | f488f4c15fbdc1342f1729b5701a01de6a483fea (patch) | |
tree | c18bfbaea91b95e266747a87c07ff59f9b1da0f0 /scumm/saveload.h | |
parent | 186201c68f9910fa3001e668024339cb8e2a7244 (diff) | |
download | scummvm-rg350-f488f4c15fbdc1342f1729b5701a01de6a483fea.tar.gz scummvm-rg350-f488f4c15fbdc1342f1729b5701a01de6a483fea.tar.bz2 scummvm-rg350-f488f4c15fbdc1342f1729b5701a01de6a483fea.zip |
Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved
svn-id: r15455
Diffstat (limited to 'scumm/saveload.h')
-rw-r--r-- | scumm/saveload.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.h b/scumm/saveload.h index 4a06c6104e..eb4acab072 100644 --- a/scumm/saveload.h +++ b/scumm/saveload.h @@ -32,7 +32,7 @@ namespace Scumm { // Can be useful for other ports too :) #define VER(x) x -#define CURRENT_VER 41 +#define CURRENT_VER 42 // To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types, // we use a small trick: instead of 0 we use 42. Why? Well, it seems newer GCC |