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author | Jonathan Gray | 2003-05-04 07:34:54 +0000 |
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committer | Jonathan Gray | 2003-05-04 07:34:54 +0000 |
commit | e61f2dfd748814ef8c748b9e62859feec3c7abbc (patch) | |
tree | e48641e6bf32785c0330a3612506eeb7906f095c /scumm/script.cpp | |
parent | 775cfc4b4faf509a35a22b725d9bd3fafe7d925a (diff) | |
download | scummvm-rg350-e61f2dfd748814ef8c748b9e62859feec3c7abbc.tar.gz scummvm-rg350-e61f2dfd748814ef8c748b9e62859feec3c7abbc.tar.bz2 scummvm-rg350-e61f2dfd748814ef8c748b9e62859feec3c7abbc.zip |
don't know why this was removed but it breaks several games making it for all non v2 games
svn-id: r7311
Diffstat (limited to 'scumm/script.cpp')
-rw-r--r-- | scumm/script.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scumm/script.cpp b/scumm/script.cpp index e9bfd31a51..8482ec03a6 100644 --- a/scumm/script.cpp +++ b/scumm/script.cpp @@ -383,6 +383,9 @@ int Scumm::readVar(uint var) { var &= ~0x2000; } + if (!(_features & GF_AFTER_V2) && !(var & 0xF000)) + return _vars[var]; + if (var & 0x8000) { if ((_gameId == GID_ZAK256) || (_features & GF_OLD_BUNDLE)) { // Emulate a wierd hack in Zak256 to read individual |