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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /scumm/script.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'scumm/script.h')
-rw-r--r--scumm/script.h84
1 files changed, 0 insertions, 84 deletions
diff --git a/scumm/script.h b/scumm/script.h
deleted file mode 100644
index e832aee8d9..0000000000
--- a/scumm/script.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001 Ludvig Strigeus
- * Copyright (C) 2001-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef SCRIPT_H
-#define SCRIPT_H
-
-#include "base/engine.h"
-
-namespace Scumm {
-
-/**
- * The number of script slots, which determines the maximal number
- * of concurrently running scripts.
- * WARNING: Do NOT changes this value unless you really have to, as
- * this will break savegame compatibility if done carelessly. If you
- * have to change it, make sure you update saveload.cpp accordingly!
- */
-enum {
- NUM_SCRIPT_SLOT = 80
-};
-
-/* Script status type (slot.status) */
-enum {
- ssDead = 0,
- ssPaused = 1,
- ssRunning = 2
-};
-
-struct ScriptSlot {
- uint32 offs;
- int32 delay;
- uint16 number;
- uint16 delayFrameCount;
- bool freezeResistant, recursive;
- bool didexec;
- byte status;
- byte where;
- byte freezeCount;
- byte cutsceneOverride;
- byte cycle;
-};
-
-struct NestedScript {
- uint16 number;
- uint8 where;
- uint8 slot;
-};
-
-struct VirtualMachineState {
- uint32 cutScenePtr[5];
- byte cutSceneScript[5];
- int16 cutSceneData[5];
- int16 cutSceneScriptIndex;
- byte cutSceneStackPointer;
- ScriptSlot slot[NUM_SCRIPT_SLOT];
- int32 localvar[NUM_SCRIPT_SLOT][26];
-
- NestedScript nest[15];
- byte numNestedScripts;
-};
-
-} // End of namespace Scumm
-
-#endif