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author | Max Horn | 2006-02-11 22:45:04 +0000 |
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committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /scumm/script.h | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'scumm/script.h')
-rw-r--r-- | scumm/script.h | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/scumm/script.h b/scumm/script.h deleted file mode 100644 index e832aee8d9..0000000000 --- a/scumm/script.h +++ /dev/null @@ -1,84 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2001 Ludvig Strigeus - * Copyright (C) 2001-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef SCRIPT_H -#define SCRIPT_H - -#include "base/engine.h" - -namespace Scumm { - -/** - * The number of script slots, which determines the maximal number - * of concurrently running scripts. - * WARNING: Do NOT changes this value unless you really have to, as - * this will break savegame compatibility if done carelessly. If you - * have to change it, make sure you update saveload.cpp accordingly! - */ -enum { - NUM_SCRIPT_SLOT = 80 -}; - -/* Script status type (slot.status) */ -enum { - ssDead = 0, - ssPaused = 1, - ssRunning = 2 -}; - -struct ScriptSlot { - uint32 offs; - int32 delay; - uint16 number; - uint16 delayFrameCount; - bool freezeResistant, recursive; - bool didexec; - byte status; - byte where; - byte freezeCount; - byte cutsceneOverride; - byte cycle; -}; - -struct NestedScript { - uint16 number; - uint8 where; - uint8 slot; -}; - -struct VirtualMachineState { - uint32 cutScenePtr[5]; - byte cutSceneScript[5]; - int16 cutSceneData[5]; - int16 cutSceneScriptIndex; - byte cutSceneStackPointer; - ScriptSlot slot[NUM_SCRIPT_SLOT]; - int32 localvar[NUM_SCRIPT_SLOT][26]; - - NestedScript nest[15]; - byte numNestedScripts; -}; - -} // End of namespace Scumm - -#endif |