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authorMax Horn2002-08-24 13:12:29 +0000
committerMax Horn2002-08-24 13:12:29 +0000
commit3d75868558e87547f5f40447041b34c54a02d0a1 (patch)
treeaed04bc043560539e205e75e46bc5a5e0f5147c3 /scumm/script_v1.cpp
parent5cd53189117584f823f8f1ef18200c7632d5493a (diff)
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added/corrected some missing opcodes - this fixes the issues with the voodoo lady in MI1VGA
svn-id: r4815
Diffstat (limited to 'scumm/script_v1.cpp')
-rw-r--r--scumm/script_v1.cpp48
1 files changed, 27 insertions, 21 deletions
diff --git a/scumm/script_v1.cpp b/scumm/script_v1.cpp
index 333b35120c..2bc3ba3ef8 100644
--- a/scumm/script_v1.cpp
+++ b/scumm/script_v1.cpp
@@ -86,7 +86,7 @@ void Scumm::setupOpcodes()
&Scumm::o5_cursorCommand,
&Scumm::o5_putActorInRoom,
&Scumm::o5_delay,
- &Scumm::o5_getObjectState,
+ &Scumm::o5_ifState,
/* 30 */
&Scumm::o5_matrixOps,
&Scumm::o5_getInventoryCount,
@@ -126,7 +126,7 @@ void Scumm::setupOpcodes()
&Scumm::o5_soundKludge,
&Scumm::o5_walkActorToActor,
&Scumm::o5_putActorAtObject,
- &Scumm::o5_badOpcode,
+ &Scumm::o5_ifState,
/* 50 */
&Scumm::o5_pickupObjectOld,
&Scumm::o5_animateActor,
@@ -166,7 +166,7 @@ void Scumm::setupOpcodes()
&Scumm::o5_getActorWidth,
&Scumm::o5_putActorInRoom,
&Scumm::o5_stopObjectScript,
- &Scumm::o5_badOpcode,
+ &Scumm::o5_ifState,
/* 70 */
&Scumm::o5_lights,
&Scumm::o5_getActorCostume,
@@ -246,7 +246,7 @@ void Scumm::setupOpcodes()
&Scumm::o5_expression,
&Scumm::o5_putActorInRoom,
&Scumm::o5_wait,
- &Scumm::o5_badOpcode,
+ &Scumm::o5_ifState,
/* B0 */
&Scumm::o5_matrixOps,
&Scumm::o5_getInventoryCount,
@@ -286,7 +286,7 @@ void Scumm::setupOpcodes()
&Scumm::o5_pseudoRoom,
&Scumm::o5_walkActorToActor,
&Scumm::o5_putActorAtObject,
- &Scumm::o5_badOpcode,
+ &Scumm::o5_ifState,
/* D0 */
&Scumm::o5_pickupObjectOld,
&Scumm::o5_animateActor,
@@ -326,7 +326,7 @@ void Scumm::setupOpcodes()
&Scumm::o5_getActorWidth,
&Scumm::o5_putActorInRoom,
&Scumm::o5_stopObjectScript,
- &Scumm::o5_badOpcode,
+ &Scumm::o5_ifState,
/* F0 */
&Scumm::o5_lights,
&Scumm::o5_getActorCostume,
@@ -409,7 +409,7 @@ void Scumm::setupOpcodes()
"o5_cursorCommand",
"o5_putActorInRoom",
"o5_delay",
- "o5_badOpcode",
+ "o5_ifNotState",
/* 30 */
"o5_matrixOps",
"o5_getInventoryCount",
@@ -437,7 +437,7 @@ void Scumm::setupOpcodes()
"o5_getActorX",
/* 44 */
"o5_isLess",
- "o5_badOpcode",
+ "o5_drawObject",
"o5_increment",
"o5_setState",
/* 48 */
@@ -449,7 +449,7 @@ void Scumm::setupOpcodes()
"o5_soundKludge",
"o5_walkActorToActor",
"o5_putActorAtObject",
- "o5_badOpcode",
+ "o5_ifState",
/* 50 */
"o5_pickupObjectOld",
"o5_animateActor",
@@ -489,7 +489,7 @@ void Scumm::setupOpcodes()
"o5_getActorWidth",
"o5_putActorInRoom",
"o5_stopObjectScript",
- "o5_badOpcode",
+ "o5_ifNotState",
/* 70 */
"o5_lights",
"o5_getActorCostume",
@@ -569,7 +569,7 @@ void Scumm::setupOpcodes()
"o5_expression",
"o5_putActorInRoom",
"o5_wait",
- "o5_badOpcode",
+ "o5_ifNotState",
/* B0 */
"o5_matrixOps",
"o5_getInventoryCount",
@@ -597,7 +597,7 @@ void Scumm::setupOpcodes()
"o5_getActorX",
/* C4 */
"o5_isLess",
- "o5_badOpcode",
+ "o5_drawObject",
"o5_decrement",
"o5_setState",
/* C8 */
@@ -609,7 +609,7 @@ void Scumm::setupOpcodes()
"o5_pseudoRoom",
"o5_walkActorToActor",
"o5_putActorAtObject",
- "o5_badOpcode",
+ "o5_ifState",
/* D0 */
"o5_pickupObjectOld",
"o5_animateActor",
@@ -649,7 +649,7 @@ void Scumm::setupOpcodes()
"o5_getActorWidth",
"o5_putActorInRoom",
"o5_stopObjectScript",
- "o5_badOpcode",
+ "o5_ifNotState",
/* F0 */
"o5_lights",
"o5_getActorCostume",
@@ -1367,19 +1367,25 @@ void Scumm::o5_getObjectOwner()
void Scumm::o5_getObjectState()
{
if (_features & GF_SMALL_HEADER) {
- int a = getVarOrDirectWord(0x80);
- int b = getVarOrDirectByte(0x40);
-
- if ((getState(a) & 0xF0 >> 4) != b)
- o5_jumpRelative();
- else
- ignoreScriptWord();
+ o5_ifState();
} else {
getResultPos();
setResult(getState(getVarOrDirectWord(0x80)));
}
}
+void Scumm::o5_ifState()
+{
+ int a = getVarOrDirectWord(0x80);
+ int b = getVarOrDirectByte(0x40);
+ bool isNegated = _opcode & 0x20;
+
+ if (((getState(a) & 0xF0 >> 4) != b) ^ isNegated)
+ o5_jumpRelative();
+ else
+ ignoreScriptWord();
+}
+
void Scumm::o5_getRandomNr()
{
getResultPos();