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authorTravis Howell2006-01-15 08:37:01 +0000
committerTravis Howell2006-01-15 08:37:01 +0000
commit5db5e59701892923df2175e2473de641794c431e (patch)
tree59d629113b1d29aa8a3d2f9b5441991c224a685b /scumm/script_v100he.cpp
parent0e88d466ec9d06e85818597cf49f72db31a61d95 (diff)
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Fix sound channel selection in HE95+ games.
svn-id: r20040
Diffstat (limited to 'scumm/script_v100he.cpp')
-rw-r--r--scumm/script_v100he.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v100he.cpp b/scumm/script_v100he.cpp
index 3a1d64f49e..5c521da9f5 100644
--- a/scumm/script_v100he.cpp
+++ b/scumm/script_v100he.cpp
@@ -1702,7 +1702,7 @@ void ScummEngine_v100he::o100_startSound() {
_heSndSoundId = pop();
_heSndOffset = 0;
_heSndSoundFreq = 11025;
- _heSndChannel = VAR(VAR_MUSIC_CHANNEL);
+ _heSndChannel = VAR(VAR_SOUND_CHANNEL);
_heSndFlags = 0;
break;
case 133: