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author | Travis Howell | 2003-08-27 01:12:18 +0000 |
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committer | Travis Howell | 2003-08-27 01:12:18 +0000 |
commit | 06d07054c355e8c76574fd47d27df3e182c6e8d3 (patch) | |
tree | d2f778a9689b86e1df2a67b2b8dc8d79d990d635 /scumm/script_v2.cpp | |
parent | 69693575051c7495f1dac23fd8f2b8e81a8f5262 (diff) | |
download | scummvm-rg350-06d07054c355e8c76574fd47d27df3e182c6e8d3.tar.gz scummvm-rg350-06d07054c355e8c76574fd47d27df3e182c6e8d3.tar.bz2 scummvm-rg350-06d07054c355e8c76574fd47d27df3e182c6e8d3.zip |
Fix room palette issues in small_header games.
Fix is only for EGA games so far.
svn-id: r9873
Diffstat (limited to 'scumm/script_v2.cpp')
-rw-r--r-- | scumm/script_v2.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 6d99852c71..a8cd5f3880 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -1334,11 +1334,11 @@ void Scumm_v2::o2_roomOps() { break; case 2: /* room color */ if (_version == 1) { - _shadowPalette[0] = 255; - _shadowPalette[1] = a; - _shadowPalette[2] = b; + _roomPalette[0] = 255; + _roomPalette[1] = a; + _roomPalette[2] = b; } else { - _shadowPalette[b] = a; + _roomPalette[b] = a; _fullRedraw = true; } break; |