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authorMax Horn2003-09-14 18:16:45 +0000
committerMax Horn2003-09-14 18:16:45 +0000
commit6512592d0f0be9afcc0f3aa30b1b505490ebea54 (patch)
tree59eb579d38946c02e2d579de1c6d106ecacf4114 /scumm/script_v2.cpp
parentfd7727e9d2a5414e021439eb88d30ca687ac691e (diff)
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
svn-id: r10253
Diffstat (limited to 'scumm/script_v2.cpp')
-rw-r--r--scumm/script_v2.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index a6eb2fd26e..3034fd1d37 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -1291,8 +1291,8 @@ void Scumm_v2::o2_loadRoomWithEgo() {
a->putActor(x2, y2, _currentRoom);
a->setDirection(dir + 180);
- camera._dest.x = camera._cur.x = a->x;
- setCameraAt(a->x, a->y);
+ camera._dest.x = camera._cur.x = a->_pos.x;
+ setCameraAt(a->_pos.x, a->_pos.y);
setCameraFollows(a);
_fullRedraw = 1;