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author | Paweł Kołodziejski | 2003-11-10 09:16:41 +0000 |
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committer | Paweł Kołodziejski | 2003-11-10 09:16:41 +0000 |
commit | 6727a31884ecb1d3c4070e5d9610b292c9633402 (patch) | |
tree | bd6ab6340e9afdc34a6a88ea11d7e178ed4434e3 /scumm/script_v2.cpp | |
parent | a26f9872ac279555f192c7c2cc3f6919ecd51de8 (diff) | |
download | scummvm-rg350-6727a31884ecb1d3c4070e5d9610b292c9633402.tar.gz scummvm-rg350-6727a31884ecb1d3c4070e5d9610b292c9633402.tar.bz2 scummvm-rg350-6727a31884ecb1d3c4070e5d9610b292c9633402.zip |
added subopcode comments
svn-id: r11245
Diffstat (limited to 'scumm/script_v2.cpp')
-rw-r--r-- | scumm/script_v2.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index c138a7a40f..650a80c5b2 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -675,13 +675,13 @@ void ScummEngine_v2::o2_actorOps() { return; } - a = derefActor(act, "actorSet"); + a = derefActor(act, "actorOps"); switch (_opcode) { - case 1: // Actor Sound + case 1: // SO_SOUND a->sound[0] = arg; break; - case 2: // Actor Set Color + case 2: // SO_PALETTE if (_version == 1) i = act; else @@ -690,13 +690,13 @@ void ScummEngine_v2::o2_actorOps() { a->palette[i] = arg; a->needRedraw = true; break; - case 3: // Actor Name + case 3: // SO_ACTOR_NAME loadPtrToResource(rtActorName, a->number, NULL); break; - case 4: // Actor Costume + case 4: // SO_COSTUME a->setActorCostume(arg); break; - case 5: // Talk Color + case 5: // SO_TALK_COLOR if ((_gameId == GID_MANIAC) && (_version == 1)) v1_mm_actor_speech_color[act] = arg; else @@ -783,7 +783,7 @@ void ScummEngine_v2::o2_verbOps() { int slot, state; switch (verb) { - case 0: // Delete Verb + case 0: // SO_DELETE_VERBS slot = getVarOrDirectByte(0x80) + 1; assert(0 < slot && slot < _maxVerbs); @@ -1243,7 +1243,7 @@ void ScummEngine_v2::o2_lights() { VAR(VAR_CURRENT_LIGHTS) = 4; else VAR(VAR_CURRENT_LIGHTS) = 0; -; } else + } else VAR(VAR_CURRENT_LIGHTS) = a; } else if (c == 1) { _flashlight.xStrips = a; @@ -1325,7 +1325,7 @@ void ScummEngine_v2::o2_roomOps() { _opcode = fetchScriptByte(); switch (_opcode & 0x1F) { - case 1: /* room scroll */ + case 1: // SO_ROOM_SCROLL a *= 8; b *= 8; if (a < (_screenWidth / 2)) @@ -1339,7 +1339,7 @@ void ScummEngine_v2::o2_roomOps() { VAR(VAR_CAMERA_MIN_X) = a; VAR(VAR_CAMERA_MAX_X) = b; break; - case 2: /* room color */ + case 2: // SO_ROOM_COLOR if (_version == 1) { // V1 zak needs to know when room color is changed _roomPalette[0] = 255; |