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author | Eugene Sandulenko | 2005-05-18 00:46:30 +0000 |
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committer | Eugene Sandulenko | 2005-05-18 00:46:30 +0000 |
commit | cba94db699bb834bfa9b05472843c5825dec9d72 (patch) | |
tree | d1fa5abbf28b47990af2555fb37e3950e126280e /scumm/script_v2.cpp | |
parent | 0ef8642bb535dc25bf7732a6f87951c4f9253049 (diff) | |
download | scummvm-rg350-cba94db699bb834bfa9b05472843c5825dec9d72.tar.gz scummvm-rg350-cba94db699bb834bfa9b05472843c5825dec9d72.tar.bz2 scummvm-rg350-cba94db699bb834bfa9b05472843c5825dec9d72.zip |
Add C64 palette.
Fix Zak C64. Now it is playable.
svn-id: r18148
Diffstat (limited to 'scumm/script_v2.cpp')
-rw-r--r-- | scumm/script_v2.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index a25c4eb0b1..122d77fa53 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -1580,6 +1580,8 @@ void ScummEngine_v2::o2_switchCostumeSet() { // groups of costumes it has if (_platform == Common::kPlatformNES) NES_loadCostumeSet(fetchScriptByte()); + else if (_platform == Common::kPlatformC64) + fetchScriptByte(); else o2_dummy(); } |