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author | Max Horn | 2003-05-19 00:25:26 +0000 |
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committer | Max Horn | 2003-05-19 00:25:26 +0000 |
commit | cf500b2450186ef3c9f34d651ca9ba5c0bb4c880 (patch) | |
tree | fc18f728c7b83f2ade8ee6fbec8198d2fe7d56a9 /scumm/script_v2.cpp | |
parent | bd326e83f7525b7d1daccbc4d3a940a4f63cc5e0 (diff) | |
download | scummvm-rg350-cf500b2450186ef3c9f34d651ca9ba5c0bb4c880.tar.gz scummvm-rg350-cf500b2450186ef3c9f34d651ca9ba5c0bb4c880.tar.bz2 scummvm-rg350-cf500b2450186ef3c9f34d651ca9ba5c0bb4c880.zip |
enable box'ed walking in V2 games
svn-id: r7660
Diffstat (limited to 'scumm/script_v2.cpp')
-rw-r--r-- | scumm/script_v2.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index b71f81b30e..c8b5d9e71b 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -920,7 +920,6 @@ void Scumm_v2::o2_walkActorTo() { y = getVarOrDirectByte(0x20) * 2; assert(a); - a->ignoreBoxes = true; // FIXME: Disabling walkboxes for now, just to debug the intro a->startWalkActor(x, y, -1); } |