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author | Max Horn | 2002-10-23 00:22:55 +0000 |
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committer | Max Horn | 2002-10-23 00:22:55 +0000 |
commit | df2bf812c3a40ce104f7ccd3a240e6f8d3303aa8 (patch) | |
tree | f7f33739217cf0a041b7e4757fe990b762e0c0cf /scumm/script_v2.cpp | |
parent | dc65a40a73b8424f2ca9fa0790a5608e2571f7f4 (diff) | |
download | scummvm-rg350-df2bf812c3a40ce104f7ccd3a240e6f8d3303aa8.tar.gz scummvm-rg350-df2bf812c3a40ce104f7ccd3a240e6f8d3303aa8.tar.bz2 scummvm-rg350-df2bf812c3a40ce104f7ccd3a240e6f8d3303aa8.zip |
Actor::frame is never set, this should be researched
svn-id: r5269
Diffstat (limited to 'scumm/script_v2.cpp')
-rw-r--r-- | scumm/script_v2.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 191cd81d3a..03f257f66b 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -3071,6 +3071,7 @@ void Scumm::o6_kernelFunction() break; case 212: a = derefActorSafe(args[1], "o6_kernelFunction:212"); + // FIXME - frame is never set and thus always 0! See actor.h comment push(a->frame); break; case 215: |