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author | Eugene Sandulenko | 2005-03-16 03:20:32 +0000 |
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committer | Eugene Sandulenko | 2005-03-16 03:20:32 +0000 |
commit | f86768fee8aabb448152092b95a0a0b08e59eb63 (patch) | |
tree | 0fc24b4274f3b1bca8033e174034d848a9d9452f /scumm/script_v2.cpp | |
parent | dd71f57aeb2d921e89d4409a2548bddc4280a2d3 (diff) | |
download | scummvm-rg350-f86768fee8aabb448152092b95a0a0b08e59eb63.tar.gz scummvm-rg350-f86768fee8aabb448152092b95a0a0b08e59eb63.tar.bz2 scummvm-rg350-f86768fee8aabb448152092b95a0a0b08e59eb63.zip |
Preliminary support for NES charsets. Colors are wrong and we get glitches
caused by too narrow screen. Also text clearing doesn't work.
svn-id: r17164
Diffstat (limited to 'scumm/script_v2.cpp')
-rw-r--r-- | scumm/script_v2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index a509a01f91..1f121d44d7 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -1538,7 +1538,7 @@ void ScummEngine_v2::o2_switchCostumeSet() { // NES version of maniac uses this to switch between the two // groups of costumes it has if (_features & GF_NES) - _v1MMNESCostumeSet = fetchScriptByte(); + _NESCostumeSet = fetchScriptByte(); else o2_dummy(); } |