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| author | Torbjörn Andersson | 2006-01-18 11:53:07 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2006-01-18 11:53:07 +0000 |
| commit | 34d835e4a263f6cc0be68da94cca40c803dd9532 (patch) | |
| tree | acda69073f4c5467392209f98036c46e60ef3022 /scumm/script_v5.cpp | |
| parent | 791b5bdc6175fb3f15dbc4f10d643ac3596228e9 (diff) | |
| download | scummvm-rg350-34d835e4a263f6cc0be68da94cca40c803dd9532.tar.gz scummvm-rg350-34d835e4a263f6cc0be68da94cca40c803dd9532.tar.bz2 scummvm-rg350-34d835e4a263f6cc0be68da94cca40c803dd9532.zip | |
Work around a script bug in Full Throttle. See bug #1407789.
svn-id: r20080
Diffstat (limited to 'scumm/script_v5.cpp')
| -rw-r--r-- | scumm/script_v5.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index 382d0f28f0..a55094614b 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -1052,7 +1052,7 @@ void ScummEngine_v5::o5_getActorRoom() { // WORKAROUND bug #746349. This is a really odd bug in either the script // or in our script engine. Might be a good idea to investigate this // further by e.g. looking at the FOA engine a bit closer. - if (_gameId == GID_INDY4 && _roomResource == 94 && vm.slot[_currentScript].number == 206 && act > _numActors) { + if (_gameId == GID_INDY4 && _roomResource == 94 && vm.slot[_currentScript].number == 206 && !isValidActor(act)) { setResult(0); return; } |
