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authorMax Horn2003-05-01 00:04:05 +0000
committerMax Horn2003-05-01 00:04:05 +0000
commit48293bd132159d73c6e2ed512e44f5f1a80b84e4 (patch)
tree1a307a3769c5d33557fa62419e2efd2f6e943977 /scumm/script_v5.cpp
parente3acde9f9c9cf0bfc3bd72424b70b756189bc5a3 (diff)
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various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
svn-id: r7237
Diffstat (limited to 'scumm/script_v5.cpp')
-rw-r--r--scumm/script_v5.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index e3bcdaa8a1..0946a18c41 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -2053,7 +2053,7 @@ void Scumm_v5::o5_startScript() {
}
void Scumm_v5::o5_startSound() {
- _vars[VAR_MUSIC_FLAG] = 0;
+ _vars[VAR_MUSIC_TIMER] = 0;
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
}
@@ -2474,7 +2474,7 @@ void Scumm_v5::decodeParseString() {
int delay = (uint16)getVarOrDirectWord(0x40);
if (_gameId == GID_LOOM256) {
- _vars[VAR_MI1_TIMER] = 0;
+ _vars[VAR_MUSIC_TIMER] = 0;
if (offset == 0 && delay == 0) {
_sound->stopCD();
} else {