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authorMax Horn2003-09-11 14:11:31 +0000
committerMax Horn2003-09-11 14:11:31 +0000
commit6c4d6889f549dd09ef8b1e5faba59e77f5676991 (patch)
tree498c7acde69da08e49a3af875c297f3397a011f6 /scumm/script_v5.cpp
parent41a8905519b421efb0eb5b0776d139322625a2f9 (diff)
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hum, why was this not commited by CVS?
svn-id: r10175
Diffstat (limited to 'scumm/script_v5.cpp')
-rw-r--r--scumm/script_v5.cpp21
1 files changed, 14 insertions, 7 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index 5f1395f40a..916cb668aa 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -1452,19 +1452,13 @@ void Scumm_v5::o5_loadRoom() {
if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
startScene(room, 0, 0);
- // FIXME: Incredibly nasty evil hack to fix bug #770699 (During meeting
- // with Guru, script 42 changes between room 0 and room 19 to create
- // 'some time later' effects. On switching back to room 19, the camera
- // reverts to 0,0 - Added for 0.5.0, should be fixed properly
- if (_gameId == GID_ZAK && (vm.slot[_currentScript].number == 42) && (room == 19))
- setCameraAt(480, 0);
-
_fullRedraw = 1;
}
void Scumm_v5::o5_loadRoomWithEgo() {
Actor *a;
int obj, room, x, y;
+ int x2, y2, dir, oldDir;
obj = getVarOrDirectWord(0x80);
room = getVarOrDirectByte(0x40);
@@ -1472,6 +1466,7 @@ void Scumm_v5::o5_loadRoomWithEgo() {
a = derefActor(VAR(VAR_EGO), "o5_loadRoomWithEgo");
a->putActor(0, 0, room);
+ oldDir = a->getFacing();
_egoPositioned = false;
x = (int16)fetchScriptWord();
@@ -1481,6 +1476,18 @@ void Scumm_v5::o5_loadRoomWithEgo() {
startScene(a->room, a, obj);
VAR(VAR_WALKTO_OBJ) = 0;
+ if (_version <= 3) {
+ // FIXME: Maybe this should also cover V4 games. See also startScene().
+ // More investigation (ASM) needed.
+ if (!_egoPositioned) {
+ getObjectXYPos(obj, x2, y2, dir);
+ a->putActor(x2, y2, _currentRoom);
+ if (a->getFacing() == oldDir)
+ a->setDirection(dir); // TODO: Original seems to "flip" dir here, need to investigate?
+ }
+ a->moving = 0;
+ }
+
// FIXME: Can this be removed?
camera._cur.x = a->x;