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author | Jonathan Gray | 2003-04-23 08:43:35 +0000 |
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committer | Jonathan Gray | 2003-04-23 08:43:35 +0000 |
commit | e3da420f3681a877b4a38cb450b5aa4e80b0d237 (patch) | |
tree | 1aefe7d8c2ff289356f12938a180a90172c205e6 /scumm/script_v5.cpp | |
parent | 676dba826d1aa3597be3352836cf9a58d0d400bb (diff) | |
download | scummvm-rg350-e3da420f3681a877b4a38cb450b5aa4e80b0d237.tar.gz scummvm-rg350-e3da420f3681a877b4a38cb450b5aa4e80b0d237.tar.bz2 scummvm-rg350-e3da420f3681a877b4a38cb450b5aa4e80b0d237.zip |
update costume hack for indy3ega
svn-id: r7087
Diffstat (limited to 'scumm/script_v5.cpp')
-rw-r--r-- | scumm/script_v5.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index fb315b1fca..90cfade9a0 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -1287,7 +1287,8 @@ void Scumm_v5::o5_loadRoom() { room = getVarOrDirectByte(0x80); // FIXME nasty hack to make indy have right costume - if ((_gameId == GID_INDY3_256) && (_currentRoom == 6) && (_currentScript == 1)) + if ( ((_gameId == GID_INDY3_256) || (_gameId == GID_INDY3)) && + (_currentRoom == 6) && (_currentScript == 1)) _actors[1].setActorCostume(10); // For small header games, we only call startScene if the room |