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authorJonathan Gray2003-04-23 08:43:35 +0000
committerJonathan Gray2003-04-23 08:43:35 +0000
commite3da420f3681a877b4a38cb450b5aa4e80b0d237 (patch)
tree1aefe7d8c2ff289356f12938a180a90172c205e6 /scumm/script_v5.cpp
parent676dba826d1aa3597be3352836cf9a58d0d400bb (diff)
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update costume hack for indy3ega
svn-id: r7087
Diffstat (limited to 'scumm/script_v5.cpp')
-rw-r--r--scumm/script_v5.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index fb315b1fca..90cfade9a0 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -1287,7 +1287,8 @@ void Scumm_v5::o5_loadRoom() {
room = getVarOrDirectByte(0x80);
// FIXME nasty hack to make indy have right costume
- if ((_gameId == GID_INDY3_256) && (_currentRoom == 6) && (_currentScript == 1))
+ if ( ((_gameId == GID_INDY3_256) || (_gameId == GID_INDY3)) &&
+ (_currentRoom == 6) && (_currentScript == 1))
_actors[1].setActorCostume(10);
// For small header games, we only call startScene if the room