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author | Max Horn | 2006-01-23 20:09:25 +0000 |
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committer | Max Horn | 2006-01-23 20:09:25 +0000 |
commit | ec476b1fd0a12b34c2f65c83cc3db9aaf1205e99 (patch) | |
tree | 33bcb60888dc0b846c65d6bd0a9a9dd804aee9e1 /scumm/script_v5.cpp | |
parent | 0a150fa12831dc7e742a73c551159bbea3097668 (diff) | |
download | scummvm-rg350-ec476b1fd0a12b34c2f65c83cc3db9aaf1205e99.tar.gz scummvm-rg350-ec476b1fd0a12b34c2f65c83cc3db9aaf1205e99.tar.bz2 scummvm-rg350-ec476b1fd0a12b34c2f65c83cc3db9aaf1205e99.zip |
Removing GID_ZAK256 and GID_LOOM256
svn-id: r20153
Diffstat (limited to 'scumm/script_v5.cpp')
-rw-r--r-- | scumm/script_v5.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index f6ce0b7d70..800a214c7c 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -563,7 +563,7 @@ void ScummEngine_v5::o5_add() { // understand the reasoning behind this, compare script 210 and 218 in // room 20. Apparently they made a mistake when converting the absolute // delays into relative ones. - if (_gameId == GID_LOOM256 && vm.slot[_currentScript].number == 210 && _currentRoom == 20 && _resultVarNumber == 0x4000) { + if (_gameId == GID_LOOM && _version == 4 && vm.slot[_currentScript].number == 210 && _currentRoom == 20 && _resultVarNumber == 0x4000) { switch (a) { // Fix for the Var[250] == 11 case case 138: @@ -1740,7 +1740,7 @@ void ScummEngine_v5::o5_resourceRoutines() { case 6: // SO_NUKE_SOUND case 7: // SO_NUKE_COSTUME case 8: // SO_NUKE_ROOM - if (_gameId == GID_ZAK256) + if (_gameId == GID_ZAK && (_platform == Common::kPlatformFMTowns)) error("o5_resourceRoutines %d should not occur in Zak256", op); else res.setResourceCounter(resType[op-5], resid, 0x7F); @@ -2266,12 +2266,12 @@ void ScummEngine_v5::o5_startScript() { // FIXME: Script 171 loads a complete room resource, instead of the actual script. // Causing invalid opcode cases, see bug #1290485 - if (_gameId == GID_ZAK256 && script == 171) + if (_gameId == GID_ZAK && (_platform == Common::kPlatformFMTowns) && script == 171) return; if (!_copyProtection) { // Method used by original games to skip copy protection scheme - if (_gameId == GID_LOOM && _currentRoom == 69 && script == 201) + if (_gameId == GID_LOOM && _version == 3 && _currentRoom == 69 && script == 201) script = 205; else if ((_gameId == GID_MONKEY_VGA || _gameId == GID_MONKEY_EGA) && script == 152) return; @@ -2321,7 +2321,7 @@ void ScummEngine_v5::o5_stringOps() { b = getVarOrDirectByte(PARAM_2); c = getVarOrDirectByte(PARAM_3); ptr = getResourceAddress(rtString, a); - if (_gameId != GID_LOOM256) { /* FIXME - LOOM256 */ + if (!(_gameId == GID_LOOM && _version == 4)) { /* FIXME - LOOM256 */ if (ptr == NULL) error("String %d does not exist", a); ptr[b] = c; @@ -2433,7 +2433,7 @@ void ScummEngine_v5::o5_verbOps() { vs->curRect.top += 8; break; } - } else if (_gameId == GID_LOOM256) { + } else if (_gameId == GID_LOOM && _version == 4) { // FIXME: hack loom notes into right spot if ((verb >= 90) && (verb <= 97)) { // Notes switch (verb) { @@ -2602,7 +2602,7 @@ void ScummEngine_v5::o5_walkActorToActor() { return; } - if (_gameId == GID_LOOM256 && nr == 1 && nr2 == 0 && + if (_gameId == GID_LOOM && _version == 4 && nr == 1 && nr2 == 0 && dist == 255 && vm.slot[_currentScript].number == 98) { // WORKAROUND bug #743615: LoomCD script 98 contains this: // walkActorToActor(1,0,255) @@ -2736,7 +2736,7 @@ void ScummEngine_v5::decodeParseString() { int offset = (uint16)getVarOrDirectWord(PARAM_1); int delay = (uint16)getVarOrDirectWord(PARAM_2); - if (_gameId == GID_LOOM256) { + if (_gameId == GID_LOOM && _version == 4) { if (offset == 0 && delay == 0) { VAR(VAR_MUSIC_TIMER) = 0; _sound->stopCD(); @@ -2762,7 +2762,7 @@ void ScummEngine_v5::decodeParseString() { // WORKAROUND: This happens when Chaos introduces // herself to bishop Mandible. Of all the places to put // a typo... - if (_gameId == GID_LOOM256 && strcmp((const char *) _scriptPointer, "I am Choas.") == 0) + if (_gameId == GID_LOOM && strcmp((const char *) _scriptPointer, "I am Choas.") == 0) printString(textSlot, (const byte *) "I am Chaos."); else printString(textSlot, _scriptPointer); |