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author | Travis Howell | 2003-10-15 02:38:23 +0000 |
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committer | Travis Howell | 2003-10-15 02:38:23 +0000 |
commit | f74a0c18aa2ef244f987c31d3d146207c72e81ee (patch) | |
tree | 8ff81ab8e4bfb7eb76283fc1f8d72f93a9fac917 /scumm/script_v5.cpp | |
parent | a8e1340c45dcad45415a9699a153881c79f78cd9 (diff) | |
download | scummvm-rg350-f74a0c18aa2ef244f987c31d3d146207c72e81ee.tar.gz scummvm-rg350-f74a0c18aa2ef244f987c31d3d146207c72e81ee.tar.bz2 scummvm-rg350-f74a0c18aa2ef244f987c31d3d146207c72e81ee.zip |
Version 4 games should use older code style too, checked against loomcd/monkeyvga disasm.
svn-id: r10805
Diffstat (limited to 'scumm/script_v5.cpp')
-rw-r--r-- | scumm/script_v5.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index 0769a2ec9f..3822b01d41 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -1482,9 +1482,7 @@ void ScummEngine_v5::o5_loadRoomWithEgo() { startScene(a->room, a, obj); VAR(VAR_WALKTO_OBJ) = 0; - if (_version <= 3) { - // FIXME: Maybe this should also cover V4 games. See also startScene(). - // More investigation (ASM) needed. + if (_version <= 4) { if (!_egoPositioned) { getObjectXYPos(obj, x2, y2, dir); a->putActor(x2, y2, _currentRoom); |