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authorTravis Howell2003-10-15 02:38:23 +0000
committerTravis Howell2003-10-15 02:38:23 +0000
commitf74a0c18aa2ef244f987c31d3d146207c72e81ee (patch)
tree8ff81ab8e4bfb7eb76283fc1f8d72f93a9fac917 /scumm/script_v5.cpp
parenta8e1340c45dcad45415a9699a153881c79f78cd9 (diff)
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Version 4 games should use older code style too, checked against loomcd/monkeyvga disasm.
svn-id: r10805
Diffstat (limited to 'scumm/script_v5.cpp')
-rw-r--r--scumm/script_v5.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index 0769a2ec9f..3822b01d41 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -1482,9 +1482,7 @@ void ScummEngine_v5::o5_loadRoomWithEgo() {
startScene(a->room, a, obj);
VAR(VAR_WALKTO_OBJ) = 0;
- if (_version <= 3) {
- // FIXME: Maybe this should also cover V4 games. See also startScene().
- // More investigation (ASM) needed.
+ if (_version <= 4) {
if (!_egoPositioned) {
getObjectXYPos(obj, x2, y2, dir);
a->putActor(x2, y2, _currentRoom);