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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /scumm/script_v6.cpp
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'scumm/script_v6.cpp')
-rw-r--r--scumm/script_v6.cpp3183
1 files changed, 0 insertions, 3183 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
deleted file mode 100644
index 77709eed21..0000000000
--- a/scumm/script_v6.cpp
+++ /dev/null
@@ -1,3183 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001 Ludvig Strigeus
- * Copyright (C) 2001-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/stdafx.h"
-
-#include "common/config-manager.h"
-
-#include "scumm/actor.h"
-#include "scumm/charset.h"
-#include "scumm/imuse.h"
-#include "scumm/imuse_digi/dimuse.h"
-#include "scumm/insane/insane.h"
-#include "scumm/intern.h"
-#include "scumm/object.h"
-#include "scumm/resource.h"
-#include "scumm/scumm.h"
-#include "scumm/smush/smush_player.h"
-#include "scumm/sound.h"
-#include "scumm/util.h"
-#include "scumm/verbs.h"
-
-#include "sound/mididrv.h"
-#include "sound/mixer.h"
-
-namespace Scumm {
-
-#define OPCODE(x) _OPCODE(ScummEngine_v6, x)
-
-void ScummEngine_v6::setupOpcodes() {
- static const OpcodeEntryV6 opcodes[256] = {
- /* 00 */
- OPCODE(o6_pushByte),
- OPCODE(o6_pushWord),
- OPCODE(o6_pushByteVar),
- OPCODE(o6_pushWordVar),
- /* 04 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_byteArrayRead),
- OPCODE(o6_wordArrayRead),
- /* 08 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_byteArrayIndexedRead),
- OPCODE(o6_wordArrayIndexedRead),
- /* 0C */
- OPCODE(o6_dup),
- OPCODE(o6_not),
- OPCODE(o6_eq),
- OPCODE(o6_neq),
- /* 10 */
- OPCODE(o6_gt),
- OPCODE(o6_lt),
- OPCODE(o6_le),
- OPCODE(o6_ge),
- /* 14 */
- OPCODE(o6_add),
- OPCODE(o6_sub),
- OPCODE(o6_mul),
- OPCODE(o6_div),
- /* 18 */
- OPCODE(o6_land),
- OPCODE(o6_lor),
- OPCODE(o6_pop),
- OPCODE(o6_invalid),
- /* 1C */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* 20 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* 24 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* 28 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* 2C */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* 30 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* 34 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* 38 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* 3C */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* 40 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_writeByteVar),
- OPCODE(o6_writeWordVar),
- /* 44 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_byteArrayWrite),
- OPCODE(o6_wordArrayWrite),
- /* 48 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_byteArrayIndexedWrite),
- OPCODE(o6_wordArrayIndexedWrite),
- /* 4C */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_byteVarInc),
- OPCODE(o6_wordVarInc),
- /* 50 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_byteArrayInc),
- OPCODE(o6_wordArrayInc),
- /* 54 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_byteVarDec),
- OPCODE(o6_wordVarDec),
- /* 58 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_byteArrayDec),
- OPCODE(o6_wordArrayDec),
- /* 5C */
- OPCODE(o6_if),
- OPCODE(o6_ifNot),
- OPCODE(o6_startScript),
- OPCODE(o6_startScriptQuick),
- /* 60 */
- OPCODE(o6_startObject),
- OPCODE(o6_drawObject),
- OPCODE(o6_drawObjectAt),
- OPCODE(o6_drawBlastObject),
- /* 64 */
- OPCODE(o6_setBlastObjectWindow),
- OPCODE(o6_stopObjectCode),
- OPCODE(o6_stopObjectCode),
- OPCODE(o6_endCutscene),
- /* 68 */
- OPCODE(o6_cutscene),
- OPCODE(o6_stopMusic),
- OPCODE(o6_freezeUnfreeze),
- OPCODE(o6_cursorCommand),
- /* 6C */
- OPCODE(o6_breakHere),
- OPCODE(o6_ifClassOfIs),
- OPCODE(o6_setClass),
- OPCODE(o6_getState),
- /* 70 */
- OPCODE(o6_setState),
- OPCODE(o6_setOwner),
- OPCODE(o6_getOwner),
- OPCODE(o6_jump),
- /* 74 */
- OPCODE(o6_startSound),
- OPCODE(o6_stopSound),
- OPCODE(o6_startMusic),
- OPCODE(o6_stopObjectScript),
- /* 78 */
- OPCODE(o6_panCameraTo),
- OPCODE(o6_actorFollowCamera),
- OPCODE(o6_setCameraAt),
- OPCODE(o6_loadRoom),
- /* 7C */
- OPCODE(o6_stopScript),
- OPCODE(o6_walkActorToObj),
- OPCODE(o6_walkActorTo),
- OPCODE(o6_putActorAtXY),
- /* 80 */
- OPCODE(o6_putActorAtObject),
- OPCODE(o6_faceActor),
- OPCODE(o6_animateActor),
- OPCODE(o6_doSentence),
- /* 84 */
- OPCODE(o6_pickupObject),
- OPCODE(o6_loadRoomWithEgo),
- OPCODE(o6_invalid),
- OPCODE(o6_getRandomNumber),
- /* 88 */
- OPCODE(o6_getRandomNumberRange),
- OPCODE(o6_invalid),
- OPCODE(o6_getActorMoving),
- OPCODE(o6_isScriptRunning),
- /* 8C */
- OPCODE(o6_getActorRoom),
- OPCODE(o6_getObjectX),
- OPCODE(o6_getObjectY),
- OPCODE(o6_getObjectOldDir),
- /* 90 */
- OPCODE(o6_getActorWalkBox),
- OPCODE(o6_getActorCostume),
- OPCODE(o6_findInventory),
- OPCODE(o6_getInventoryCount),
- /* 94 */
- OPCODE(o6_getVerbFromXY),
- OPCODE(o6_beginOverride),
- OPCODE(o6_endOverride),
- OPCODE(o6_setObjectName),
- /* 98 */
- OPCODE(o6_isSoundRunning),
- OPCODE(o6_setBoxFlags),
- OPCODE(o6_createBoxMatrix),
- OPCODE(o6_resourceRoutines),
- /* 9C */
- OPCODE(o6_roomOps),
- OPCODE(o6_actorOps),
- OPCODE(o6_verbOps),
- OPCODE(o6_getActorFromXY),
- /* A0 */
- OPCODE(o6_findObject),
- OPCODE(o6_pseudoRoom),
- OPCODE(o6_getActorElevation),
- OPCODE(o6_getVerbEntrypoint),
- /* A4 */
- OPCODE(o6_arrayOps),
- OPCODE(o6_saveRestoreVerbs),
- OPCODE(o6_drawBox),
- OPCODE(o6_pop),
- /* A8 */
- OPCODE(o6_getActorWidth),
- OPCODE(o6_wait),
- OPCODE(o6_getActorScaleX),
- OPCODE(o6_getActorAnimCounter1),
- /* AC */
- OPCODE(o6_soundKludge),
- OPCODE(o6_isAnyOf),
- OPCODE(o6_systemOps),
- OPCODE(o6_isActorInBox),
- /* B0 */
- OPCODE(o6_delay),
- OPCODE(o6_delaySeconds),
- OPCODE(o6_delayMinutes),
- OPCODE(o6_stopSentence),
- /* B4 */
- OPCODE(o6_printLine),
- OPCODE(o6_printText),
- OPCODE(o6_printDebug),
- OPCODE(o6_printSystem),
- /* B8 */
- OPCODE(o6_printActor),
- OPCODE(o6_printEgo),
- OPCODE(o6_talkActor),
- OPCODE(o6_talkEgo),
- /* BC */
- OPCODE(o6_dimArray),
- OPCODE(o6_dummy),
- OPCODE(o6_startObjectQuick),
- OPCODE(o6_startScriptQuick2),
- /* C0 */
- OPCODE(o6_dim2dimArray),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* C4 */
- OPCODE(o6_abs),
- OPCODE(o6_distObjectObject),
- OPCODE(o6_distObjectPt),
- OPCODE(o6_distPtPt),
- /* C8 */
- OPCODE(o6_kernelGetFunctions),
- OPCODE(o6_kernelSetFunctions),
- OPCODE(o6_delayFrames),
- OPCODE(o6_pickOneOf),
- /* CC */
- OPCODE(o6_pickOneOfDefault),
- OPCODE(o6_stampObject),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* D0 */
- OPCODE(o6_getDateTime),
- OPCODE(o6_stopTalking),
- OPCODE(o6_getAnimateVariable),
- OPCODE(o6_invalid),
- /* D4 */
- OPCODE(o6_shuffle),
- OPCODE(o6_jumpToScript),
- OPCODE(o6_band),
- OPCODE(o6_bor),
- /* D8 */
- OPCODE(o6_isRoomScriptRunning),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* DC */
- OPCODE(o6_invalid),
- OPCODE(o6_findAllObjects),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* E0 */
- OPCODE(o6_invalid),
- OPCODE(o6_getPixel),
- OPCODE(o6_invalid),
- OPCODE(o6_pickVarRandom),
- /* E4 */
- OPCODE(o6_setBoxSet),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* E8 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* EC */
- OPCODE(o6_getActorLayer),
- OPCODE(o6_getObjectNewDir),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* F0 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* F4 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* F8 */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- /* FC */
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- OPCODE(o6_invalid),
- };
-
- _opcodesV6 = opcodes;
-}
-
-void ScummEngine_v6::executeOpcode(byte i) {
- OpcodeProcV6 op = _opcodesV6[i].proc;
- (this->*op) ();
-}
-
-const char *ScummEngine_v6::getOpcodeDesc(byte i) {
- return _opcodesV6[i].desc;
-}
-
-int ScummEngine_v6::popRoomAndObj(int *room) {
- int obj;
-
- if (_version >= 7) {
- obj = pop();
- *room = getObjectRoom(obj);
- } else {
- *room = pop();
- obj = pop();
- }
-
- return obj;
-}
-
-ScummEngine_v6::ArrayHeader *ScummEngine_v6::defineArray(int array, int type, int dim2, int dim1) {
- int id;
- int size;
- ArrayHeader *ah;
-
- assert(0 <= type && type <= 5);
-
-
- if (_heversion >= 61) {
- if (type == kBitArray || type == kNibbleArray)
- type = kByteArray;
- } else {
- // NOTE: The following code turns all arrays except string arrays into
- // integer arrays. There seems to be no reason for this, and it wastes
- // space. However, we can't just remove this either, as that would
- // break savegame compatibility. So do not touch this unless you are
- // also adding code which updated old savegames, too. And of course
- // readArray() and writeArray() would have to be updated, too...
- if (type != kStringArray)
- type = kIntArray;
- }
-
- nukeArray(array);
-
- id = findFreeArrayId();
-
- if (_version == 8) {
- if (array & 0x40000000) {
- }
-
- if (array & 0x80000000) {
- error("Can't define bit variable as array pointer");
- }
-
- size = (type == kIntArray) ? 4 : 1;
- } else {
- if (array & 0x4000) {
- }
-
- if (array & 0x8000) {
- error("Can't define bit variable as array pointer");
- }
-
- size = (type == kIntArray) ? 2 : 1;
- }
-
- writeVar(array, id);
-
- size *= dim2 + 1;
- size *= dim1 + 1;
-
- ah = (ArrayHeader *)res.createResource(rtString, id, size + sizeof(ArrayHeader));
-
- ah->type = TO_LE_16(type);
- ah->dim1 = TO_LE_16(dim1 + 1);
- ah->dim2 = TO_LE_16(dim2 + 1);
-
- return ah;
-}
-
-void ScummEngine_v6::nukeArray(int a) {
- int data;
-
- data = readVar(a);
-
- if (_heversion >= 80)
- data &= ~0x33539000;
-
- if (data)
- res.nukeResource(rtString, data);
- if (_heversion >= 60)
- _arraySlot[data] = 0;
-
- writeVar(a, 0);
-}
-
-int ScummEngine_v6::findFreeArrayId() {
- byte **addr = res.address[rtString];
- int i;
-
- for (i = 1; i < _numArray; i++) {
- if (!addr[i])
- return i;
- }
- error("Out of array pointers, %d max", _numArray);
- return -1;
-}
-
-#define SWAP16(x) x = SWAP_BYTES_16(x)
-
-ScummEngine_v6::ArrayHeader *ScummEngine_v6::getArray(int array) {
- ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array));
- if (!ah)
- return 0;
-
- // Workaround for a long standing bug where we save array headers in native
- // endianness, instead of a fixed endianness. We try to detect savegames
- // which were created on a big endian system and convert them to little
- // endian.
- if ((FROM_LE_16(ah->dim1) & 0xF000) || (FROM_LE_16(ah->dim2) & 0xF000) || (FROM_LE_16(ah->type) & 0xFF00)) {
- SWAP16(ah->dim1);
- SWAP16(ah->dim2);
- SWAP16(ah->type);
- }
-
- return ah;
-}
-
-int ScummEngine_v6::readArray(int array, int idx, int base) {
- ArrayHeader *ah = getArray(array);
-
- if (ah == NULL || ah->data == NULL)
- error("readArray: invalid array %d (%d)", array, readVar(array));
-
- // WORKAROUND bug #645711. This is clearly a script bug, as this script
- // excerpt shows nicely:
- // ...
- // [03A7] (5D) if (isAnyOf(array-447[localvar13][localvar14],[0,4])) {
- // [03BD] (5D) if ((localvar13 != -1) && (localvar14 != -1)) {
- // [03CF] (B6) printDebug.begin()
- // ...
- if (_gameId == GID_FT && array == 447 && _currentRoom == 95 && vm.slot[_currentScript].number == 2010 && idx == -1 && base == -1) {
- return 0;
- }
-
- const int offset = base + idx * FROM_LE_16(ah->dim1);
-
- if (offset < 0 || offset >= FROM_LE_16(ah->dim1) * FROM_LE_16(ah->dim2)) {
- error("readArray: array %d out of bounds: [%d,%d] exceeds [%d,%d]",
- array, base, idx, FROM_LE_16(ah->dim1), FROM_LE_16(ah->dim2));
- }
-
- int val;
- if (FROM_LE_16(ah->type) != kIntArray) {
- val = ah->data[offset];
- } else if (_version == 8) {
- val = (int32)READ_LE_UINT32(ah->data + offset * 4);
- } else {
- val = (int16)READ_LE_UINT16(ah->data + offset * 2);
- }
- return val;
-}
-
-void ScummEngine_v6::writeArray(int array, int idx, int base, int value) {
- ArrayHeader *ah = getArray(array);
- if (!ah)
- return;
-
- const int offset = base + idx * FROM_LE_16(ah->dim1);
-
- if (offset < 0 || offset >= FROM_LE_16(ah->dim1) * FROM_LE_16(ah->dim2)) {
- error("writeArray: array %d out of bounds: [%d,%d] exceeds [%d,%d]",
- array, base, idx, FROM_LE_16(ah->dim1), FROM_LE_16(ah->dim2));
- }
-
- if (FROM_LE_16(ah->type) != kIntArray) {
- ah->data[offset] = value;
- } else if (_version == 8) {
- WRITE_LE_UINT32(ah->data + offset * 4, value);
- } else {
- WRITE_LE_UINT16(ah->data + offset * 2, value);
- }
-}
-
-void ScummEngine_v6::readArrayFromIndexFile() {
- int num;
- int a, b, c;
-
- while ((num = _fileHandle->readUint16LE()) != 0) {
- a = _fileHandle->readUint16LE();
- b = _fileHandle->readUint16LE();
- c = _fileHandle->readUint16LE();
- if (c == kBitArray)
- defineArray(num, kBitArray, a, b);
- else
- defineArray(num, kIntArray, a, b);
- }
-}
-
-int ScummEngine_v6::getStackList(int *args, uint maxnum) {
- uint num, i;
-
- for (i = 0; i < maxnum; i++)
- args[i] = 0;
-
- num = pop();
-
- if (num > maxnum)
- error("Too many items %d in stack list, max %d", num, maxnum);
-
- i = num;
- while (i--) {
- args[i] = pop();
- }
-
- return num;
-}
-
-void ScummEngine_v6::o6_pushByte() {
- push(fetchScriptByte());
-}
-
-void ScummEngine_v6::o6_pushWord() {
- push(fetchScriptWordSigned());
-}
-
-void ScummEngine_v6::o6_pushByteVar() {
- push(readVar(fetchScriptByte()));
-}
-
-void ScummEngine_v6::o6_pushWordVar() {
- push(readVar(fetchScriptWord()));
-}
-
-void ScummEngine_v6::o6_invalid() {
- error("Invalid opcode '%x' at %x", _opcode, _scriptPointer - _scriptOrgPointer);
-}
-
-void ScummEngine_v6::o6_byteArrayRead() {
- int base = pop();
- push(readArray(fetchScriptByte(), 0, base));
-}
-
-void ScummEngine_v6::o6_wordArrayRead() {
- int base = pop();
- push(readArray(fetchScriptWord(), 0, base));
-}
-
-void ScummEngine_v6::o6_byteArrayIndexedRead() {
- int base = pop();
- int idx = pop();
- push(readArray(fetchScriptByte(), idx, base));
-}
-
-void ScummEngine_v6::o6_wordArrayIndexedRead() {
- int base = pop();
- int idx = pop();
- push(readArray(fetchScriptWord(), idx, base));
-}
-
-void ScummEngine_v6::o6_dup() {
- int a = pop();
- push(a);
- push(a);
-}
-
-void ScummEngine_v6::o6_not() {
- push(pop() == 0);
-}
-
-void ScummEngine_v6::o6_eq() {
- push(pop() == pop());
-}
-
-void ScummEngine_v6::o6_neq() {
- push(pop() != pop());
-}
-
-void ScummEngine_v6::o6_gt() {
- int a = pop();
- push(pop() > a);
-}
-
-void ScummEngine_v6::o6_lt() {
- int a = pop();
- push(pop() < a);
-}
-
-void ScummEngine_v6::o6_le() {
- int a = pop();
- push(pop() <= a);
-}
-
-void ScummEngine_v6::o6_ge() {
- int a = pop();
- push(pop() >= a);
-}
-
-void ScummEngine_v6::o6_add() {
- int a = pop();
- push(pop() + a);
-}
-
-void ScummEngine_v6::o6_sub() {
- int a = pop();
- push(pop() - a);
-}
-
-void ScummEngine_v6::o6_mul() {
- int a = pop();
- push(pop() * a);
-}
-
-void ScummEngine_v6::o6_div() {
- int a = pop();
- if (a == 0)
- error("division by zero");
- push(pop() / a);
-}
-
-void ScummEngine_v6::o6_land() {
- int a = pop();
- push(pop() && a);
-}
-
-void ScummEngine_v6::o6_lor() {
- int a = pop();
- push(pop() || a);
-}
-
-void ScummEngine_v6::o6_bor() {
- int a = pop();
- push(pop() | a);
-}
-
-void ScummEngine_v6::o6_band() {
- int a = pop();
- push(pop() & a);
-}
-
-void ScummEngine_v6::o6_pop() {
- pop();
-}
-
-void ScummEngine_v6::o6_writeByteVar() {
- writeVar(fetchScriptByte(), pop());
-}
-
-void ScummEngine_v6::o6_writeWordVar() {
- writeVar(fetchScriptWord(), pop());
-}
-
-void ScummEngine_v6::o6_byteArrayWrite() {
- int a = pop();
- writeArray(fetchScriptByte(), 0, pop(), a);
-}
-
-void ScummEngine_v6::o6_wordArrayWrite() {
- int a = pop();
- writeArray(fetchScriptWord(), 0, pop(), a);
-}
-
-void ScummEngine_v6::o6_byteArrayIndexedWrite() {
- int val = pop();
- int base = pop();
- writeArray(fetchScriptByte(), pop(), base, val);
-}
-
-void ScummEngine_v6::o6_wordArrayIndexedWrite() {
- int val = pop();
- int base = pop();
- writeArray(fetchScriptWord(), pop(), base, val);
-}
-
-void ScummEngine_v6::o6_byteVarInc() {
- int var = fetchScriptByte();
- writeVar(var, readVar(var) + 1);
-}
-
-void ScummEngine_v6::o6_wordVarInc() {
- int var = fetchScriptWord();
- writeVar(var, readVar(var) + 1);
-}
-
-void ScummEngine_v6::o6_byteArrayInc() {
- int var = fetchScriptByte();
- int base = pop();
- writeArray(var, 0, base, readArray(var, 0, base) + 1);
-}
-
-void ScummEngine_v6::o6_wordArrayInc() {
- int var = fetchScriptWord();
- int base = pop();
- writeArray(var, 0, base, readArray(var, 0, base) + 1);
-}
-
-void ScummEngine_v6::o6_byteVarDec() {
- int var = fetchScriptByte();
- writeVar(var, readVar(var) - 1);
-}
-
-void ScummEngine_v6::o6_wordVarDec() {
- int var = fetchScriptWord();
- writeVar(var, readVar(var) - 1);
-}
-
-void ScummEngine_v6::o6_byteArrayDec() {
- int var = fetchScriptByte();
- int base = pop();
- writeArray(var, 0, base, readArray(var, 0, base) - 1);
-}
-
-void ScummEngine_v6::o6_wordArrayDec() {
- int var = fetchScriptWord();
- int base = pop();
- writeArray(var, 0, base, readArray(var, 0, base) - 1);
-}
-
-void ScummEngine_v6::o6_if() {
- if (pop())
- o6_jump();
- else
- fetchScriptWord();
-}
-
-void ScummEngine_v6::o6_ifNot() {
- if (!pop())
- o6_jump();
- else
- fetchScriptWord();
-}
-
-void ScummEngine_v6::o6_jump() {
- int offset = fetchScriptWordSigned();
- _scriptPointer += offset;
-}
-
-void ScummEngine_v6::o6_startScript() {
- int args[25];
- int script, flags;
-
- getStackList(args, ARRAYSIZE(args));
- script = pop();
- flags = pop();
-
- // WORKAROUND bug #556558: At Dino Bungee National Memorial, the buttons for
- // the Wally and Rex dinosaurs will always restart their speech, instead of
- // stopping and starting their speech. This was a script bug in the original
- // game.
- if (_gameId == GID_SAMNMAX && _roomResource == 59 &&
- vm.slot[_currentScript].number == 201 && script == 48) {
- o6_breakHere();
- }
-
- // WORKAROUND bug #903223: In Puerto Pollo, if you have Guybrush examine
- // the church clock, he'll read out the current time. Nice touch, only that
- // it sounds crap in the german version (and maybe others, too). It seems
- // the original engine of the german version played just a simple fixed
- // text in this spot, for the above reason. Since the data files are
- // unchanged, it must have been an engine hack job. No idea how they did
- // it exactly, but this here is how we do it :-)
- if (_gameId == GID_CMI && script == 204 &&
- _currentRoom == 15 && vm.slot[_currentScript].number == 421 &&
- _language == Common::DE_DEU) {
-
- _actorToPrintStrFor = 1;
- _string[0].loadDefault();
- actorTalk((const byte *)"/VDSO325/Whoa! Look at the time. Gotta scoot.");
-
- return;
- }
-
- runScript(script, (flags & 1) != 0, (flags & 2) != 0, args);
-}
-
-void ScummEngine_v6::o6_jumpToScript() {
- int args[25];
- int script, flags;
-
- getStackList(args, ARRAYSIZE(args));
- script = pop();
- flags = pop();
- stopObjectCode();
- runScript(script, (flags & 1) != 0, (flags & 2) != 0, args);
-}
-
-void ScummEngine_v6::o6_startScriptQuick() {
- int args[25];
- int script;
- getStackList(args, ARRAYSIZE(args));
- script = pop();
- runScript(script, 0, 0, args);
-}
-
-void ScummEngine_v6::o6_startScriptQuick2() {
- int args[25];
- int script;
- getStackList(args, ARRAYSIZE(args));
- script = pop();
- runScript(script, 0, 1, args);
-}
-
-void ScummEngine_v6::o6_startObject() {
- int args[25];
- int script, entryp;
- int flags;
- getStackList(args, ARRAYSIZE(args));
- entryp = pop();
- script = pop();
- flags = pop();
- runObjectScript(script, entryp, (flags & 1) != 0, (flags & 2) != 0, args);
-}
-
-void ScummEngine_v6::o6_startObjectQuick() {
- int args[25];
- int script, entryp;
- getStackList(args, ARRAYSIZE(args));
- entryp = pop();
- script = pop();
- runObjectScript(script, entryp, 0, 1, args);
-}
-
-void ScummEngine_v6::o6_drawObject() {
- int state = pop();
- int obj = pop();
-
- // This is based on disassembly
- if (state == 0)
- state = 1;
-
- setObjectState(obj, state, -1, -1);
-}
-
-void ScummEngine_v6::o6_drawObjectAt() {
- int y = pop();
- int x = pop();
- int obj = pop();
- setObjectState(obj, 1, x, y);
-}
-
-void ScummEngine_v6::o6_stopObjectCode() {
- stopObjectCode();
-}
-
-void ScummEngine_v6::o6_endCutscene() {
- endCutscene();
-}
-
-void ScummEngine_v6::o6_cutscene() {
- int args[25];
- getStackList(args, ARRAYSIZE(args));
- beginCutscene(args);
-}
-
-void ScummEngine_v6::o6_stopMusic() {
- _sound->stopAllSounds();
-}
-
-void ScummEngine_v6::o6_freezeUnfreeze() {
- int a = pop();
-
- if (a)
- freezeScripts(a);
- else
- unfreezeScripts();
-}
-
-void ScummEngine_v6::o6_cursorCommand() {
- int a, i;
- int args[16];
-
- byte subOp = fetchScriptByte();
-
- switch (subOp) {
- case 0x90: // SO_CURSOR_ON Turn cursor on
- _cursor.state = 1;
- verbMouseOver(0);
- break;
- case 0x91: // SO_CURSOR_OFF Turn cursor off
- _cursor.state = 0;
- verbMouseOver(0);
- break;
- case 0x92: // SO_USERPUT_ON
- _userPut = 1;
- break;
- case 0x93: // SO_USERPUT_OFF
- _userPut = 0;
- break;
- case 0x94: // SO_CURSOR_SOFT_ON Turn soft cursor on
- _cursor.state++;
- if (_cursor.state > 1)
- error("Cursor state greater than 1 in script");
- verbMouseOver(0);
- break;
- case 0x95: // SO_CURSOR_SOFT_OFF Turn soft cursor off
- _cursor.state--;
- verbMouseOver(0);
- break;
- case 0x96: // SO_USERPUT_SOFT_ON
- _userPut++;
- break;
- case 0x97: // SO_USERPUT_SOFT_OFF
- _userPut--;
- break;
- case 0x99: // SO_CURSOR_IMAGE Set cursor image
- {
- int room, obj;
- if (_heversion >= 70) {
- obj = pop();
- room = getObjectRoom(obj);
- } else {
- obj = popRoomAndObj(&room);
- }
- setCursorFromImg(obj, room, 1);
- break;
- }
- case 0x9A: // SO_CURSOR_HOTSPOT Set cursor hotspot
- a = pop();
- setCursorHotspot(pop(), a);
- break;
- case 0x9C: // SO_CHARSET_SET
- initCharset(pop());
- break;
- case 0x9D: // SO_CHARSET_COLOR
- getStackList(args, ARRAYSIZE(args));
- for (i = 0; i < 16; i++)
- _charsetColorMap[i] = _charsetData[_string[1]._default.charset][i] = (unsigned char)args[i];
- break;
- case 0xD6: // SO_CURSOR_TRANSPARENT Set cursor transparent color
- setCursorTransparency(pop());
- break;
- default:
- error("o6_cursorCommand: default case %x", subOp);
- }
-
- VAR(VAR_CURSORSTATE) = _cursor.state;
- VAR(VAR_USERPUT) = _userPut;
-}
-
-void ScummEngine_v6::o6_breakHere() {
- updateScriptPtr();
- _currentScript = 0xFF;
-}
-
-void ScummEngine_v6::o6_ifClassOfIs() {
- int args[16];
- int num, obj, cls;
- bool b;
- int cond = 1;
-
- num = getStackList(args, ARRAYSIZE(args));
- obj = pop();
-
- if (_heversion >= 80 && num == 0) {
- push(_classData[obj]);
- return;
- }
-
- while (--num >= 0) {
- cls = args[num];
- b = getClass(obj, cls);
- if ((cls & 0x80 && !b) || (!(cls & 0x80) && b))
- cond = 0;
- }
- push(cond);
-}
-
-void ScummEngine_v6::o6_setClass() {
- int args[16];
- int num, obj, cls;
-
- num = getStackList(args, ARRAYSIZE(args));
- obj = pop();
-
- while (--num >= 0) {
- cls = args[num];
- if (cls == 0)
- _classData[num] = 0;
- else if (cls & 0x80)
- putClass(obj, cls, 1);
- else
- putClass(obj, cls, 0);
- }
-}
-
-void ScummEngine_v6::o6_getState() {
- push(getState(pop()));
-}
-
-void ScummEngine_v6::o6_setState() {
- int state = pop();
- int obj = pop();
-
- putState(obj, state);
- markObjectRectAsDirty(obj);
- if (_bgNeedsRedraw)
- clearDrawObjectQueue();
-}
-
-void ScummEngine_v6::o6_setOwner() {
- int owner = pop();
- int obj = pop();
- setOwnerOf(obj, owner);
-}
-
-void ScummEngine_v6::o6_getOwner() {
- push(getOwner(pop()));
-}
-
-void ScummEngine_v6::o6_startSound() {
- int offset = 0;
-
- // In Fatty Bear's Birthday Surprise the piano uses offsets 1 - 23 to
- // indicate which note to play, but only when using the standard piano
- // sound. See also o60_soundOps()
- if (_heversion >= 60 && (_gameId != GID_PUTTDEMO))
- offset = pop();
-
-#ifndef DISABLE_SCUMM_7_8
- if (_features & GF_DIGI_IMUSE)
- _imuseDigital->startSfx(pop(), 64);
- else
-#endif
- _sound->addSoundToQueue(pop(), offset);
-}
-
-void ScummEngine_v6::o6_stopSound() {
- _sound->stopSound(pop());
-}
-
-void ScummEngine_v6::o6_startMusic() {
- if (_features & GF_DIGI_IMUSE)
- error("o6_startMusic() It shouldn't be called here for imuse digital");
-
- _sound->addSoundToQueue(pop());
-}
-
-void ScummEngine_v6::o6_stopObjectScript() {
- stopObjectScript(pop());
-}
-
-void ScummEngine_v6::o6_panCameraTo() {
- if (_version >= 7) {
- int y = pop();
- int x = pop();
- panCameraTo(x, y);
- } else {
- panCameraTo(pop(), 0);
- }
-}
-
-void ScummEngine_v6::o6_actorFollowCamera() {
- if (_version >= 7)
- setCameraFollows(derefActor(pop(), "actorFollowCamera"));
- else
- actorFollowCamera(pop());
-}
-
-void ScummEngine_v6::o6_setCameraAt() {
- if (_version >= 7) {
- int x, y;
-
- camera._follows = 0;
- VAR(VAR_CAMERA_FOLLOWED_ACTOR) = 0;
-
- y = pop();
- x = pop();
-
- setCameraAt(x, y);
- } else {
- setCameraAtEx(pop());
- }
-}
-
-void ScummEngine_v6::o6_loadRoom() {
- int room = pop();
- startScene(room, 0, 0);
- if (_heversion >= 61) {
- setCameraAt(camera._cur.x, 0);
- }
- _fullRedraw = true;
-}
-
-void ScummEngine_v6::o6_stopScript() {
- int script = pop();
- if (script == 0)
- stopObjectCode();
- else
- stopScript(script);
-}
-
-void ScummEngine_v6::o6_walkActorToObj() {
- int act, obj, dist;
- Actor *a, *a2;
- int x, y;
-
- dist = pop();
- obj = pop();
- act = pop();
- a = derefActor(act, "o6_walkActorToObj");
-
- if (obj >= _numActors) {
- int wio = whereIsObject(obj);
-
- if (wio != WIO_FLOBJECT && wio != WIO_ROOM)
- return;
-
- int dir;
- getObjectXYPos(obj, x, y, dir);
- a->startWalkActor(x, y, dir);
- } else {
- a2 = derefActorSafe(obj, "o6_walkActorToObj(2)");
- if (_gameId == GID_SAMNMAX && a2 == 0) {
- // WORKAROUND bug #742676 SAM: Fish Farm. Note quite sure why it
- // happens, whether it's normal or due to a bug in the ScummVM code.
- debug(0, "o6_walkActorToObj: invalid actor %d", obj);
- return;
- }
- if (!a->isInCurrentRoom() || !a2->isInCurrentRoom())
- return;
- if (dist == 0) {
- dist = a2->_scalex * a2->_width / 0xFF;
- dist += dist / 2;
- }
- x = a2->_pos.x;
- y = a2->_pos.y;
- if (x < a->_pos.x)
- x += dist;
- else
- x -= dist;
- a->startWalkActor(x, y, -1);
- }
-}
-
-void ScummEngine_v6::o6_walkActorTo() {
- int x, y;
- y = pop();
- x = pop();
- Actor *a = derefActor(pop(), "o6_walkActorTo");
- a->startWalkActor(x, y, -1);
-}
-
-void ScummEngine_v6::o6_putActorAtXY() {
- int room, x, y, act;
- Actor *a;
-
- room = pop();
- y = pop();
- x = pop();
- act = pop();
- a = derefActor(act, "o6_putActorAtXY");
-
- if (room == 0xFF || room == 0x7FFFFFFF) {
- room = a->_room;
- } else {
- if (a->_visible && _currentRoom != room && getTalkingActor() == a->_number) {
- stopTalk();
- }
- if (room != 0)
- a->_room = room;
- }
- a->putActor(x, y, room);
-}
-
-
-void ScummEngine_v6::o6_putActorAtObject() {
- int room, obj, x, y;
- Actor *a;
-
- obj = popRoomAndObj(&room);
-
- a = derefActor(pop(), "o6_putActorAtObject");
- if (whereIsObject(obj) != WIO_NOT_FOUND) {
- getObjectXYPos(obj, x, y);
- } else {
- x = 160;
- y = 120;
- }
- if (room == 0xFF)
- room = a->_room;
- a->putActor(x, y, room);
-}
-
-void ScummEngine_v6::o6_faceActor() {
- int obj = pop();
- Actor *a = derefActor(pop(), "o6_faceActor");
- a->faceToObject(obj);
-}
-
-void ScummEngine_v6::o6_animateActor() {
- int anim = pop();
- int act = pop();
- if (_gameId == GID_TENTACLE && _roomResource == 57 &&
- vm.slot[_currentScript].number == 19 && act == 593) {
- // WORKAROUND bug #743363: This very odd case (animateActor(593,250))
- // occurs in DOTT, in the cutscene after George cuts down the "cherry
- // tree" and the tree Laverne is trapped in vanishes...
- // Not sure if this means animateActor somehow also must work for objects
- // (593 is the time machine in room 57), or if this is simply a script bug.
- act = 6;
- }
- if (_gameId == GID_SAMNMAX && _roomResource == 35 &&
- vm.slot[_currentScript].number == 202 && act == 4 && anim == 14) {
- // WORKAROUND bug #1223621 (Animation glitch at World of Fish).
- // Before starting animation 14 of the fisherman, make sure he isn't
- // talking anymore. This appears to be a bug in the original game as well.
- if (getTalkingActor() == 4) {
- stopTalk();
- }
- }
- Actor *a = derefActor(act, "o6_animateActor");
- a->animateActor(anim);
-}
-
-void ScummEngine_v6::o6_doSentence() {
- int verb, objectA, objectB, dummy = 0;
-
- objectB = pop();
- if (_version < 8)
- dummy = pop(); // dummy pop (in Sam&Max, seems to be always 0 or 130)
- objectA = pop();
- verb = pop();
-
- doSentence(verb, objectA, objectB);
-}
-
-void ScummEngine_v6::o6_pickupObject() {
- int obj, room;
- int i;
-
- obj = popRoomAndObj(&room);
- if (room == 0)
- room = _roomResource;
-
- for (i = 0; i < _numInventory; i++) {
- if (_inventory[i] == (uint16)obj) {
- putOwner(obj, VAR(VAR_EGO));
- runInventoryScript(obj);
- return;
- }
- }
-
- addObjectToInventory(obj, room);
- putOwner(obj, VAR(VAR_EGO));
- putClass(obj, kObjectClassUntouchable, 1);
- putState(obj, 1);
- markObjectRectAsDirty(obj);
- clearDrawObjectQueue();
- runInventoryScript(obj);
-}
-
-void ScummEngine_v6::o6_loadRoomWithEgo() {
- Actor *a;
- int obj, room, x, y;
-
- y = pop();
- x = pop();
-
- obj = popRoomAndObj(&room);
-
- a = derefActor(VAR(VAR_EGO), "o6_loadRoomWithEgo");
- a->putActor(0, 0, room);
- _egoPositioned = false;
-
- VAR(VAR_WALKTO_OBJ) = obj;
- startScene(a->_room, a, obj);
- VAR(VAR_WALKTO_OBJ) = 0;
-
- if (_version == 6) {
- camera._cur.x = camera._dest.x = a->_pos.x;
- setCameraFollows(a);
- }
-
- _fullRedraw = true;
-
- if (x != -1 && x != 0x7FFFFFFF) {
- a->startWalkActor(x, y, -1);
- }
-}
-
-void ScummEngine_v6::o6_getRandomNumber() {
- int rnd;
- rnd = _rnd.getRandomNumber(pop());
- if (VAR_RANDOM_NR != 0xFF)
- VAR(VAR_RANDOM_NR) = rnd;
- push(rnd);
-}
-
-void ScummEngine_v6::o6_getRandomNumberRange() {
- int max = pop();
- int min = pop();
- int rnd = _rnd.getRandomNumberRng(min, max);
- if (VAR_RANDOM_NR != 0xFF)
- VAR(VAR_RANDOM_NR) = rnd;
- push(rnd);
-}
-
-void ScummEngine_v6::o6_isScriptRunning() {
- push(isScriptRunning(pop()));
-}
-
-void ScummEngine_v6::o6_isRoomScriptRunning() {
- push(isRoomScriptRunning(pop()));
-}
-
-void ScummEngine_v6::o6_getActorMoving() {
- Actor *a = derefActor(pop(), "o6_getActorMoving");
- push(a->_moving);
-}
-
-void ScummEngine_v6::o6_getActorRoom() {
- int act = pop();
-
- if (act == 0) {
- // This case occurs at the very least in COMI. That's because in COMI's script 28,
- // there is a check which looks as follows:
- // if (((VAR_TALK_ACTOR != 0) && (VAR_HAVE_MSG == 1)) &&
- // (getActorRoom(VAR_TALK_ACTOR) == VAR_ROOM))
- // Due to the way this is represented in bytecode, the engine cannot
- // short circuit. Hence, even though this would be perfectly fine code
- // in C/C++, here it can (and does) lead to getActorRoom(0) being
- // invoked. We silently ignore this.
- push(0);
- return;
- }
-
- if (act == 255) {
- // This case also occurs in COMI...
- push(0);
- return;
- }
-
- Actor *a = derefActor(act, "o6_getActorRoom");
- push(a->_room);
-}
-
-void ScummEngine_v6::o6_getActorWalkBox() {
- Actor *a = derefActor(pop(), "o6_getActorWalkBox");
- push(a->_ignoreBoxes ? 0 : a->_walkbox);
-}
-
-void ScummEngine_v6::o6_getActorCostume() {
- Actor *a = derefActor(pop(), "o6_getActorCostume");
- push(a->_costume);
-}
-
-void ScummEngine_v6::o6_getActorElevation() {
- Actor *a = derefActor(pop(), "o6_getActorElevation");
- push(a->getElevation());
-}
-
-void ScummEngine_v6::o6_getActorWidth() {
- Actor *a = derefActor(pop(), "o6_getActorWidth");
- push(a->_width);
-}
-
-void ScummEngine_v6::o6_getActorScaleX() {
- Actor *a = derefActor(pop(), "o6_getActorScale");
- push(a->_scalex);
-}
-
-void ScummEngine_v6::o6_getActorAnimCounter1() {
- Actor *a = derefActor(pop(), "o6_getActorAnimCounter");
- push(a->_cost.animCounter);
-}
-
-void ScummEngine_v6::o6_getAnimateVariable() {
- int var = pop();
- Actor *a = derefActor(pop(), "o6_getAnimateVariable");
- push(a->getAnimVar(var));
-}
-
-void ScummEngine_v6::o6_isActorInBox() {
- int box = pop();
- Actor *a = derefActor(pop(), "o6_isActorInBox");
- push(checkXYInBoxBounds(box, a->_pos.x, a->_pos.y));
-}
-
-void ScummEngine_v6::o6_getActorLayer() {
- Actor *a = derefActor(pop(), "getActorLayer");
- push(a->_layer);
-}
-
-void ScummEngine_v6::o6_getObjectX() {
- push(getObjX(pop()));
-}
-
-void ScummEngine_v6::o6_getObjectY() {
- push(getObjY(pop()));
-}
-
-void ScummEngine_v6::o6_getObjectOldDir() {
- push(getObjOldDir(pop()));
-}
-
-void ScummEngine_v6::o6_getObjectNewDir() {
- push(getObjNewDir(pop()));
-}
-
-void ScummEngine_v6::o6_findInventory() {
- int idx = pop();
- int owner = pop();
- push(findInventory(owner, idx));
-}
-
-void ScummEngine_v6::o6_getInventoryCount() {
- push(getInventoryCount(pop()));
-}
-
-void ScummEngine_v6::o6_getVerbFromXY() {
- int y = pop();
- int x = pop();
- int over = findVerbAtPos(x, y);
- if (over)
- over = _verbs[over].verbid;
- push(over);
-}
-
-void ScummEngine_v6::o6_beginOverride() {
- beginOverride();
-}
-
-void ScummEngine_v6::o6_endOverride() {
- endOverride();
-}
-
-void ScummEngine_v6::o6_setObjectName() {
- int obj = pop();
- setObjectName(obj);
-}
-
-void ScummEngine_v6::o6_isSoundRunning() {
- int snd = pop();
-
- if (snd)
- snd = _sound->isSoundRunning(snd);
-
- push(snd);
-}
-
-void ScummEngine_v6::o6_setBoxFlags() {
- int table[65];
- int num, value;
-
- value = pop();
- num = getStackList(table, ARRAYSIZE(table));
-
- while (--num >= 0) {
- setBoxFlags(table[num], value);
- }
-}
-
-void ScummEngine_v6::o6_createBoxMatrix() {
- createBoxMatrix();
-
- if ((_gameId == GID_DIG) || (_gameId == GID_CMI))
- putActors();
-}
-
-void ScummEngine_v6::o6_resourceRoutines() {
- int resid;
-
- byte subOp = fetchScriptByte();
-
- switch (subOp) {
- case 100: // SO_LOAD_SCRIPT
- resid = pop();
- if (_version >= 7)
- if (resid >= _numGlobalScripts)
- break;
- ensureResourceLoaded(rtScript, resid);
- break;
- case 101: // SO_LOAD_SOUND
- resid = pop();
- ensureResourceLoaded(rtSound, resid);
- break;
- case 102: // SO_LOAD_COSTUME
- resid = pop();
- ensureResourceLoaded(rtCostume, resid);
- break;
- case 103: // SO_LOAD_ROOM
- resid = pop();
- ensureResourceLoaded(rtRoom, resid);
- break;
- case 104: // SO_NUKE_SCRIPT
- resid = pop();
- if (_version >= 7)
- if (resid >= _numGlobalScripts)
- break;
- res.setResourceCounter(rtScript, resid, 0x7F);
- break;
- case 105: // SO_NUKE_SOUND
- resid = pop();
- res.setResourceCounter(rtSound, resid, 0x7F);
- break;
- case 106: // SO_NUKE_COSTUME
- resid = pop();
- res.setResourceCounter(rtCostume, resid, 0x7F);
- break;
- case 107: // SO_NUKE_ROOM
- resid = pop();
- res.setResourceCounter(rtRoom, resid, 0x7F);
- break;
- case 108: // SO_LOCK_SCRIPT
- resid = pop();
- if (resid >= _numGlobalScripts)
- break;
- res.lock(rtScript, resid);
- break;
- case 109: // SO_LOCK_SOUND
- resid = pop();
- res.lock(rtSound, resid);
- break;
- case 110: // SO_LOCK_COSTUME
- resid = pop();
- res.lock(rtCostume, resid);
- break;
- case 111: // SO_LOCK_ROOM
- resid = pop();
- if (resid > 0x7F)
- resid = _resourceMapper[resid & 0x7F];
- res.lock(rtRoom, resid);
- break;
- case 112: // SO_UNLOCK_SCRIPT
- resid = pop();
- if (resid >= _numGlobalScripts)
- break;
- res.unlock(rtScript, resid);
- break;
- case 113: // SO_UNLOCK_SOUND
- resid = pop();
- res.unlock(rtSound, resid);
- break;
- case 114: // SO_UNLOCK_COSTUME
- resid = pop();
- res.unlock(rtCostume, resid);
- break;
- case 115: // SO_UNLOCK_ROOM
- resid = pop();
- if (resid > 0x7F)
- resid = _resourceMapper[resid & 0x7F];
- res.unlock(rtRoom, resid);
- break;
- case 116: // SO_CLEAR_HEAP
- /* this is actually a scumm message */
- error("clear heap not working yet");
- break;
- case 117: // SO_LOAD_CHARSET
- resid = pop();
- loadCharset(resid);
- break;
- case 118: // SO_NUKE_CHARSET
- resid = pop();
- nukeCharset(resid);
- break;
- case 119: // SO_LOAD_OBJECT
- {
- int room, obj = popRoomAndObj(&room);
- loadFlObject(obj, room);
- break;
- }
- default:
- error("o6_resourceRoutines: default case %d", subOp);
- }
-}
-
-
-void ScummEngine_v6::o6_roomOps() {
- int a, b, c, d, e;
-
- byte subOp = fetchScriptByte();
-
- switch (subOp) {
- case 172: // SO_ROOM_SCROLL
- b = pop();
- a = pop();
- if (a < (_screenWidth / 2))
- a = (_screenWidth / 2);
- if (b < (_screenWidth / 2))
- b = (_screenWidth / 2);
- if (a > _roomWidth - (_screenWidth / 2))
- a = _roomWidth - (_screenWidth / 2);
- if (b > _roomWidth - (_screenWidth / 2))
- b = _roomWidth - (_screenWidth / 2);
- VAR(VAR_CAMERA_MIN_X) = a;
- VAR(VAR_CAMERA_MAX_X) = b;
- break;
-
- case 174: // SO_ROOM_SCREEN
- b = pop();
- a = pop();
- initScreens(a, b);
- break;
-
- case 175: // SO_ROOM_PALETTE
- d = pop();
- c = pop();
- b = pop();
- a = pop();
- setPalColor(d, a, b, c);
- break;
-
- case 176: // SO_ROOM_SHAKE_ON
- setShake(1);
- break;
-
- case 177: // SO_ROOM_SHAKE_OFF
- setShake(0);
- break;
-
- case 179: // SO_ROOM_INTENSITY
- c = pop();
- b = pop();
- a = pop();
- darkenPalette(a, a, a, b, c);
- break;
-
- case 180: // SO_ROOM_SAVEGAME
- _saveTemporaryState = true;
- _saveLoadSlot = pop();
- _saveLoadFlag = pop();
- if (_gameId == GID_TENTACLE)
- _saveSound = (_saveLoadSlot != 0);
- break;
-
- case 181: // SO_ROOM_FADE
- a = pop();
- if (a) {
- _switchRoomEffect = (byte)(a & 0xFF);
- _switchRoomEffect2 = (byte)(a >> 8);
- } else {
- fadeIn(_newEffect);
- }
- break;
-
- case 182: // SO_RGB_ROOM_INTENSITY
- e = pop();
- d = pop();
- c = pop();
- b = pop();
- a = pop();
- darkenPalette(a, b, c, d, e);
- break;
-
- case 183: // SO_ROOM_SHADOW
- e = pop();
- d = pop();
- c = pop();
- b = pop();
- a = pop();
- setupShadowPalette(a, b, c, d, e, 0, 256);
- break;
-
- case 184: // SO_SAVE_STRING
- error("save string not implemented");
- break;
-
- case 185: // SO_LOAD_STRING
- error("load string not implemented");
- break;
-
- case 186: // SO_ROOM_TRANSFORM
- d = pop();
- c = pop();
- b = pop();
- a = pop();
- palManipulateInit(a, b, c, d);
- break;
-
- case 187: // SO_CYCLE_SPEED
- b = pop();
- a = pop();
- checkRange(16, 1, a, "o6_roomOps: 187: color cycle out of range (%d)");
- _colorCycle[a - 1].delay = (b != 0) ? 0x4000 / (b * 0x4C) : 0;
- break;
-
- case 213: // SO_ROOM_NEW_PALETTE
- a = pop();
-
- // This opcode is used when turning off noir mode in Sam & Max,
- // but since our implementation of this feature doesn't change
- // the original palette there's no need to reload it. Doing it
- // this way, we avoid some graphics glitches that the original
- // interpreter had.
-
- if (_gameId == GID_SAMNMAX && vm.slot[_currentScript].number == 64)
- setDirtyColors(0, 255);
- else
- setPalette(a);
- break;
- default:
- error("o6_roomOps: default case %d", subOp);
- }
-}
-
-void ScummEngine_v6::o6_actorOps() {
- Actor *a;
- int i, j, k;
- int args[8];
-
- byte subOp = fetchScriptByte();
- if (subOp == 197) {
- _curActor = pop();
- return;
- }
-
- a = derefActorSafe(_curActor, "o6_actorOps");
- if (!a)
- return;
-
- switch (subOp) {
- case 76: // SO_COSTUME
- a->setActorCostume(pop());
- break;
- case 77: // SO_STEP_DIST
- j = pop();
- i = pop();
- a->setActorWalkSpeed(i, j);
- break;
- case 78: // SO_SOUND
- k = getStackList(args, ARRAYSIZE(args));
- for (i = 0; i < k; i++)
- a->_sound[i] = args[i];
- break;
- case 79: // SO_WALK_ANIMATION
- a->_walkFrame = pop();
- break;
- case 80: // SO_TALK_ANIMATION
- a->_talkStopFrame = pop();
- a->_talkStartFrame = pop();
- break;
- case 81: // SO_STAND_ANIMATION
- a->_standFrame = pop();
- break;
- case 82: // SO_ANIMATION
- // dummy case in scumm6
- pop();
- pop();
- pop();
- break;
- case 83: // SO_DEFAULT
- a->initActor(0);
- break;
- case 84: // SO_ELEVATION
- a->setElevation(pop());
- break;
- case 85: // SO_ANIMATION_DEFAULT
- a->_initFrame = 1;
- a->_walkFrame = 2;
- a->_standFrame = 3;
- a->_talkStartFrame = 4;
- a->_talkStopFrame = 5;
- break;
- case 86: // SO_PALETTE
- j = pop();
- i = pop();
- checkRange(255, 0, i, "Illegal palette slot %d");
- a->setPalette(i, j);
- break;
- case 87: // SO_TALK_COLOR
- a->_talkColor = pop();
- break;
- case 88: // SO_ACTOR_NAME
- loadPtrToResource(rtActorName, a->_number, NULL);
- break;
- case 89: // SO_INIT_ANIMATION
- a->_initFrame = pop();
- break;
- case 91: // SO_ACTOR_WIDTH
- a->_width = pop();
- break;
- case 92: // SO_SCALE
- i = pop();
- a->setScale(i, i);
- break;
- case 93: // SO_NEVER_ZCLIP
- a->_forceClip = 0;
- break;
- case 225: // SO_ALWAYS_ZCLIP
- case 94: // SO_ALWAYS_ZCLIP
- a->_forceClip = pop();
- break;
- case 95: // SO_IGNORE_BOXES
- a->_ignoreBoxes = 1;
- a->_forceClip = (_version >= 7) ? 100 : 0;
- if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->_room);
- break;
- case 96: // SO_FOLLOW_BOXES
- a->_ignoreBoxes = 0;
- a->_forceClip = (_version >= 7) ? 100 : 0;
- if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->_room);
- break;
- case 97: // SO_ANIMATION_SPEED
- a->setAnimSpeed(pop());
- break;
- case 98: // SO_SHADOW
- a->_shadowMode = pop();
- break;
- case 99: // SO_TEXT_OFFSET
- a->_talkPosY = pop();
- a->_talkPosX = pop();
- break;
- case 198: // SO_ACTOR_VARIABLE
- i = pop();
- a->setAnimVar(pop(), i);
- break;
- case 215: // SO_ACTOR_IGNORE_TURNS_ON
- a->_ignoreTurns = true;
- break;
- case 216: // SO_ACTOR_IGNORE_TURNS_OFF
- a->_ignoreTurns = false;
- break;
- case 217: // SO_ACTOR_NEW
- a->initActor(2);
- break;
- case 227: // SO_ACTOR_DEPTH
- a->_layer = pop();
- break;
- case 228: // SO_ACTOR_WALK_SCRIPT
- a->_walkScript = pop();
- break;
- case 229: // SO_ACTOR_STOP
- a->stopActorMoving();
- a->startAnimActor(a->_standFrame);
- break;
- case 230: /* set direction */
- a->_moving &= ~MF_TURN;
- a->setDirection(pop());
- break;
- case 231: /* turn to direction */
- a->turnToDirection(pop());
- break;
- case 233: // SO_ACTOR_WALK_PAUSE
- a->_moving |= MF_FROZEN;
- break;
- case 234: // SO_ACTOR_WALK_RESUME
- a->_moving &= ~MF_FROZEN;
- break;
- case 235: // SO_ACTOR_TALK_SCRIPT
- a->_talkScript = pop();
- break;
- default:
- error("o6_actorOps: default case %d", subOp);
- }
-}
-
-void ScummEngine_v6::o6_verbOps() {
- int slot, a, b;
- VerbSlot *vs;
-
- byte subOp = fetchScriptByte();
- if (subOp == 196) {
- _curVerb = pop();
- _curVerbSlot = getVerbSlot(_curVerb, 0);
- checkRange(_numVerbs - 1, 0, _curVerbSlot, "Illegal new verb slot %d");
- return;
- }
- vs = &_verbs[_curVerbSlot];
- slot = _curVerbSlot;
- switch (subOp) {
- case 124: // SO_VERB_IMAGE
- a = pop();
- if (_curVerbSlot) {
- setVerbObject(_roomResource, a, slot);
- vs->type = kImageVerbType;
- if (_heversion >= 61)
- vs->imgindex = a;
- }
- break;
- case 125: // SO_VERB_NAME
- loadPtrToResource(rtVerb, slot, NULL);
- vs->type = kTextVerbType;
- vs->imgindex = 0;
- break;
- case 126: // SO_VERB_COLOR
- vs->color = pop();
- break;
- case 127: // SO_VERB_HICOLOR
- vs->hicolor = pop();
- break;
- case 128: // SO_VERB_AT
- vs->curRect.top = pop();
- vs->curRect.left = pop();
- break;
- case 129: // SO_VERB_ON
- vs->curmode = 1;
- break;
- case 130: // SO_VERB_OFF
- vs->curmode = 0;
- break;
- case 131: // SO_VERB_DELETE
- if (_heversion >= 60) {
- slot = getVerbSlot(pop(), 0);
- }
- killVerb(slot);
- break;
- case 132: // SO_VERB_NEW
- slot = getVerbSlot(_curVerb, 0);
- if (slot == 0) {
- for (slot = 1; slot < _numVerbs; slot++) {
- if (_verbs[slot].verbid == 0)
- break;
- }
- if (slot == _numVerbs)
- error("Too many verbs");
- _curVerbSlot = slot;
- }
- vs = &_verbs[slot];
- vs->verbid = _curVerb;
- vs->color = 2;
- vs->hicolor = 0;
- vs->dimcolor = 8;
- vs->type = kTextVerbType;
- vs->charset_nr = _string[0]._default.charset;
- vs->curmode = 0;
- vs->saveid = 0;
- vs->key = 0;
- vs->center = 0;
- vs->imgindex = 0;
- break;
- case 133: // SO_VERB_DIMCOLOR
- vs->dimcolor = pop();
- break;
- case 134: // SO_VERB_DIM
- vs->curmode = 2;
- break;
- case 135: // SO_VERB_KEY
- vs->key = pop();
- break;
- case 136: // SO_VERB_CENTER
- vs->center = 1;
- break;
- case 137: // SO_VERB_NAME_STR
- a = pop();
- if (a == 0) {
- loadPtrToResource(rtVerb, slot, (const byte *)"");
- } else {
- loadPtrToResource(rtVerb, slot, getStringAddress(a));
- }
- vs->type = kTextVerbType;
- vs->imgindex = 0;
- break;
- case 139: // SO_VERB_IMAGE_IN_ROOM
- b = pop();
- a = pop();
-
- if (slot && a != vs->imgindex) {
- setVerbObject(b, a, slot);
- vs->type = kImageVerbType;
- vs->imgindex = a;
- }
- break;
- case 140: // SO_VERB_BAKCOLOR
- vs->bkcolor = pop();
- break;
- case 255:
- drawVerb(slot, 0);
- verbMouseOver(0);
- break;
- default:
- error("o6_verbops: default case %d", subOp);
- }
-}
-
-void ScummEngine_v6::o6_getActorFromXY() {
- int y = pop();
- int x = pop();
- int r = getActorFromPos(x, y);
- push(r);
-}
-
-void ScummEngine_v6::o6_findObject() {
- int y = pop();
- int x = pop();
- int r = findObject(x, y);
- push(r);
-}
-
-void ScummEngine_v6::o6_pseudoRoom() {
- int list[100];
- int num, a, value;
-
- num = getStackList(list, ARRAYSIZE(list));
- value = pop();
-
- while (--num >= 0) {
- a = list[num];
- if (a > 0x7F)
- _resourceMapper[a & 0x7F] = value;
- }
-}
-
-void ScummEngine_v6::o6_getVerbEntrypoint() {
- int e = pop();
- int v = pop();
- push(getVerbEntrypoint(v, e));
-}
-
-void ScummEngine_v6::o6_arrayOps() {
- byte subOp = fetchScriptByte();
- int array = fetchScriptWord();
- int b, c, d, len;
- ArrayHeader *ah;
- int list[128];
-
- switch (subOp) {
- case 205: // SO_ASSIGN_STRING
- b = pop();
- len = resStrLen(_scriptPointer);
- ah = defineArray(array, kStringArray, 0, len + 1);
- copyScriptString(ah->data + b);
- break;
- case 208: // SO_ASSIGN_INT_LIST
- b = pop();
- c = pop();
- d = readVar(array);
- if (d == 0) {
- defineArray(array, kIntArray, 0, b + c);
- }
- while (c--) {
- writeArray(array, 0, b + c, pop());
- }
- break;
- case 212: // SO_ASSIGN_2DIM_LIST
- b = pop();
- len = getStackList(list, ARRAYSIZE(list));
- d = readVar(array);
- if (d == 0)
- error("Must DIM a two dimensional array before assigning");
- c = pop();
- while (--len >= 0) {
- writeArray(array, c, b + len, list[len]);
- }
- break;
- default:
- error("o6_arrayOps: default case %d (array %d)", subOp, array);
- }
-}
-
-void ScummEngine_v6::o6_saveRestoreVerbs() {
- int a, b, c;
- int slot, slot2;
-
- c = pop();
- b = pop();
- a = pop();
-
- byte subOp = fetchScriptByte();
- if (_version == 8) {
- subOp = (subOp - 141) + 0xB4;
- }
-
- switch (subOp) {
- case 141: // SO_SAVE_VERBS
- while (a <= b) {
- slot = getVerbSlot(a, 0);
- if (slot && _verbs[slot].saveid == 0) {
- _verbs[slot].saveid = c;
- drawVerb(slot, 0);
- verbMouseOver(0);
- }
- a++;
- }
- break;
- case 142: // SO_RESTORE_VERBS
- while (a <= b) {
- slot = getVerbSlot(a, c);
- if (slot) {
- slot2 = getVerbSlot(a, 0);
- if (slot2)
- killVerb(slot2);
- slot = getVerbSlot(a, c);
- _verbs[slot].saveid = 0;
- drawVerb(slot, 0);
- verbMouseOver(0);
- }
- a++;
- }
- break;
- case 143: // SO_DELETE_VERBS
- while (a <= b) {
- slot = getVerbSlot(a, c);
- if (slot)
- killVerb(slot);
- a++;
- }
- break;
- default:
- error("o6_saveRestoreVerbs: default case");
- }
-}
-
-void ScummEngine_v6::o6_drawBox() {
- int x, y, x2, y2, color;
- color = pop();
- y2 = pop();
- x2 = pop();
- y = pop();
- x = pop();
- drawBox(x, y, x2, y2, color);
-}
-
-void ScummEngine_v6::o6_wait() {
- int actnum;
- int offs = -2;
- Actor *a;
-
- byte subOp = fetchScriptByte();
-
- switch (subOp) {
- case 168: // SO_WAIT_FOR_ACTOR Wait for actor
- offs = fetchScriptWordSigned();
- actnum = pop();
- a = derefActor(actnum, "o6_wait:168");
- if (a->isInCurrentRoom() && a->_moving)
- break;
- return;
- case 169: // SO_WAIT_FOR_MESSAGE Wait for message
- if (VAR(VAR_HAVE_MSG))
- break;
- return;
- case 170: // SO_WAIT_FOR_CAMERA Wait for camera
- if (_version >= 7) {
- if (camera._dest != camera._cur)
- break;
- } else {
- if (camera._cur.x / 8 != camera._dest.x / 8)
- break;
- }
-
- return;
- case 171: // SO_WAIT_FOR_SENTENCE
- if (_sentenceNum) {
- if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
- return;
- break;
- }
- if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
- return;
- break;
- case 226: // SO_WAIT_FOR_ANIMATION
- offs = fetchScriptWordSigned();
- actnum = pop();
- a = derefActor(actnum, "o6_wait:226");
- if (a->isInCurrentRoom() && a->_needRedraw)
- break;
- return;
- case 232: // SO_WAIT_FOR_TURN
- // FIXME: This opcode is really odd. It's used a lot in The Dig.
- // But sometimes it receives the actor ID as params, and sometimes an
- // angle. However in (almost?) all cases, just before calling it, _curActor
- // is set, so we can use it. I tried to add code that detects if an angle
- // is passed, and if so, wait till that angle is reached, but that leads to hangs.
- // It would be very good if somebody could disassmble the original code
- // for this opcode so that we could figure out what's really going on here.
- //
- // For now, if the value passed in is divisible by 45, assume it is an
- // angle, and use _curActor as the actor to wait for.
- offs = fetchScriptWordSigned();
- actnum = pop();
- if (actnum % 45 == 0) {
- actnum = _curActor;
- }
- a = derefActor(actnum, "o6_wait:232b");
- if (a->isInCurrentRoom() && a->_moving & MF_TURN)
- break;
- return;
- default:
- error("o6_wait: default case 0x%x", subOp);
- }
-
- _scriptPointer += offs;
- o6_breakHere();
-}
-
-void ScummEngine_v6::o6_soundKludge() {
- int list[16];
- int num = getStackList(list, ARRAYSIZE(list));
-
- _sound->soundKludge(list, num);
-
- // WORKAROUND for bug #1398195: The room-11-2016 script contains a
- // slight bug causing it to busy-wait for a sound to finish. Even under
- // the best of circumstances, this will cause the game to hang briefly.
- // On platforms where threading is cooperative, it will cause the game
- // to hang indefinitely. We identify the buggy part of the script by
- // looking for a soundKludge() opcode immediately followed by a jump.
-
- if (_gameId == GID_CMI && _roomResource == 11 && vm.slot[_currentScript].number == 2016 && *_scriptPointer == 0x66) {
- debug(3, "Working around script bug in room-11-2016");
- o6_breakHere();
- }
-}
-
-void ScummEngine_v6::o6_isAnyOf() {
- int list[100];
- int num;
- int32 val;
-
- num = getStackList(list, ARRAYSIZE(list));
- val = pop();
-
- while (--num >= 0) {
- if (list[num] == val) {
- push(1);
- return;
- }
- }
-
- push(0);
-}
-
-void ScummEngine_v6::o6_systemOps() {
- byte subOp = fetchScriptByte();
-
- switch (subOp) {
- case 158: // SO_RESTART
- restart();
- break;
- case 159: // SO_PAUSE
- pauseGame();
- break;
- case 160: // SO_QUIT
- shutDown();
- break;
- default:
- error("o6_systemOps invalid case %d", subOp);
- }
-}
-
-void ScummEngine_v6::o6_delay() {
- uint32 delay = (uint16)pop();
- vm.slot[_currentScript].delay = delay;
- vm.slot[_currentScript].status = ssPaused;
- o6_breakHere();
-}
-
-void ScummEngine_v6::o6_delaySeconds() {
- uint32 delay = (uint32)pop();
- delay = delay * 60;
- vm.slot[_currentScript].delay = delay;
- vm.slot[_currentScript].status = ssPaused;
- o6_breakHere();
-}
-
-void ScummEngine_v6::o6_delayMinutes() {
- uint32 delay = (uint16)pop() * 3600;
- vm.slot[_currentScript].delay = delay;
- vm.slot[_currentScript].status = ssPaused;
- o6_breakHere();
-}
-
-void ScummEngine_v6::o6_stopSentence() {
- _sentenceNum = 0;
- stopScript(VAR(VAR_SENTENCE_SCRIPT));
- clearClickedStatus();
-}
-
-void ScummEngine_v6::o6_printLine() {
- _actorToPrintStrFor = 0xFF;
- decodeParseString(0, 0);
-}
-
-void ScummEngine_v6::o6_printText() {
- decodeParseString(1, 0);
-}
-
-void ScummEngine_v6::o6_printDebug() {
- decodeParseString(2, 0);
-}
-
-void ScummEngine_v6::o6_printSystem() {
- decodeParseString(3, 0);
-}
-
-void ScummEngine_v6::o6_printActor() {
- decodeParseString(0, 1);
-}
-
-void ScummEngine_v6::o6_printEgo() {
- push(VAR(VAR_EGO));
- decodeParseString(0, 1);
-}
-
-void ScummEngine_v6::o6_talkActor() {
- _actorToPrintStrFor = pop();
-
- _string[0].loadDefault();
- actorTalk(_scriptPointer);
-
- _scriptPointer += resStrLen(_scriptPointer) + 1;
-}
-
-void ScummEngine_v6::o6_talkEgo() {
- push(VAR(VAR_EGO));
- o6_talkActor();
-}
-
-void ScummEngine_v6::o6_dimArray() {
- int data;
-
- byte subOp = fetchScriptByte();
-
- switch (subOp) {
- case 199: // SO_INT_ARRAY
- data = kIntArray;
- break;
- case 200: // SO_BIT_ARRAY
- data = kBitArray;
- break;
- case 201: // SO_NIBBLE_ARRAY
- data = kNibbleArray;
- break;
- case 202: // SO_BYTE_ARRAY
- data = kByteArray;
- break;
- case 203: // SO_STRING_ARRAY
- data = kStringArray;
- break;
- case 204: // SO_UNDIM_ARRAY
- nukeArray(fetchScriptWord());
- return;
- default:
- error("o6_dimArray: default case %d", subOp);
- }
-
- defineArray(fetchScriptWord(), data, 0, pop());
-}
-
-void ScummEngine_v6::o6_dummy() {
- if (_heversion >= 60) {
- stopObjectCode();
- }
-}
-
-void ScummEngine_v6::o6_dim2dimArray() {
- int a, b, data;
-
- byte subOp = fetchScriptByte();
-
- switch (subOp) {
- case 199: // SO_INT_ARRAY
- data = kIntArray;
- break;
- case 200: // SO_BIT_ARRAY
- data = kBitArray;
- break;
- case 201: // SO_NIBBLE_ARRAY
- data = kNibbleArray;
- break;
- case 202: // SO_BYTE_ARRAY
- data = kByteArray;
- break;
- case 203: // SO_STRING_ARRAY
- data = kStringArray;
- break;
- default:
- error("o6_dim2dimArray: default case %d", subOp);
- }
-
- b = pop();
- a = pop();
- defineArray(fetchScriptWord(), data, a, b);
-}
-
-void ScummEngine_v6::o6_abs() {
- int a = pop();
- push(ABS(a));
-}
-
-void ScummEngine_v6::o6_distObjectObject() {
- int a, b;
- b = pop();
- a = pop();
- push(getDistanceBetween(true, a, 0, true, b, 0));
-}
-
-void ScummEngine_v6::o6_distObjectPt() {
- int a, b, c;
- c = pop();
- b = pop();
- a = pop();
- push(getDistanceBetween(true, a, 0, false, b, c));
-}
-
-void ScummEngine_v6::o6_distPtPt() {
- int a, b, c, d;
- d = pop();
- c = pop();
- b = pop();
- a = pop();
- push(getDistanceBetween(false, a, b, false, c, d));
-}
-
-void ScummEngine_v6::o6_drawBlastObject() {
- int args[16];
- int a, b, c, d, e;
-
- getStackList(args, ARRAYSIZE(args));
- e = pop();
- d = pop();
- c = pop();
- b = pop();
- a = pop();
- enqueueObject(a, b, c, d, e, 0xFF, 0xFF, 1, 0);
-}
-
-// Set BOMP processing window
-void ScummEngine_v6::o6_setBlastObjectWindow() {
- pop();
- pop();
- pop();
- pop();
-
- // None of the scripts of The Dig and Full Throttle use this opcode.
- // Sam & Max only uses it at the beginning of the highway subgame. In
- // the original interpreter pop'ed arguments are just ignored and the
- // clipping blastObject window is defined with (0, 0, 320, 200)...
- // which matches the screen dimensions and thus, doesn't require
- // another clipping operation.
- // So, we just handle this as no-op opcode.
-}
-
-void ScummEngine_v6::o6_kernelSetFunctions() {
- int args[30];
- int num;
- Actor *a;
-
- num = getStackList(args, ARRAYSIZE(args));
-
- if (_version >= 7) {
- switch (args[0]) {
- case 4:
- grabCursor(args[1], args[2], args[3], args[4]);
- break;
-#ifndef DISABLE_SCUMM_7_8
- case 6: {
- if (_smushFrameRate == 0)
- _smushFrameRate = 14;
-
- // SMUSH movie playback
- if (args[1] == 0) {
- assert(getStringAddressVar(VAR_VIDEONAME));
- if (strcmp((char *)getStringAddressVar(VAR_VIDEONAME), "sq3.san") == 0)
- _smushFrameRate = 14;
-
- SmushPlayer *sp = new SmushPlayer(this, _smushFrameRate);
-
- // Correct incorrect smush filename in Macintosh FT demo
- if ((_gameId == GID_FT) && (_features & GF_DEMO) && (_platform == Common::kPlatformMacintosh) &&
- (strcmp((char *)getStringAddressVar(VAR_VIDEONAME), "jumpgorge.san") == 0))
- sp->play("jumpgorg.san");
- else
- sp->play((char *)getStringAddressVar(VAR_VIDEONAME));
- delete sp;
- } else if (_gameId == GID_FT) {
- const int insaneVarNum = ((_features & GF_DEMO) && (_platform == Common::kPlatformPC))
- ? 232 : 233;
-
- _insaneRunning = true;
- _insane->setSmushParams(_smushFrameRate);
- _insane->runScene(insaneVarNum);
- _insaneRunning = false;
- }
- }
- break;
-#endif
- case 12:
- setCursorFromImg(args[1], (uint) - 1, args[2]);
- break;
- case 13:
- derefActor(args[1], "o6_kernelSetFunctions:13")->remapActorPalette(args[2], args[3], args[4], -1);
- break;
- case 14:
- derefActor(args[1], "o6_kernelSetFunctions:14")->remapActorPalette(args[2], args[3], args[4], args[5]);
- break;
- case 15:
- _smushFrameRate = args[1];
- break;
- case 16:
- case 17:
- enqueueText(getStringAddressVar(VAR_STRING2DRAW), args[3], args[4], args[2], args[1], (args[0] == 16));
- break;
- case 20:
- // it's used for turn on/off 'RadioChatter' effect for voice in the dig, but i's not needed
- break;
- case 107:
- a = derefActor(args[1], "o6_kernelSetFunctions: 107");
- a->setScale((unsigned char)args[2], -1);
- break;
- case 108:
- setupShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
- break;
- case 109:
- setupShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
- break;
- case 114:
- error("o6_kernelSetFunctions: stub114()");
- break;
- case 117:
- freezeScripts(2);
- break;
- case 118:
- enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
- break;
- case 119:
- enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
- break;
- case 124:
- _saveSound = args[1];
- break;
- case 215:
- ConfMan.set("subtitles", args[1] != 0);
- break;
- default:
- error("o6_kernelSetFunctions: default case %d (param count %d)", args[0], num);
- break;
- }
- } else {
- switch (args[0]) {
- case 3:
- // Dummy case
- break;
- case 4:
- grabCursor(args[1], args[2], args[3], args[4]);
- break;
- case 5:
- fadeOut(args[1]);
- break;
- case 6:
- _fullRedraw = true;
- redrawBGAreas();
- setActorRedrawFlags();
- processActors();
- fadeIn(args[1]);
- break;
- case 8:
- startManiac();
- break;
- case 9:
- killAllScriptsExceptCurrent();
- break;
- case 104: /* samnmax */
- nukeFlObjects(args[2], args[3]);
- break;
- case 107: /* set actor scale */
- a = derefActor(args[1], "o6_kernelSetFunctions: 107");
- a->setScale((unsigned char)args[2], -1);
- break;
- case 108: /* create proc_special_palette */
- case 109:
- // Case 108 and 109 share the same function
- if (num != 6)
- error("o6_kernelSetFunctions sub op %d: expected 6 params but got %d", args[0], num);
- setupShadowPalette(args[3], args[4], args[5], args[1], args[2], 0, 256);
- break;
- case 110:
- _charset->clearCharsetMask();
- break;
- case 111:
- a = derefActor(args[1], "o6_kernelSetFunctions: 111");
- a->_shadowMode = args[2] + args[3];
- break;
- case 112: /* palette shift? */
- setupShadowPalette(args[3], args[4], args[5], args[1], args[2], args[6], args[7]);
- break;
- case 114:
- // Sam & Max film noir mode
- if (_gameId == GID_SAMNMAX) {
- // At this point ScummVM will already have set
- // variable 0x8000 to indicate that the game is
- // in film noir mode. All we have to do here is
- // to mark the palette as "dirty", because
- // updatePalette() will desaturate the colors
- // as they are uploaded to the backend.
- //
- // This actually works better than the original
- // interpreter, where actors would sometimes
- // still be drawn in color.
- setDirtyColors(0, 255);
- } else
- error("stub o6_kernelSetFunctions_114()");
- break;
- case 117:
- // Sam & Max uses this opcode in script-43, right
- // before a screensaver is selected.
- //
- // Sam & Max uses variable 132 to specify the number of
- // minutes of inactivity (no mouse movements) before
- // starting the screensaver, so setting it to 0 will
- // help in debugging.
- freezeScripts(0x80);
- break;
- case 119:
- enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
- break;
- case 120:
- swapPalColors(args[1], args[2]);
- break;
- case 122:
- VAR(VAR_SOUNDRESULT) =
- (short)_imuse->doCommand (num - 1, &args[1]);
- break;
- case 123:
- copyPalColor(args[2], args[1]);
- break;
- case 124:
- _saveSound = args[1];
- break;
- default:
- error("o6_kernelSetFunctions: default case %d (param count %d)", args[0], num);
- break;
- }
- }
-}
-
-void ScummEngine_v6::o6_kernelGetFunctions() {
- int args[30];
- int i;
- int slot;
- Actor *a;
-
- getStackList(args, ARRAYSIZE(args));
-
- switch (args[0]) {
- case 113:
- // This is used for the Sam & Max paint-by-numbers mini-game
- // to find out what color to change. I think that what we have
- // the virtual mouse coordinates, because that's what used
- // everywhere else in the script.
-
- {
- VirtScreen *vs = &virtscr[0];
- if (args[1] < 0 || args[1] >= vs->w || args[2] < 0 || args[2] >= vs->h) {
- // FIXME: Until we know what to do in this case...
- debug(0, "o6_kernelGetFunctions:113: asking for pixel (%d, %d) outside of %dx%d screen", args[1], args[2], vs->w, vs->h);
- push(0);
- } else
- push(*((byte *)vs->pixels + args[1] + args[2] * vs->pitch));
- }
- break;
- case 115:
- push(getSpecialBox(args[1], args[2]));
- break;
- case 116:
- push(checkXYInBoxBounds(args[3], args[1], args[2]));
- break;
- case 206:
- push(remapPaletteColor(args[1], args[2], args[3], -1));
- break;
- case 207:
- i = getObjectIndex(args[1]);
- assert(i);
- push(_objs[i].x_pos);
- break;
- case 208:
- i = getObjectIndex(args[1]);
- assert(i);
- push(_objs[i].y_pos);
- break;
- case 209:
- i = getObjectIndex(args[1]);
- assert(i);
- push(_objs[i].width);
- break;
- case 210:
- i = getObjectIndex(args[1]);
- assert(i);
- push(_objs[i].height);
- break;
- case 211:
- /*
- 13 = thrust
- 336 = thrust
- 328 = thrust
- 27 = abort
- 97 = left
- 331 = left
- 115 = right
- 333 = right
- */
-
- push(getKeyState(args[1]));
- break;
- case 212:
- a = derefActor(args[1], "o6_kernelGetFunctions:212");
- // This is used by walk scripts
- push(a->_frame);
- break;
- case 213:
- slot = getVerbSlot(args[1], 0);
- push(_verbs[slot].curRect.left);
- break;
- case 214:
- slot = getVerbSlot(args[1], 0);
- push(_verbs[slot].curRect.top);
- break;
- case 215:
- if ((_extraBoxFlags[args[1]] & 0x00FF) == 0x00C0) {
- push(_extraBoxFlags[args[1]]);
- } else {
- push(getBoxFlags(args[1]));
- }
- break;
- default:
- error("o6_kernelGetFunctions: default case %d", args[0]);
- }
-}
-
-// FIXME: check either some warning will trigger. I am not sure that those
-// keys are queried in scripts at all
-int ScummEngine::getKeyState(int key) {
- switch (key) {
- case 0x145:
- warning("ScummEngine::getKeyState(%x) 'numlock' is probed", key);
- return 0;
- break;
- case 0x164:
- warning("ScummEngine::getKeyState(%x) 'left shift' is probed", key);
- return 0;
- break;
- case 0x165:
- warning("ScummEngine::getKeyState(%x) 'right shift' is probed", key);
- return 0;
- break;
- case 0x166:
- case 0x167:
- warning("ScummEngine::getKeyState(%x) 'alt' is probed", key);
- return 0;
- break;
- case 0x168:
- warning("ScummEngine::getKeyState(%x) 'left ctrl' is probed", key);
- return 0;
- break;
- case 0x202a:
- warning("ScummEngine::getKeyState(%x) 'gray *' is probed", key);
- return 0;
- break;
- case 0x202d:
- warning("ScummEngine::getKeyState(%x) 'gray -' is probed", key);
- return 0;
- break;
- case 0x147: // Home
- return (_keyDownMap[0x107] || _keyDownMap[0x115]) ? 1 : 0;
- break;
- case 0x148: // Up
- return (_keyDownMap[0x108] || _keyDownMap[0x111] ||
- _keyDownMap[0x38]) ? 1 : 0;
- break;
- case 0x149: // PgUp
- return (_keyDownMap[0x109] || _keyDownMap[0x118]) ? 1 : 0;
- break;
- case 0x14A: // Gray-
- return (_keyDownMap[0x10d] || _keyDownMap[0x2d]) ? 1 : 0;
- break;
- case 0x14B: // Left
- return (_keyDownMap[0x104] || _keyDownMap[0x114] ||
- _keyDownMap[0x34]) ? 1 : 0;
- break;
- case 0x14C: // 5
- return (_keyDownMap[0x105]) ? 1 : 0;
- break;
- case 0x14D: // Right
- return (_keyDownMap[0x106] || _keyDownMap[0x113] ||
- _keyDownMap[0x36]) ? 1 : 0;
- break;
- case 0x14E: // Gray+
- return (_keyDownMap[0x10e] ||
- (_keyDownMap[0x13d] && _keyDownMap[0x12f])) ? 1 : 0;
- break;
- case 0x14F: // End
- return (_keyDownMap[0x101] || _keyDownMap[0x117]) ? 1 : 0;
- break;
- case 0x150: // Down
- return (_keyDownMap[0x102] || _keyDownMap[0x112] ||
- _keyDownMap[0x32]) ? 1 : 0;
- break;
- case 0x151: // PgDn
- return (_keyDownMap[0x103] || _keyDownMap[0x119]) ? 1 : 0;
- break;
- case 0x152: // Ins
- return (_keyDownMap[0x100] || _keyDownMap[0x115]) ? 1 : 0;
- break;
- case 0x153: // Del
- return (_keyDownMap[0x10a] || _keyDownMap[0x7f]) ? 1 : 0;
- break;
- default:
- break;
- }
-
- if (key >= 0x13b && key <= 0x144) { // F1-F10
- key -= 0x13b - 0x11a;
- } else if (key >= 0x154 && key <= 0x15d) { // Shift+F1-F10
- key -= 0x154 - 0x11a; // map it to just F1-F10
-
- warning("ScummEngine::getKeyState(%x) 'Shift-F%d' is probed", key, key-0x153);
- } else if (key > 0x8000) { // Alt
- key -= 0x8000;
- key += 154; // see ScummEngine::parseEvents()
- } else if (key > 0x4000) { // Ctrl
- key -= 0x4000;
- key -= 0x40;
- } else if (key > 0x2000) { // Gray keys
- key -= 0x2000;
- warning("ScummEngine::getKeyState(%x) 'gray key' is probed", key);
- }
-
- return (_keyDownMap[key]) ? 1 : 0;
-}
-
-void ScummEngine_v6::o6_delayFrames() {
- ScriptSlot *ss = &vm.slot[_currentScript];
- if (ss->delayFrameCount == 0) {
- ss->delayFrameCount = pop();
- } else {
- ss->delayFrameCount--;
- }
- if (ss->delayFrameCount) {
- _scriptPointer--;
- o6_breakHere();
- }
-}
-
-void ScummEngine_v6::o6_pickOneOf() {
- int args[100];
- int i, num;
-
- num = getStackList(args, ARRAYSIZE(args));
- i = pop();
- if (i < 0 || i > num)
- error("o6_pickOneOf: %d out of range (0, %d)", i, num - 1);
- push(args[i]);
-}
-
-void ScummEngine_v6::o6_pickOneOfDefault() {
- int args[100];
- int i, num, def;
-
- def = pop();
- num = getStackList(args, ARRAYSIZE(args));
- i = pop();
- if (i < 0 || i >= num)
- i = def;
- else
- i = args[i];
- push(i);
-}
-
-void ScummEngine_v6::o6_stampObject() {
- int object, x, y, state;
-
- state = pop();
- y = pop();
- x = pop();
- object = pop();
- if (_version >= 7 && object < 30) {
- if (state == 0)
- state = 255;
-
- Actor *a = derefActor(object, "o6_stampObject");
- a->_scalex = state;
- a->_scaley = state;
- a->putActor(x, y, _currentRoom);
- a->_drawToBackBuf = true;
- a->drawActorCostume();
- a->_drawToBackBuf = false;
- a->drawActorCostume();
- return;
- }
-
- if (state == 0)
- state = 1;
-
- int objnum = getObjectIndex(object);
- if (objnum == -1)
- return;
-
- if (x != -1) {
- _objs[objnum].x_pos = x * 8;
- _objs[objnum].y_pos = y * 8;
- }
-
- putState(object, state);
- drawObject(objnum, 0);
-}
-
-void ScummEngine_v6::o6_stopTalking() {
- stopTalk();
-}
-
-void ScummEngine_v6::o6_findAllObjects() {
- int room = pop();
- int i = 1;
-
- if (room != _currentRoom)
- error("o6_findAllObjects: current room is not %d", room);
- writeVar(0, 0);
- defineArray(0, kIntArray, 0, _numLocalObjects + 1);
- writeArray(0, 0, 0, _numLocalObjects);
-
- while (i < _numLocalObjects) {
- writeArray(0, 0, i, _objs[i].obj_nr);
- i++;
- }
-
- push(readVar(0));
-}
-
-void ScummEngine_v6::shuffleArray(int num, int minIdx, int maxIdx) {
- int range = maxIdx - minIdx;
- int count = range * 2;
-
- // Shuffle the array 'num'
- while (count--) {
- // Determine two random elements...
- int rand1 = _rnd.getRandomNumber(range) + minIdx;
- int rand2 = _rnd.getRandomNumber(range) + minIdx;
-
- // ...and swap them
- int val1 = readArray(num, 0, rand1);
- int val2 = readArray(num, 0, rand2);
- writeArray(num, 0, rand1, val2);
- writeArray(num, 0, rand2, val1);
- }
-}
-
-void ScummEngine_v6::o6_shuffle() {
- int b = pop();
- int a = pop();
- shuffleArray(fetchScriptWord(), a, b);
-}
-
-void ScummEngine_v6::o6_pickVarRandom() {
- int num;
- int args[100];
- int dim1;
-
- num = getStackList(args, ARRAYSIZE(args));
- int value = fetchScriptWord();
-
- if (readVar(value) == 0) {
- defineArray(value, kIntArray, 0, num);
- if (num > 0) {
- int16 counter = 0;
- do {
- writeArray(value, 0, counter + 1, args[counter]);
- } while (++counter < num);
- }
-
- shuffleArray(value, 1, num);
- writeArray(value, 0, 0, 2);
- push(readArray(value, 0, 1));
- return;
- }
-
- num = readArray(value, 0, 0);
-
- ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(value));
- dim1 = FROM_LE_16(ah->dim1) - 1;
-
- if (dim1 < num) {
- int16 var_2 = readArray(value, 0, num - 1);
- shuffleArray(value, 1, dim1);
- if (readArray(value, 0, 1) == var_2) {
- num = 2;
- } else {
- num = 1;
- }
- }
-
- writeArray(value, 0, 0, num + 1);
- push(readArray(value, 0, num));
-}
-
-void ScummEngine_v6::o6_getDateTime() {
- struct tm *t;
- time_t now = time(NULL);
-
- t = localtime(&now);
-
- VAR(VAR_TIMEDATE_YEAR) = t->tm_year;
- VAR(VAR_TIMEDATE_MONTH) = t->tm_mon;
- VAR(VAR_TIMEDATE_DAY) = t->tm_mday;
- VAR(VAR_TIMEDATE_HOUR) = t->tm_hour;
- VAR(VAR_TIMEDATE_MINUTE) = t->tm_min;
-
- if (_version == 8)
- VAR(VAR_TIMEDATE_SECOND) = t->tm_sec;
-}
-
-void ScummEngine_v6::o6_getPixel() {
- // This opcode is used to check fir ground area in the "Asteroid Lander"
- // minigame in "The Dig"
- int x, y;
-
- if (_heversion == 61) {
- x = pop();
- y = pop();
- } else {
- y = pop();
- x = pop();
- }
-
- VirtScreen *vs = findVirtScreen(y);
-
- if (vs == NULL || x > _screenWidth - 1 || x < 0) {
- push(-1);
- return;
- }
-
- byte area = *vs->getPixels(x, y - vs->topline);
- push(area);
-}
-
-void ScummEngine_v6::o6_setBoxSet() {
- int arg = pop() - 1;
-
- const byte *room = getResourceAddress(rtRoom, _roomResource);
- const byte *boxd = NULL, *boxm = NULL;
- int32 dboxSize, mboxSize;
- int i;
-
- ResourceIterator boxds(room, false);
- for (i = 0; i < arg; i++)
- boxd = boxds.findNext(MKID('BOXD'));
-
- if (!boxd)
- error("ScummEngine_v6::o6_setBoxSet: Can't find dboxes for set %d", arg);
-
- dboxSize = READ_BE_UINT32(boxd + 4) - 8;
- byte *matrix = res.createResource(rtMatrix, 2, dboxSize);
-
- assert(matrix);
- memcpy(matrix, boxd + 8, dboxSize);
-
- ResourceIterator boxms(room, false);
- for (i = 0; i < arg; i++)
- boxm = boxms.findNext(MKID('BOXM'));
-
- if (!boxm)
- error("ScummEngine_v6::o6_setBoxSet: Can't find mboxes for set %d", arg);
-
- mboxSize = READ_BE_UINT32(boxm + 4) - 8;
- matrix = res.createResource(rtMatrix, 1, mboxSize);
-
- assert(matrix);
- memcpy(matrix, boxm + 8, mboxSize);
-
- if (_version == 7)
- putActors();
-}
-
-void ScummEngine_v6::decodeParseString(int m, int n) {
- byte b = fetchScriptByte();
-
- switch (b) {
- case 65: // SO_AT
- _string[m].ypos = pop();
- _string[m].xpos = pop();
- _string[m].overhead = false;
- break;
- case 66: // SO_COLOR
- _string[m].color = pop();
- break;
- case 67: // SO_CLIPPED
- _string[m].right = pop();
- break;
- case 69: // SO_CENTER
- _string[m].center = true;
- _string[m].overhead = false;
- break;
- case 71: // SO_LEFT
- _string[m].center = false;
- _string[m].overhead = false;
- break;
- case 72: // SO_OVERHEAD
- _string[m].overhead = true;
- _string[m].no_talk_anim = false;
- break;
- case 73: // SO_SAY_VOICE
- error("decodeParseString: case 73");
- break;
- case 74: // SO_MUMBLE
- _string[m].no_talk_anim = true;
- break;
- case 75: // SO_TEXTSTRING
- printString(m, _scriptPointer);
- _scriptPointer += resStrLen(_scriptPointer) + 1;
- break;
- case 0xFE:
- _string[m].loadDefault();
- if (n)
- _actorToPrintStrFor = pop();
- break;
- case 0xFF:
- _string[m].saveDefault();
- break;
- default:
- error("decodeParseString: default case 0x%x", b);
- }
-}
-
-} // End of namespace Scumm