diff options
| author | Max Horn | 2003-05-20 23:05:34 +0000 |
|---|---|---|
| committer | Max Horn | 2003-05-20 23:05:34 +0000 |
| commit | 34eee8b33bb1295f1872b8752d904df68133ad4c (patch) | |
| tree | 0d983dc1c018eeae71487b383a2e87d0c12e37a7 /scumm/script_v6.cpp | |
| parent | 4584cb9616ffa78324544c140ef7fc0ad71744a1 (diff) | |
| download | scummvm-rg350-34eee8b33bb1295f1872b8752d904df68133ad4c.tar.gz scummvm-rg350-34eee8b33bb1295f1872b8752d904df68133ad4c.tar.bz2 scummvm-rg350-34eee8b33bb1295f1872b8752d904df68133ad4c.zip | |
cleanup
svn-id: r7756
Diffstat (limited to 'scumm/script_v6.cpp')
| -rw-r--r-- | scumm/script_v6.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index 1306ede6c1..6f68df086a 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -1686,21 +1686,22 @@ void Scumm_v6::o6_actorOps() { break; case 95: a->ignoreBoxes = 1; - if (_features & GF_AFTER_V7) // yazoo: I don't know if it's supposed to be 100 in other games too... + if (_features & GF_AFTER_V7) a->forceClip = 100; else a->forceClip = 0; - FixRooms:; if (a->isInCurrentRoom()) a->putActor(a->x, a->y, a->room); break; case 96: a->ignoreBoxes = 0; - if (_features & GF_AFTER_V7) // yazoo: I don't know if it's supposed to be 100 in other games too... + if (_features & GF_AFTER_V7) a->forceClip = 100; else a->forceClip = 0; - goto FixRooms; + if (a->isInCurrentRoom()) + a->putActor(a->x, a->y, a->room); + break; case 97: a->animSpeed = pop(); a->animProgress = 0; |
