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author | Torbjörn Andersson | 2003-06-14 16:59:20 +0000 |
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committer | Torbjörn Andersson | 2003-06-14 16:59:20 +0000 |
commit | 67d1a48efc75eb34ff56f5baa85d55ea02cacde7 (patch) | |
tree | ad29ee2cce862d5bcef20891a0ed65e1ca85bd60 /scumm/script_v6.cpp | |
parent | a42fa9e25ce7d0a35016e483b0cf98e3512e98ea (diff) | |
download | scummvm-rg350-67d1a48efc75eb34ff56f5baa85d55ea02cacde7.tar.gz scummvm-rg350-67d1a48efc75eb34ff56f5baa85d55ea02cacde7.tar.bz2 scummvm-rg350-67d1a48efc75eb34ff56f5baa85d55ea02cacde7.zip |
Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgotten
who pointed this out, and I don't know which games use it.
svn-id: r8479
Diffstat (limited to 'scumm/script_v6.cpp')
-rw-r--r-- | scumm/script_v6.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index cd42be1659..0de160b0bd 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -580,7 +580,7 @@ void Scumm_v6::o6_bor() { void Scumm_v6::o6_band() { int a = pop(); - push(pop() | a); + push(pop() & a); } void Scumm_v6::o6_pop() { |