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author | Max Horn | 2003-01-16 01:49:33 +0000 |
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committer | Max Horn | 2003-01-16 01:49:33 +0000 |
commit | b9811d959465e26df83efaaac6c575fb6a629a7f (patch) | |
tree | 051a7de2d70505896ce8bf2c7bd6752718825941 /scumm/script_v6.cpp | |
parent | bf6e37cba8324374d1506643a582c96cdd5e8e3b (diff) | |
download | scummvm-rg350-b9811d959465e26df83efaaac6c575fb6a629a7f.tar.gz scummvm-rg350-b9811d959465e26df83efaaac6c575fb6a629a7f.tar.bz2 scummvm-rg350-b9811d959465e26df83efaaac6c575fb6a629a7f.zip |
another change for Dig - still crashes a lot with my save games, though :-/
svn-id: r6475
Diffstat (limited to 'scumm/script_v6.cpp')
-rw-r--r-- | scumm/script_v6.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index 3bee1b9336..d518e09643 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -1327,7 +1327,10 @@ void Scumm_v6::o6_isActorInBox() { int box = pop(); Actor *a = derefActorSafe(pop(), "o6_isActorInBox"); - push(checkXYInBoxBounds(box, a->x, a->y)); + if(!a) + push(0); // FIXME: DIG seems to call this with an invalid actor id + else + push(checkXYInBoxBounds(box, a->x, a->y)); } void Scumm_v6::o6_getActorLayer() |