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author | Travis Howell | 2004-08-29 11:27:16 +0000 |
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committer | Travis Howell | 2004-08-29 11:27:16 +0000 |
commit | cbf5a60bab5770e7b199014f509720a248d12d5a (patch) | |
tree | 30883d2858ce93f475ae654c941399ad633c747b /scumm/script_v6.cpp | |
parent | 3540014e4590941f39c5975ce072f489f467edd7 (diff) | |
download | scummvm-rg350-cbf5a60bab5770e7b199014f509720a248d12d5a.tar.gz scummvm-rg350-cbf5a60bab5770e7b199014f509720a248d12d5a.tar.bz2 scummvm-rg350-cbf5a60bab5770e7b199014f509720a248d12d5a.zip |
Add a few akos codes
Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
Diffstat (limited to 'scumm/script_v6.cpp')
-rw-r--r-- | scumm/script_v6.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index 2041b65ac8..9b5a462087 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -2922,9 +2922,9 @@ void ScummEngine_v6::o6_stampObject() { a->scalex = state; a->scaley = state; a->putActor(x, y, _currentRoom); - a->actorDrawVirScr = true; + a->drawToBackBuf = true; a->drawActorCostume(); - a->actorDrawVirScr = false; + a->drawToBackBuf = false; a->drawActorCostume(); return; } |