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author | Travis Howell | 2004-08-01 13:57:00 +0000 |
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committer | Travis Howell | 2004-08-01 13:57:00 +0000 |
commit | d60973b05e9c607b46edaa45b56b86953d7d079d (patch) | |
tree | bae645298b3f647fe29ee8991ac1cc49812c0b2c /scumm/script_v6.cpp | |
parent | ea694ffd68a5071fda937b3d23d6796c3abb3ba3 (diff) | |
download | scummvm-rg350-d60973b05e9c607b46edaa45b56b86953d7d079d.tar.gz scummvm-rg350-d60973b05e9c607b46edaa45b56b86953d7d079d.tar.bz2 scummvm-rg350-d60973b05e9c607b46edaa45b56b86953d7d079d.zip |
HE games use different method to clear some arrays resources.
svn-id: r14423
Diffstat (limited to 'scumm/script_v6.cpp')
-rw-r--r-- | scumm/script_v6.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index dfa5cc3187..024b6c91e1 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -465,6 +465,7 @@ void ScummEngine_v6::nukeArray(int a) { if (data) nukeResource(rtString, data); + _arraySlot[a] = 0; writeVar(a, 0); } |