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author | Travis Howell | 2005-10-14 12:36:46 +0000 |
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committer | Travis Howell | 2005-10-14 12:36:46 +0000 |
commit | dcb2372e23d58f700f25764429f148ddd5d8f73b (patch) | |
tree | 55890eba7f2c8bb76da0485f3ed288f4011ef492 /scumm/script_v6.cpp | |
parent | 67eedc08d27e6a3649db5bcb9a4c0ad76e468d35 (diff) | |
download | scummvm-rg350-dcb2372e23d58f700f25764429f148ddd5d8f73b.tar.gz scummvm-rg350-dcb2372e23d58f700f25764429f148ddd5d8f73b.tar.bz2 scummvm-rg350-dcb2372e23d58f700f25764429f148ddd5d8f73b.zip |
Adjust array ids in HE80+ games, to match original.
Otherwise array aren't always nuked by scripts.
svn-id: r19082
Diffstat (limited to 'scumm/script_v6.cpp')
-rw-r--r-- | scumm/script_v6.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index 7b9557ff83..cd61ab565a 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -460,6 +460,9 @@ void ScummEngine_v6::nukeArray(int a) { data = readVar(a); + if (_heversion >= 80) + data &= ~0x33539000; + if (data) res.nukeResource(rtString, data); if (_heversion >= 60) |