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authorGregory Montoir2005-09-02 10:49:21 +0000
committerGregory Montoir2005-09-02 10:49:21 +0000
commite2d0352069fc9f38aa8412332dc06e23245fc0e0 (patch)
treef72da15ecfb2b1698602e31c34de78b81f9ad78b /scumm/script_v6.cpp
parent6f7f7391b2cb1b6c62baeb5d392d761265508bb8 (diff)
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workaround bug #1223621
svn-id: r18731
Diffstat (limited to 'scumm/script_v6.cpp')
-rw-r--r--scumm/script_v6.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index 17fbbe4475..0ad4d32ded 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -1271,6 +1271,15 @@ void ScummEngine_v6::o6_animateActor() {
// (593 is the time machine in room 57), or if this is simply a script bug.
act = 6;
}
+ if (_gameId == GID_SAMNMAX && _roomResource == 35 &&
+ vm.slot[_currentScript].number == 202 && act == 4 && anim == 14) {
+ // WORKAROUND bug #1223621 (Animation glitch at World of Fish).
+ // Before starting animation 14 of the fisherman, make sure he isn't
+ // talking anymore. This appears to be a bug in the original game as well.
+ if (getTalkingActor() == 4) {
+ stopTalk();
+ }
+ }
Actor *a = derefActor(act, "o6_animateActor");
a->animateActor(anim);
}