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| author | Max Horn | 2004-09-04 10:29:06 +0000 |
|---|---|---|
| committer | Max Horn | 2004-09-04 10:29:06 +0000 |
| commit | 91a57ad8f5baa98ab72c2a5692d433b1cf6aadc3 (patch) | |
| tree | a0387b7e935bf3ed8146797f56c55683961ec967 /scumm/script_v6he.cpp | |
| parent | 3511e688ab560cd25b9d68b166a4eda85987248a (diff) | |
| download | scummvm-rg350-91a57ad8f5baa98ab72c2a5692d433b1cf6aadc3.tar.gz scummvm-rg350-91a57ad8f5baa98ab72c2a5692d433b1cf6aadc3.tar.bz2 scummvm-rg350-91a57ad8f5baa98ab72c2a5692d433b1cf6aadc3.zip | |
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system...
svn-id: r14890
Diffstat (limited to 'scumm/script_v6he.cpp')
| -rw-r--r-- | scumm/script_v6he.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scumm/script_v6he.cpp b/scumm/script_v6he.cpp index d6416d59f9..6fa0003bc3 100644 --- a/scumm/script_v6he.cpp +++ b/scumm/script_v6he.cpp @@ -571,18 +571,18 @@ void ScummEngine_v6he::o6_actorOps() { break; case 30: // _heversion >= 70 - _actorClipBottom = pop(); - _actorClipRight = pop(); - _actorClipTop = pop(); - _actorClipLeft = pop(); + _actorClipOverride.bottom = pop(); + _actorClipOverride.right = pop(); + _actorClipOverride.top = pop(); + _actorClipOverride.left = pop(); warning("o6_actorOps: stub case %d", b); break; case 64: // _heversion >= 72 - _actorClipBottom = pop(); - _actorClipRight = pop(); - _actorClipTop = pop(); - _actorClipLeft = pop(); + _actorClipOverride.bottom = pop(); + _actorClipOverride.right = pop(); + _actorClipOverride.top = pop(); + _actorClipOverride.left = pop(); warning("o6_actorOps: stub case %d", b); break; case 76: // SO_COSTUME |
