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author | Eugene Sandulenko | 2004-02-23 04:01:39 +0000 |
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committer | Eugene Sandulenko | 2004-02-23 04:01:39 +0000 |
commit | a2ea28b56fc69488b9d8705cb9e28c1b6a81af96 (patch) | |
tree | 5ae695245673a38decaf33b7913d3b18d12dcc8e /scumm/script_v6he.cpp | |
parent | ab72dadbff628b725d80a3d63f8bf88ece866a8f (diff) | |
download | scummvm-rg350-a2ea28b56fc69488b9d8705cb9e28c1b6a81af96.tar.gz scummvm-rg350-a2ea28b56fc69488b9d8705cb9e28c1b6a81af96.tar.bz2 scummvm-rg350-a2ea28b56fc69488b9d8705cb9e28c1b6a81af96.zip |
Proper implementation of readFile, writeFile and redimArray.
HE specific fixes to defineArray.
Now many things started to work in HE games.
svn-id: r13003
Diffstat (limited to 'scumm/script_v6he.cpp')
-rw-r--r-- | scumm/script_v6he.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/scumm/script_v6he.cpp b/scumm/script_v6he.cpp index 849e5dedf5..b053783caf 100644 --- a/scumm/script_v6he.cpp +++ b/scumm/script_v6he.cpp @@ -911,7 +911,7 @@ void ScummEngine_v6he::o6_kernelGetFunctions() { debug(0, "stub ScummEngine_v6he::o6_kernelGetFunctions(%d, %d, %d, %d, %d)", args[0], args[1], args[2], args[3], args[4]); writeVar(0, 0); - defineArray(0, 3, 0, kernelGetFunctions1(0, args[1], args[2], args[3], args[4])); + defineArray(0, rtCostume, 0, kernelGetFunctions1(0, args[1], args[2], args[3], args[4])); retval = readVar(0); addr = getResourceAddress(rtString, retval); kernelGetFunctions1(addr + 6, args[1], args[2], args[3], args[4]); @@ -1048,9 +1048,9 @@ int ScummEngine_v6he::readFileToArray(int slot, int32 size) { if (size == 0) size = _hFileTable[slot].size() - _hFileTable[slot].pos(); writeVar(0, 0); - defineArray(0, 3, 0, size); - byte *ptr = getResourceAddress(rtString, readVar(0)); - _hFileTable[slot].read(ptr + 6, size); + + ArrayHeader *ah = defineArray(0, rtCostume, 0, size); + _hFileTable[slot].read(ah->data, size); return readVar(0); } @@ -1079,11 +1079,11 @@ void ScummEngine_v6he::o6_readFile() { } void ScummEngine_v6he::writeFileFromArray(int slot, int resID) { - byte *ptr = getResourceAddress(rtString, resID); + ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, resID); // FIXME: hack for proper size: / 2 - 5 // does it really needed? Needs checking int32 size = getResourceSize(rtString, resID) / 2 - 5; - _hFileTable[slot].write(ptr, size); + _hFileTable[slot].write(ah->data, size); } void ScummEngine_v6he::o6_writeFile() { @@ -1196,47 +1196,47 @@ void ScummEngine_v6he::o6_redimArray() { subcode = fetchScriptByte(); switch (subcode) { case 199: - redimArray(fetchScriptWord(), newX, newY, 5); + redimArray(fetchScriptWord(), newX, newY, rtInventory); break; case 202: - redimArray(fetchScriptWord(), newX, newY, 3); + redimArray(fetchScriptWord(), newX, newY, rtCostume); break; default: break; } } -void ScummEngine_v6he::redimArray(int arrayId, int newX, int newY, int d) { +void ScummEngine_v6he::redimArray(int arrayId, int newX, int newY, int type) { // Used in mini game at Cosmic Dust Diner in puttmoon int var_2, var_4, ax, cx; if (readVar(arrayId) == 0) error("redimArray: Reference to zeroed array pointer"); - byte *ptr = getResourceAddress(rtString, readVar(arrayId)); + ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(arrayId)); - if (!ptr) + if (!ah) error("redimArray: Invalid array (%d) reference", readVar(arrayId)); - if (d == 5) + if (type == rtInventory) var_2 = 2; - else + else // rtCostume var_2 = 1; - if (READ_LE_UINT16(ptr) == 5) + if (FROM_LE_16(ah->type) == rtInventory) var_4 = 2; else var_4 = 1; cx = var_2 * (newX + 1) * (newY + 1); - ax = var_4 * READ_LE_UINT16(ptr + 2) * READ_LE_UINT16(ptr + 4); + ax = var_4 * FROM_LE_16(ah->dim1) * FROM_LE_16(ah->dim2); if (ax != cx) error("redimArray: array %d redim mismatch", readVar(arrayId)); - WRITE_LE_UINT16(ptr, d); - WRITE_LE_UINT16(ptr + 2, newY + 1); - WRITE_LE_UINT16(ptr + 4, newX + 1); + ah->type = TO_LE_16(type); + ah->dim1 = TO_LE_16(newY + 1); + ah->dim2 = TO_LE_16(newX + 1); } void ScummEngine_v6he::o6_unknownEE() { |