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author | Torbjörn Andersson | 2005-04-09 13:04:12 +0000 |
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committer | Torbjörn Andersson | 2005-04-09 13:04:12 +0000 |
commit | 1566fb527f33219abd387d47609984714a0e0053 (patch) | |
tree | 8f01f7150ed714b2a9764821784743e33b0a383f /scumm/script_v72he.cpp | |
parent | 34098ae3c738b553c4b12377ba74b1d80072e41b (diff) | |
download | scummvm-rg350-1566fb527f33219abd387d47609984714a0e0053.tar.gz scummvm-rg350-1566fb527f33219abd387d47609984714a0e0053.tar.bz2 scummvm-rg350-1566fb527f33219abd387d47609984714a0e0053.zip |
Fixed typo in comment.
svn-id: r17476
Diffstat (limited to 'scumm/script_v72he.cpp')
-rw-r--r-- | scumm/script_v72he.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp index c48b407d43..244b61ff56 100644 --- a/scumm/script_v72he.cpp +++ b/scumm/script_v72he.cpp @@ -1078,7 +1078,7 @@ void ScummEngine_v72he::o72_actorOps() { case 43: // HE 90+ a->_layer = pop(); if (_gameId != GID_FREDDICOVE) { - // HE gmaes use reverse order of layering, so we adjust + // HE games use reverse order of layering, so we adjust a->_layer = -a->_layer; } a->_needRedraw = true; |