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authorTravis Howell2005-11-15 22:50:14 +0000
committerTravis Howell2005-11-15 22:50:14 +0000
commit49db1e9447e494995b37e67b60deb7f756d48715 (patch)
tree0b357d76912ad5e0faa11093fb2508dd7f40723a /scumm/script_v72he.cpp
parent3a66c413e12bbdcf215c8d21f0c27c78ecab9e55 (diff)
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SCUMM 6 games use VAR_VOICE_MODE too, based on Sam & Max win32 disasm.
Minor cleanup. svn-id: r19604
Diffstat (limited to 'scumm/script_v72he.cpp')
-rw-r--r--scumm/script_v72he.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp
index d3dd4fd9e9..207d60bf97 100644
--- a/scumm/script_v72he.cpp
+++ b/scumm/script_v72he.cpp
@@ -2218,6 +2218,7 @@ void ScummEngine_v72he::o72_writeINI() {
value = pop();
copyScriptString(option, sizeof(option));
ConfMan.set((char *)option, value);
+ debug(0, "o72_writeINI: Option %s Value %d", option, value);
break;
case 77: // HE 100
case 7: // string
@@ -2237,6 +2238,7 @@ void ScummEngine_v72he::o72_writeINI() {
return;
ConfMan.set((char *)option, (char *)string);
+ debug(0, "o72_writeINI: Option %s String %s", option);
break;
default:
error("o72_writeINI: default type %d", type);