aboutsummaryrefslogtreecommitdiff
path: root/scumm/script_v72he.cpp
diff options
context:
space:
mode:
authorTravis Howell2005-04-12 02:29:50 +0000
committerTravis Howell2005-04-12 02:29:50 +0000
commitdea27e2c63bbedcc1dfb51bfb1c0ace902281e2e (patch)
tree130ba16262b7e4618f95fd10b5a61fcc6aac43c2 /scumm/script_v72he.cpp
parente096cf83f28025233728f4e7b6cf80ee85ca6aad (diff)
downloadscummvm-rg350-dea27e2c63bbedcc1dfb51bfb1c0ace902281e2e.tar.gz
scummvm-rg350-dea27e2c63bbedcc1dfb51bfb1c0ace902281e2e.tar.bz2
scummvm-rg350-dea27e2c63bbedcc1dfb51bfb1c0ace902281e2e.zip
Work in progress on opcodeE0 for HE games.
Cleanup. svn-id: r17560
Diffstat (limited to 'scumm/script_v72he.cpp')
-rw-r--r--scumm/script_v72he.cpp18
1 files changed, 1 insertions, 17 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp
index 76c2ce85c3..a78b073100 100644
--- a/scumm/script_v72he.cpp
+++ b/scumm/script_v72he.cpp
@@ -1230,23 +1230,7 @@ void ScummEngine_v72he::o72_actorOps() {
a->initActor(2);
break;
case 218:
- {
- int top_actor = a->_top;
- int bottom_actor = a->_bottom;
- a->_drawToBackBuf = true;
- a->_needRedraw = true;
- a->drawActorCostume();
- a->_drawToBackBuf = false;
- a->_needRedraw = true;
- a->drawActorCostume();
- a->_needRedraw = false;
-
- if (a->_top > top_actor)
- a->_top = top_actor;
- if (a->_bottom < bottom_actor)
- a->_bottom = bottom_actor;
-
- }
+ a->drawActorToBackBuf(a->_pos.x, a->_pos.y);
break;
case 219:
a->_drawToBackBuf = false;