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author | Travis Howell | 2005-04-12 02:29:50 +0000 |
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committer | Travis Howell | 2005-04-12 02:29:50 +0000 |
commit | dea27e2c63bbedcc1dfb51bfb1c0ace902281e2e (patch) | |
tree | 130ba16262b7e4618f95fd10b5a61fcc6aac43c2 /scumm/script_v72he.cpp | |
parent | e096cf83f28025233728f4e7b6cf80ee85ca6aad (diff) | |
download | scummvm-rg350-dea27e2c63bbedcc1dfb51bfb1c0ace902281e2e.tar.gz scummvm-rg350-dea27e2c63bbedcc1dfb51bfb1c0ace902281e2e.tar.bz2 scummvm-rg350-dea27e2c63bbedcc1dfb51bfb1c0ace902281e2e.zip |
Work in progress on opcodeE0 for HE games.
Cleanup.
svn-id: r17560
Diffstat (limited to 'scumm/script_v72he.cpp')
-rw-r--r-- | scumm/script_v72he.cpp | 18 |
1 files changed, 1 insertions, 17 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp index 76c2ce85c3..a78b073100 100644 --- a/scumm/script_v72he.cpp +++ b/scumm/script_v72he.cpp @@ -1230,23 +1230,7 @@ void ScummEngine_v72he::o72_actorOps() { a->initActor(2); break; case 218: - { - int top_actor = a->_top; - int bottom_actor = a->_bottom; - a->_drawToBackBuf = true; - a->_needRedraw = true; - a->drawActorCostume(); - a->_drawToBackBuf = false; - a->_needRedraw = true; - a->drawActorCostume(); - a->_needRedraw = false; - - if (a->_top > top_actor) - a->_top = top_actor; - if (a->_bottom < bottom_actor) - a->_bottom = bottom_actor; - - } + a->drawActorToBackBuf(a->_pos.x, a->_pos.y); break; case 219: a->_drawToBackBuf = false; |