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authorMax Horn2004-01-06 09:49:08 +0000
committerMax Horn2004-01-06 09:49:08 +0000
commit55eb22fd3a4f596d35962c95775acc14973e7d85 (patch)
tree6612070763e717db9f63a0e84c418a55f7e28e42 /scumm/script_v8.cpp
parentd62d44d29cd4a437c0caf061239a7da542c33918 (diff)
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Made o8_getActorZPlane return the same z value as Actor::drawActorCostume computes - this *might* cause regressions, or might fix bugs, or might have no visible effect at all :-). Somebody feel free to verify this against assembly
svn-id: r12166
Diffstat (limited to 'scumm/script_v8.cpp')
-rw-r--r--scumm/script_v8.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index eb8ac316d6..ece59d2430 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -1523,8 +1523,8 @@ void ScummEngine_v8::o8_getActorZPlane() {
int z = a->forceClip;
if (z == 100) {
z = getMaskFromBox(a->walkbox);
- if (z > gdi._numZBuffer)
- z = gdi._numZBuffer;
+ if (z > gdi._numZBuffer - 1)
+ z = gdi._numZBuffer - 1;
}
push(z);