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authorMax Horn2003-09-14 18:16:45 +0000
committerMax Horn2003-09-14 18:16:45 +0000
commit6512592d0f0be9afcc0f3aa30b1b505490ebea54 (patch)
tree59eb579d38946c02e2d579de1c6d106ecacf4114 /scumm/script_v8.cpp
parentfd7727e9d2a5414e021439eb88d30ca687ac691e (diff)
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
svn-id: r10253
Diffstat (limited to 'scumm/script_v8.cpp')
-rw-r--r--scumm/script_v8.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index 6bfdd11a46..e502faa9df 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -1002,13 +1002,13 @@ void Scumm_v8::o8_actorOps() {
a->ignoreBoxes = true;
a->forceClip = 100;
if (a->isInCurrentRoom())
- a->putActor(a->x, a->y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->room);
break;
case 0x77: // SO_ACTOR_FOLLOW_BOXES Make actor follow boxes
a->ignoreBoxes = false;
a->forceClip = 100;
if (a->isInCurrentRoom())
- a->putActor(a->x, a->y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->room);
break;
case 0x78: // SO_ACTOR_SPECIAL_DRAW
a->shadow_mode = pop();