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author | Max Horn | 2003-07-24 17:44:00 +0000 |
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committer | Max Horn | 2003-07-24 17:44:00 +0000 |
commit | becd70d243d456af9595ae0cc37e72b1489736c5 (patch) | |
tree | f37f054d6b2808b9cd7d4241dbb7a0b0ccc2acbe /scumm/script_v8.cpp | |
parent | be7597a8c9e406f798b0ebcea7c131825366582b (diff) | |
download | scummvm-rg350-becd70d243d456af9595ae0cc37e72b1489736c5.tar.gz scummvm-rg350-becd70d243d456af9595ae0cc37e72b1489736c5.tar.bz2 scummvm-rg350-becd70d243d456af9595ae0cc37e72b1489736c5.zip |
cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
svn-id: r9175
Diffstat (limited to 'scumm/script_v8.cpp')
-rw-r--r-- | scumm/script_v8.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index f7db60fcd3..72a3e3a4f1 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -959,8 +959,7 @@ void Scumm_v8::o8_actorOps() { a->standFrame = pop(); break; case 0x6C: // SO_ACTOR_ANIMATION_SPEED Set speed of animation - a->animSpeed = pop(); - a->animProgress = 0; + a->setAnimSpeed(pop()); break; case 0x6D: // SO_ACTOR_DEFAULT // FIXME - is this right? Or maybe a->initActor(2) ? |