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authorTravis Howell2004-09-04 08:13:48 +0000
committerTravis Howell2004-09-04 08:13:48 +0000
commit255736dfb70099b7cacea3f071453b5d48307f5f (patch)
tree4f97028ede79a7e428a80f171da7324d1df7056c /scumm/scumm.cpp
parent4bd05071e511c077811040c7c746d1c5f8e8c3f8 (diff)
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Complete actor clipping override code for HE games.
Add akos speech queue for HE games Minor cleanup svn-id: r14883
Diffstat (limited to 'scumm/scumm.cpp')
-rw-r--r--scumm/scumm.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 171af4e8e9..55727f75ed 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -654,6 +654,11 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_2byteFontPtr = 0;
_V1_talkingActor = 0;
+ _actorClipTop = 0;
+ _actorClipBottom = 479;
+ _actorClipLeft = 0;
+ _actorClipRight = 639;
+
_skipDrawObject = 0;
_skipProcessActors = 0;
_heSndSoundId = 0;
@@ -669,6 +674,11 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
memset(_queueParam2, 0, sizeof(_queueParam2));
_queuePos = 0;
+ memset(_queueTalkPosX, 0, sizeof(_queueTalkPosX));
+ memset(_queueTalkPosY, 0, sizeof(_queueTalkPosY));
+ memset(_queueTalkColor, 0, sizeof(_queueTalkColor));
+ memset(_queueTalkString, 0, sizeof(_queueTalkString));
+
//
// Init all VARS to 0xFF
//