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author | Travis Howell | 2004-09-04 08:13:48 +0000 |
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committer | Travis Howell | 2004-09-04 08:13:48 +0000 |
commit | 255736dfb70099b7cacea3f071453b5d48307f5f (patch) | |
tree | 4f97028ede79a7e428a80f171da7324d1df7056c /scumm/scumm.cpp | |
parent | 4bd05071e511c077811040c7c746d1c5f8e8c3f8 (diff) | |
download | scummvm-rg350-255736dfb70099b7cacea3f071453b5d48307f5f.tar.gz scummvm-rg350-255736dfb70099b7cacea3f071453b5d48307f5f.tar.bz2 scummvm-rg350-255736dfb70099b7cacea3f071453b5d48307f5f.zip |
Complete actor clipping override code for HE games.
Add akos speech queue for HE games
Minor cleanup
svn-id: r14883
Diffstat (limited to 'scumm/scumm.cpp')
-rw-r--r-- | scumm/scumm.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 171af4e8e9..55727f75ed 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -654,6 +654,11 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS _2byteFontPtr = 0; _V1_talkingActor = 0; + _actorClipTop = 0; + _actorClipBottom = 479; + _actorClipLeft = 0; + _actorClipRight = 639; + _skipDrawObject = 0; _skipProcessActors = 0; _heSndSoundId = 0; @@ -669,6 +674,11 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS memset(_queueParam2, 0, sizeof(_queueParam2)); _queuePos = 0; + memset(_queueTalkPosX, 0, sizeof(_queueTalkPosX)); + memset(_queueTalkPosY, 0, sizeof(_queueTalkPosY)); + memset(_queueTalkColor, 0, sizeof(_queueTalkColor)); + memset(_queueTalkString, 0, sizeof(_queueTalkString)); + // // Init all VARS to 0xFF // |