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author | Travis Howell | 2004-07-11 03:46:32 +0000 |
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committer | Travis Howell | 2004-07-11 03:46:32 +0000 |
commit | 26f4df6aa35199522be4111da17e38f7a6ffbd61 (patch) | |
tree | ad0a6ad02b439626082cd28ab9dbecafaf4e8b17 /scumm/scumm.cpp | |
parent | e94931462ba4eced22f9b4d9f665a86619d25ecd (diff) | |
download | scummvm-rg350-26f4df6aa35199522be4111da17e38f7a6ffbd61.tar.gz scummvm-rg350-26f4df6aa35199522be4111da17e38f7a6ffbd61.tar.bz2 scummvm-rg350-26f4df6aa35199522be4111da17e38f7a6ffbd61.zip |
Color cycling is only used in SCUMM 4+ games.
svn-id: r14186
Diffstat (limited to 'scumm/scumm.cpp')
-rw-r--r-- | scumm/scumm.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index a1bd2728ec..91f500acec 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1652,7 +1652,8 @@ load_game: processActors(); _fullRedraw = false; - cyclePalette(); + if (_version >= 4 && _heversion <= 60) + cyclePalette(); palManipulate(); if (_doEffect) { @@ -2134,7 +2135,8 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { runExitScript(); killScriptsAndResources(); clearEnqueue(); - stopCycle(0); + if (_version >= 4 && _heversion <= 60) + stopCycle(0); _sound->processSoundQues(); for (i = 1; i < _numActors; i++) { |