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author | Max Horn | 2004-09-18 20:29:13 +0000 |
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committer | Max Horn | 2004-09-18 20:29:13 +0000 |
commit | 58c574d7cc82ff342d9f176d60ef6236e9d7926b (patch) | |
tree | 867b7b3c630a248e0a1ded1ccec645eca47dff07 /scumm/scumm.cpp | |
parent | bdf2a24eb747153a62961b85d128b6c2900a7b5b (diff) | |
download | scummvm-rg350-58c574d7cc82ff342d9f176d60ef6236e9d7926b.tar.gz scummvm-rg350-58c574d7cc82ff342d9f176d60ef6236e9d7926b.tar.bz2 scummvm-rg350-58c574d7cc82ff342d9f176d60ef6236e9d7926b.zip |
Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game)
svn-id: r15169
Diffstat (limited to 'scumm/scumm.cpp')
-rw-r--r-- | scumm/scumm.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 3094a215f4..fdb42985fd 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1346,12 +1346,6 @@ void ScummEngine::scummInit() { _flashlight.buffer = NULL; } - // HACK cursor hotspot is wrong - // Original games used - // setCursorHotspot(8, 7); - if (_gameId == GID_FUNPACK) - setCursorHotspot(16, 16); - _mouse.x = 104; _mouse.y = 56; @@ -1422,6 +1416,12 @@ void ScummEngine_v6::scummInit() { setCursorFromImg(697, 60, 1); setCursorTransparency(1); } + + // HACK cursor hotspot is wrong + // Original games used + // setCursorHotspot(8, 7); + if (_gameId == GID_FUNPACK) + setCursorHotspot(16, 16); } void ScummEngine::initScummVars() { @@ -2332,8 +2332,8 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { for (int y = 0; y < vs->h; y++) { memcpy(dst, src, vs->w); - src += vs->w; - dst += vs->pitch; + src += vs->pitch; + dst += vs->w; } } |