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authorTorbjörn Andersson2005-05-13 06:32:01 +0000
committerTorbjörn Andersson2005-05-13 06:32:01 +0000
commit5e52350ebbb3f10989efc6972ea4121296262baa (patch)
tree35f07bb979f37e28b6b5ac76b99cf058a05ed632 /scumm/scumm.cpp
parent0f412efc8db49efa10a351339dcefab9b55a238b (diff)
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Changed back _numActors to 30 for Sam & Max to avoid breaking savegame
compatibility. svn-id: r18077
Diffstat (limited to 'scumm/scumm.cpp')
-rw-r--r--scumm/scumm.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index bcf69fbf80..e5106550f8 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -1474,7 +1474,7 @@ int ScummEngine::init(GameDetector &detector) {
else if (_version == 7)
_numActors = 30;
else if (_gameId == GID_SAMNMAX)
- _numActors = 20;
+ _numActors = 30;
else if (_gameId == GID_MANIAC)
_numActors = 25;
else if (_heversion >= 80)