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author | Torbjörn Andersson | 2005-05-13 06:32:01 +0000 |
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committer | Torbjörn Andersson | 2005-05-13 06:32:01 +0000 |
commit | 5e52350ebbb3f10989efc6972ea4121296262baa (patch) | |
tree | 35f07bb979f37e28b6b5ac76b99cf058a05ed632 /scumm/scumm.cpp | |
parent | 0f412efc8db49efa10a351339dcefab9b55a238b (diff) | |
download | scummvm-rg350-5e52350ebbb3f10989efc6972ea4121296262baa.tar.gz scummvm-rg350-5e52350ebbb3f10989efc6972ea4121296262baa.tar.bz2 scummvm-rg350-5e52350ebbb3f10989efc6972ea4121296262baa.zip |
Changed back _numActors to 30 for Sam & Max to avoid breaking savegame
compatibility.
svn-id: r18077
Diffstat (limited to 'scumm/scumm.cpp')
-rw-r--r-- | scumm/scumm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index bcf69fbf80..e5106550f8 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1474,7 +1474,7 @@ int ScummEngine::init(GameDetector &detector) { else if (_version == 7) _numActors = 30; else if (_gameId == GID_SAMNMAX) - _numActors = 20; + _numActors = 30; else if (_gameId == GID_MANIAC) _numActors = 25; else if (_heversion >= 80) |