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author | Eugene Sandulenko | 2005-05-20 22:49:09 +0000 |
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committer | Eugene Sandulenko | 2005-05-20 22:49:09 +0000 |
commit | d00c990808fa3fcec1df926771a70ed9bdf8dfca (patch) | |
tree | e167c934ab77834fce067e7d15813105c79a8267 /scumm/scumm.cpp | |
parent | 201be9543a16af5fb3f4a6e87d0d1736a727e747 (diff) | |
download | scummvm-rg350-d00c990808fa3fcec1df926771a70ed9bdf8dfca.tar.gz scummvm-rg350-d00c990808fa3fcec1df926771a70ed9bdf8dfca.tar.bz2 scummvm-rg350-d00c990808fa3fcec1df926771a70ed9bdf8dfca.zip |
Fix charsets in MM NES after gameload.
svn-id: r18196
Diffstat (limited to 'scumm/scumm.cpp')
-rw-r--r-- | scumm/scumm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index db653b4c32..4acc911889 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1446,7 +1446,7 @@ int ScummEngine::init(GameDetector &detector) { // Create the charset renderer if (_platform == Common::kPlatformNES) - _charset = new CharsetRendererNES(this, _language); + _charset = new CharsetRendererNES(this); else if (_version <= 2) _charset = new CharsetRendererV2(this, _language); else if (_version == 3) |